Ientertainment Network, Inc. · OTC:IENT

Ientertainment Network — Investor Presentation (April 2022)

23 slides from Ientertainment Network's investor presentation, April 2022

  1. Slide 1: A Military and Airpower Gaming Metaverse Opportunity with NFTs/Blockchain/Tokens

    A MILITARY AND AIRPOWER GAMING METAVERSE OPPORTUNITY WITH NFTS/BLOCKCHAIN/TOKENS Introducing the next big thing for Combat in the metaverse, built on successful legacy games of military and airpower, ESports competitions, and battles! WarBirds Racing and Combat

  2. Slide 2: The Opportunity

    THE OPPORTUNITY The Blockchain/NFT/Token innovations in Gaming offer significant opportunity to grow an existing game company’s value of its public stock and its new NFTs/Tokens using existing successful and current revenue generating games to be early in the marketplace for building value for all i

  3. Slide 3: Blockchain Disrupts Traditional Gaming – Perhaps Forever

    Blockchain D i s r u p t s Traditional Gaming – P E R H A P S FOREVER • H o w ? B y o p e n i n g n e w reven u e s t r e a m s a n d u n i m a g i n e d opportunities for traditional developers prepared to make the change. • Open-minded developers have discovered that they no longer have to live wi

  4. Slide 4: The Problem With Blockchain Gaming

    The Problem With Blockchain Gaming • Blockchain gaming entities have been too focused on the play-2-earn aspect and not the quality of the game necessary for the model to be sustainable. • The lack of quality, fun, and retention has caused most games to become obsolete. • Projects overpromise and un

  5. Slide 5: The Opportunity

    THE OPPORTUNITY Gaming will be a $300B industry by 2025 (CAGR 10.5%) • Over 2.7 billion gamers worldwide. • The race to own the metaverse has just started. • 250 new games every week; but how do they attract gamers? • Subscription services across multiple games is trending. • No one has focused on a

  6. Slide 6: The Solution

    The Solution FOCUSING ON GAMING FIRST AND BLOCKCHAIN/NFTs/Tokens SECOND. • IENT Management has released over 300 games from IDEA to SUCCESS. • IENT games already producing revenues can be upgraded in graphics and moved to the Blockchain/NFT market very quickly with already successful games. • IENT M

  7. Slide 7: The Solution - Focus on Gaming First

    The S o l u t i o n - F o c u s o n G a m i n g F i r s t Published Games from IENT Management

  8. Slide 8: Our Mission

    OUR MISSION Become the market leading metaverse for military and airpower gaming, thereby creating value for our shareholders and NFT holders! • IENT owns over 50 Legacy games with successful track records. • IENT is investing in next generation graphics and metaverse terrains to support our current

  9. Slide 9: Our Offering

    OUR OFFERING • Free-to-play options Racing • Subscription services • Competition in the air, ground and sea! • Unique planes and other assets with increasing value (NFTs) My planes Strato The Airpower Metaverse • An exchange for asset purchases, swaps, and redemptions Cross Country Combat

  10. Slide 10: Business Outlook

    BUSINESS OUTLOOK Projected to be cash flow Our NFTs are Special! positive by mid of 2023, with attractive 5-year growth and estimated $180 M valuation (6x EBITDA) by 2026 Revenues ($000s) 100000 90000 80000 70000 60000 50000 40000 30000 20000 10000 0 2022 2023 2024 2025 2026

  11. Slide 11: Management: Diverse and Experienced Talents

    MANAGEMENT: DIVERSE AND EXPERIENCED TALENTS HONED TO BECOME LEADERS IN BLOCKCHAIN GAMING VERY QUICKLY. JW "Wild Bill" Stealey Don Goddard Dominick Pandolfo Max Accurso Executive Chairman CTO CMO CFO • Gaming entrepreneur • Former MicroProse • Success in influencer • Experience at Jefferies, with two

  12. Slide 12: Our Ask: $10 Million

    OUR ASK: $10 MILLION …to build on our legacy and become the market leader in airpower and military gaming • Use of Funds: • Upgrade graphics and terrains for existing airpower and military games • Attract other developers to our military metaverse • Build and expand our metaverse for gamers who love

  13. Slide 13: Appendix

    APPENDIX

  14. Slide 14: JW “Wild Bill” Stealey

    JW “Wild Bill” Stealey Executive Chairman iEntertainment Network Inc (OTCBB:IENT) JWStealey@IENT.com

  15. Slide 15: Appendix Contents

    Appendix Contents • Assets • Partners • Game Videos • Current Games and New Technologies • Game Market Size and Facts

  16. Slide 16: Assets

    Assets • The IENT Leadership Team has built over 300+ successful games, taken two game companies public with impressive valuations, and generated very significant returns to investors. • IENT has 50 Portfolio games to upgrade and release with NFTs. • Very seasoned and highly technical development st

  17. Slide 17: Partnerships

    Partnerships ESTV • The first 24/7 live, linear Esports channel is globally available on every device and platform. • Legendary creators behind the most prominent franchises and the most successful teams/personalities. Opening significant marketing opportunities for their partners • Supporting new ent

  18. Slide 18: Videos of First Games to Be Upgraded

    Videos of first Games to be upgraded with new Graphics and NFT/Blockchain Features added to Each New game. • WarBirds Racing PC and Mac • WarBirds Online PC and Mac • M4 Tank Brigade PC and Mac • Bow Hunter 2017 iOS and Android Mobile • WarBirds Fighter Pilot Academy iOS Mobile Control and Click on

  19. Slide 19: IENT Revenue Products to Be Remastered

    IENT REVENUE PRODUCTS TO BE REMASTERED WarBirds Online WarBirds Dogfights WarBirds Dawn of Aces Bow Hunter 2017 M4 Tank Brigade WarBirds FPA Mobile (iOS) 19

  20. Slide 20: Other Portfolio Games to Be Remastered

    Other Portfolio Games to be Remastered Using New WarBirds Graphics System adding NFTs/Blockchain and Tokens 20

  21. Slide 21: 2018-2022 Global Games Market Forecast per Segment

    newzoo 2018-2022 GLOBAL GAMES MARKET FORECAST PER SEGMENT TOWARD 2022 (©2019 Newzoo $196.0Bn $178.2Bn $164.6Bn $152.1Bn $138.7Bn 2018 2019 2020 2021 2022 Source: ©Newz09 | 2019 Global Games Market Report newz00.com/alobalgamesreport +9.0% TOTAL MARKET CAGR 2018-2022 @ Boxed/Downloaded PC @ Browser P

  22. Slide 22: 42% of All Americans Play Video Games

    42% of all Americans play Video Games more than 3 hours per week! Seis AGE GENDER Game rape Gane Paper TOP DEVICES MOST FREQUENT GAMERS USE TO PLAY GAMES: yeep aoe PC , DEDICATED GAME CONSOLE TP 28-48 yeas ‘SMARTPHONE ), WIRELESS DEVICE (31 acaaatene DEDICATED HANDHELD SYSTEM (21 GAMING AUDIENCE 31%

  23. Slide 23: Thank You!

    @ ENTERTAINMENT NETWORK V4 THANK YOU!

iEntertainment Network — Investor Presentation (April 2022) on 6ix