Ubisoft Entertainment · EURONEXT:UBI

Ubisoft Entertainment — FY2017 Earnings Presentation

27 slides from Ubisoft Entertainment's earnings presentation, May 16, 2017

  1. Slide 1: FY17 Earnings & Sales

    FY17 EARNINGS & SALES May 16, 2017

  2. Slide 2: Disclaimer

    Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, SVP Investor Relations D I S C L A I M E R This statement may contain estimated financial data, information on future projects and transactions and future business results/performance.

  3. Slide 3: Key Takeaways

    KEY TAKEAWAYS A MORE RECURRING & PROFITABLE MODEL FY17 • Record Digital at 50% • Record Back-Catalog • Record non-IFRS Income • 3rd consecutive year-on-year rise in non-IFRS operating margin FY18 - FURTHER EARNINGS GROWTH • Stronger Line-up • Stronger PRI FY19 - MORE VISIBILITY & MORE PROFITABILITY

  4. Slide 4: Agenda

    AGENDA PA S T T H R E E Y E A R S M A J O R A C H I E V E M E N T S FY17 PERFORMANCE PERSPECTIVES ON FY18 F Y 1 9 TA R G E T S U P D AT E 4

  5. Slide 5: Delivering New IPs & Franchise Reboots

    DELIVERING NEW IPs & FRANCHISE REBOOTS NEW IPs CREATION FRANCHISES REBOOT WITH REMARKABLE SUCCESS 5

  6. Slide 6: Winning the Battle for Time: Acquisition

    WINNING THE BATTLE FOR TIME MULTIPLAYER COMPETITIVE A MAJOR IMPACT ON CO-OP ACQUISITION OPEN WORLDS LIVE OPERATIONS ~ 44 MILLION UNIQUE PLAYERS UP ~ 150% IN < 18 MONTHS 6

  7. Slide 7: Winning the Battle for Time: Engagement

    WINNING THE BATTLE FOR TIME MULTIPLAYER COMPETITIVE A MAJOR IMPACT ON CO-OP ENGAGEMENT OPEN WORLDS LIVE OPERATIONS Players’ playtime & Time spent Total MAUs Session days* in multi-player up 27% up 100% X4 over the past 2 years vs Watch_Dogs New Record high Total hours watched Peak concurrent players

  8. Slide 8: Winning the Battle for Time: Digital Revenues

    WINNING THE BATTLE FOR TIME MULTIPLAYER COMPETITIVE A MAJOR IMPACT ON CO-OP OPEN WORLDS DIGITAL REVENUES LIVE OPERATIONS DIGITAL AT 50% OF TOTAL REVENUES PLAYERS RECURRING INVESTMENT UP 131% 8

  9. Slide 9: Our Financial Profile

    WINNING THE BATTLE FOR TIME MULTIPLAYER COMPETITIVE A MAJOR IMPACT ON CO-OP OPEN WORLDS OUR FINANCIAL PROFILE LIVE OPERATIONS RECORD RECURRING REV. AT 44% OF TOTAL REV. RECORD PROFITABILITY AT 16% 9

  10. Slide 10: Remarkable Achievements

    REMARKABLE ACHIEVEMENTS TOTAL SHAREHOLDER RETURN Since IPO 5-year 2-year 1-year UBISOFT +2,410% +816% +186% +72% NASDAQ* +411% +122% +26% +31% CAC40 Net Return +319% +95% +14% +29% Euro Stoxx Media Supersector Return +107% +114% (0%) +9% Source: FactSet as of May 12, 2017 IPO as of July 1, 1996 *Exc

  11. Slide 11: Agenda

    AGENDA PA S T T H R E E Y E A R S M A J O R A C H I E V E M E N T S FY17 PERFORMANCE PERSPECTIVES ON FY18 F Y 1 9 TA R G E T S U P D AT E 11

  12. Slide 12: FY17 Performance

    FY17 PERFORMANCE SALES: 1 460 M€, + 5% yoy Successful releases of: FY17 1st & 2nd industry best sellers Ghost Recon community: up ~ 60% Source: Physical & digital sales of games, Jan-March 2017 – consoles/PC EMEA/US/Japan/Australia (GfK/NPD/Famitsu/in-house estimates) 12

  13. Slide 13: FY17 Performance: Total Revenue Split

    FY17 PERFORMANCE TOTAL REVENUE SPLIT FY15 FY16 FY17 DIGITAL 26% DIGITAL 32% DIGITAL 50% 18% 23% 29% 8% 74% 74% 68% 9% 50% 21% 729 M€ DIGITAL SPLIT 304 Physical Digital Distribution 447 M€ 383 M€ Player 132 Recurring 113 Investment* 315 425 * Includes ingame items, DLCs/season pass, 269 subscription

  14. Slide 14: FY17 Performance: Back Catalog

    FY17 PERFORMANCE FY17 BACK CATALOG: 44% of total Rev. (26% last year) Digital & Back-Catalog driving Ubisoft transformation towards a less hit-driven and a more recurring and dependable business 14

  15. Slide 15: FY17 Performance: Non-IFRS Operating Income

    FY17 PERFORMANCE NON-IFRS OPERATING INCOME: 238 M€ FY17 RECORD NON-IFRS OPERATING MARGIN: 16%, + 4 pts FREE CASH FLOW: 86 M€ 15

  16. Slide 16: FY17: Non-IFRS P&L

    FY17: NON-IFRS P&L € million, except for per share data 2016-17 2015-16 % % Sales 1 459,9 1 394,0 Gross profit 1 189,0 81,4 1 088,9 78,1 Non-IFRS R&D expenses (521,7) (35,7) (500,3) (35,9) Non-IFRS Selling expenses (313,1) (21,4) (304,5) (21,8) Non-IFRS G & A expenses (116,4) (8,0) (115,1) (8,3) Non

  17. Slide 17: FY17: R&D

    FY17: R&D € million 2016-17 2015-16 Depreciation of in-house software-related production 388,1 374,2 Depreciation of external software-related production and licenses 19,7 28,8 Royalties 12,3 15,6 Non Capitalized R&D & others 101,6 81,7 Total R&D depreciation and royalties 521,7 500,3 Capitalized in

  18. Slide 18: FY17: IFRS / Non-IFRS Reconciliation

    FY17 : IFRS / NON-IFRS RECONCILIATION 2016-17 2015-16 € million, except for per share data IFRS Adjustment Non IFRS IFRS Adjustment Non IFRS Sales 1 459,9 1 459,9 1 394,0 1 394,0 Total Operating expenses (1 284,1) 61,9 (1 222,2) (1 257,2) 32,3 (1 225,0) Stock-based compensation (36,8) 36,8 0,0 (12,9

  19. Slide 19: FY17: Cash Flows & Closing Cash Position

    FY17 : CASH FLOWS & CLOSING CASH POSITION € million 2016-17 2015-16 Opening cash position (41,7) 211,3 Cash flows from operations 110,3 104,5 Change in WCR 38,8 (253,3) Cash flows from operating activities 149,1 (148,8) Net investment in capital assets (63,4) (42,7) Net free cash flow 85,7 (191,5) N

  20. Slide 20: Agenda

    AGENDA PA S T T H R E E Y E A R S M A J O R A C H I E V E M E N T S FY17 PERFORMANCE PERSPECTIVES ON FY18 F Y 1 9 TA R G E T S U P D AT E 20

  21. Slide 21: FY18: Further Earnings Growth

    FY18: FURTHER EARNINGS GROWTH REVENUES: 1 700 M€ Q1 SALES: 170 M€, UP 22% yoy NON-IFRS OPERATING INCOME: 270 M€ Growth driven by: Stronger new releases FY18 “Ubisoft leading 3rd party publisher on Nintendo’s consoles over the past 10 years” Stronger Player Recurring Investment 6 Live games operated

  22. Slide 22: FY18: Mobile, a 3-Step Approach

    FY18: MOBILE, A 3-STEP APPROACH 1/ Releases from our internal studios 2/ Smart & very disciplined M&A 3/ Collaboration with the Industry’s strongest partners Recent updates: 63 days in the top 3 most downloaded games on iOS in the US China 100 millions unique users in China Might & Magic® Heroes Era

  23. Slide 23: Agenda

    AGENDA PA S T T H R E E Y E A R S M A J O R A C H I E V E M E N T S FY17 PERFORMANCE PERSPECTIVES ON FY18 F Y 1 9 TA R G E T S U P D AT E 23

  24. Slide 24: FY19 Update: Stronger Impact from Recurring & Digital Revenues

    FY19 UPDATE: STRONGER IMPACT FROM RECURRING & DIGITAL REV REVENUES: ~ 2.1BN€ ( vs 2.2 B€) NON-IFRS OPERATING INCOME: ~ 440 M€ confirmed FY19 21% MARGIN (vs. 20%) FREE CASH FLOW: ~ 300M€ confirmed 24

  25. Slide 25: FY19 Update: Stronger Impact from Recurring & Digital Revenues

    FY19 UPDATE: STRONGER IMPACT FROM RECURRING & DIGITAL REV 4 AAA vs 5 prev. 3 established franchises + 1 new IP ~ 28 M units vs 40 M prev. FY19 DIGITAL: > 55% of total revenues, vs 45% prev. PRI: > 25% of total revenues, vs 17% prev. BACK-CATALOG: meaningful increase vs prior expectations 25

  26. Slide 26: Sales, Non-IFRS Op. Income, Gross Margin

    SALES 2 100 (€ MILLION) Digital 1 700 1 464 1 394 1 460 > 55% 1 007 > 50% 50% 26% 32% 19% FY14 FY15 FY16 FY17 FY18e FY19e FY18e & FY19e Digital not at scale 440 GROSS MARGIN NON-IFRS OP. INCOME (€ MILLION) 81% 78% 270 77% 238 171 169 72% -46 FY14 FY15 FY16 FY17 FY18e FY19e FY14 FY15 FY16 FY17 FY18e

  27. Slide 27: Beyond FY19

    BEYOND FY19 WITH PLAYER RECURRING INVESTMENT EXPECTED IN FY19 AT ROUGHLY HALF OF WHERE OUR PEERS ALREADY STAND TODAY, THE OPPORTUNITIES FOR FURTHER VALUE CREATION BEYOND FY19 REMAIN MASSIVE 27

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