Createai Holdings Inc. · OTC:TSPH

Createai — Investor Presentation (December 2024)

21 slides from Createai's investor presentation, December 2024

  1. Slide 1: Investor Presentation December 2024

    Investor Presentation December 2024

  2. Slide 2: Disclaimer

    1 Disclaimer This presentation and any accompanying oral statements (together, this “Presentation”) contain forward-looking statements with respect to CreateAI Holdings Inc. and its subsidiaries (collectively, the “Company”). All statements other than statements of historical fact contained in this

  3. Slide 3: Our Mission

    2 Our Mission We aim to redefine digital storytelling and video games by developing immersive, captivating, and visually stunning content for global audience Technology Driven Leverage proprietary generative AI technology to reduce content development costs and timeline by 70% within 5 years

  4. Slide 4: Clear Revenue Model Blending Technology with Content Creation

    3 Clear Revenue Model Blending Technology with Content Creation Original Video Game & Anime Production Key Milestones Produce and publish video Launch two video games in 202 1 games and anime films Launch the most anticipated “AAA” open-world RPG Build distribution platform for "Heroes of Jin Yong"

  5. Slide 5: Gaming Industry is a ~$200Bn USD Market

    4 Gaming Industry is a ~$200Bn USD Market As the fastest growing segment in the media industry, global video game market revenue reached $196 billion The total number of gamers are over 3Bn globally in 2023, more than the combined revenue from and players increasingly demand more immersive streaming

  6. Slide 6: Global Anime Market to Double by 2030 to ~$60Bn

    5 Global Anime Market to Double by 2030 to ~$60Bn The anime culture has become mainstream with a global 800Mn fast-growing fan base CAGR: ~10% Key growth drivers include Global anime fans exceed advancements in new media 800 million, with Asian technologies, rise of anime culture becoming a streamin

  7. Slide 7: Rising Production Cost and Development Timeline Limits Supply of High-Quality Content

    6 Rising Production Cost and Development Timeline Limits Supply of High-Quality Content Anime film/drama: based on industry data, production Video game: the development cost and period vary costs are 55 - 70% of total costs and production cycles significantly, but in general comprises 50-70% of tota

  8. Slide 8: Leverage Existing Technology Know-how to Build a Powerful Gen AI Large Model

    7 Leverage Existing Technology Know-how to Build a Powerful Gen AI Large Model Self-developed “image-to-video” model used for anime film and video game developmen Became one of the most popular image-to-video models on Hugging Face within 24 hours of its releas With exceptional frame-to-frame consis

  9. Slide 9: Ruyi Large Model – Clear Development Roadmap with Powerful Functionality Upgrades

    8 “Ruyi” Large Model – Clear Development Roadmap with Powerful Functionality Upgrades 2024 - Q4 2025 - 1H Standard-30B Mini - 7B Closed-source model: Open-source model private deployment Community enthusiasts and creative teams Professional content production teams 2025 - 1H 2025 - 2H 2026 Mini - 7B

  10. Slide 10: Build Customized ACG-GEN Tools for Video Game and Anime Content

    9 Build Customized “ACG - GEN” Tools for Video Game and Anime Content 1 Video Game and Anime Content Production ACG - GEN Tools AI Foundation Simulation Audio/Language Technology Video Large Model System Large Model Developed a series of “ACG - GEN” tools powered by advanced AI technology, providing

  11. Slide 11: ACG-GEN Tools to be Launched in 2025

    10 “ACG - GEN” Tools to be Launched in 2025 Supports character generatio Supports character generatio Supports game unit generatio Maintains character subject Maintains character subject Supports scene generatio consistenc consistenc Supports game balance testin Supports scene generatio Supports AI

  12. Slide 12: Digital Entertainment: Our Comprehensive Strategy

    11 Digital Entertainment: Our Comprehensive Strategy 2. Top-Tier Creative Talent Branded IP attracts top-tier talent to create high-quality content 1. Famous IP 3. Proprietary Gen AI Technology Large global fan base and rich Proprietary research in generative AI and storylines related tools to reduc

  13. Slide 13: Digital Entertainment Content Launch Timeline

    12 Digital Entertainment Content Launch Timeline 2026 2H 2026 2H Project MOBA Kings - SLG 2027 2H 2025 2H 2026 2H The Three-Body Project AVG HeLuo 2 (Online) Problem Video Game 2025 2026 2027 The Three-Body Problem Anime Film Kings Series – S1 2027 2H 2025 2H Project SLG Anime Drama 2026 2H 2027 2H

  14. Slide 14: Heroes of Jin Yong: The Most Anticipated AAA Martial Arts Open-World RPG

    13 Heroes of Jin Yong: The Most Anticipated “AAA” Martial Arts Open-World RPG IP Background Game Overview Louis Cha (Jin Yong), the most renowned figure in "AAA" martial arts open-world RPG - focus on Chinese wuxia martial arts literature, authored 15 "characters and story" allowing players to devel

  15. Slide 15: Immense Market Potential for Open-World RPG and Jin Yong Wuxia Games

    14 Immense Market Potential for Open-World RPG and Jin Yong Wuxia Games Large global fan base and market potential for open-world RPG; Proven commercial success for Jin Yong related martial arts games; The global fan base of Jin Yong's wuxia works exceeds 300 Mn Strong track record of extended game

  16. Slide 16: The Three-Body Problem: Cross-Media Synergies Between Anime Film and Video Game

    15 The Three-Body Problem: Cross-Media Synergies Between Anime Film and Video Game IP Background Anime Film and Video Game Overview The Three-Body Problem series by Liu Cixin has sold Featured 2D anime film based on The Dark Forest book over 30 million copies globally and is the most in collaboratin

  17. Slide 17: The Three-Body Problem: Cross-Media Synergies Between Anime Film and Video Game

    16 The Three-Body Problem: Cross-Media Synergies Between Anime Film and Video Game The Three-Body Problem Video Game 1 A cross-platform "AAA" FPS game that seamlessly combines the most popular game genre in Western markets with the international influence of the Three-Body Problem IP, allowing playe

  18. Slide 18: Other IP Portfolio – Kings Series

    17 Other IP Portfolio – “Kings” Series IP Background Following dozens of dazzling comets, an incredible mysterious force has created a brand-new Earth where renowned monarchs and their generals from various eras of human civilization gather in this new world at the height of their powers They either

  19. Slide 19: Game Projects Planned to be Released in 2025

    18 Game Projects Planned to be Released in 2025 Project Code: Spy War Project Code: Alien Chronicles An AVG spy game set in World War II, created using our A SLG planned for Steam and mobile platform proprietary ACG - GEN too Realism and tension: utilizes real combat unit data and a Enhanced immersi

  20. Slide 20: Creators’ Circle: Ecosystem to Empower Creators, Promote Community and Fan Engagement

    19 Creators’ Circle: Ecosystem to Empower Creators, Promote Community and Fan Engagement Build a premier distribution platform for both in-house and third-party content. 打造武侠文化社 有内容、有深 Collaboration with well-known artists and KOLs to Organize offline fan engagement events to enhance 有人情味、有侠义精神 buil

  21. Slide 21: Continue to Monetize Industry-leading Autonomous Driving IP Portfolios

    20 Continue to Monetize Industry-leading Autonomous Driving IP Portfolios Focus on asset-light monetization strategy as AV vehicle development costs lowers and supply chain matures Worldwide Granted Patents and Applications Granted Patent Portfolio 929 CreateAI 1956 34% 26% 24% ADS Onboard AV Operat

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