Ainsworth Game Technology Limited · ASX:AGI

Ainsworth Game Technology — H1 FY2016 Earnings Presentation

39 slides from Ainsworth Game Technology's earnings presentation, Feb 23, 2016

  1. Slide 1: 1HFY16 Results Announcement

    For personal use only 1HFY16 Results Announcement Ainsworth Game Technology Limited 23rd February, 2016 Danny Gladstone CEO Mark Ludski CFO

  2. Slide 2: Disclaimer

    Disclaimer For personal use only IMPORTANT NOTICE This presentation has been prepared by Ainsworth Game Technology Limited ACN 068 516 665 (AGT) in good faith.No express or implied warranty is given as to the accuracy or completeness of the information in this document or the accompanying presentati

  3. Slide 3: Agenda

    For personal use only 1.Results 2.Consolidated Results 3.Segment Results - Australia 4.Segment Results - Americas 5.Segment Results - Rest of the World 6.Gaming Products 7.Regulatory Update 8.Online and Social 9.Nova Update 10.Outlook and Questions 3

  4. Slide 4: Continuing International Growth and Profitability

    Continuing International Growth and Profitability Historical Financial Performance For personal use only 240 122.3 128.7 190 101.6 140 82.3 A$Millions 141.9 121.8 111.9 90 54.1 96.5 48.9 36.4 37.9 68.3 39.2 40 27.4 45.6 45.5 43.9 44.8 31.4 30.1 11.4 18.8 1.6 3.4 -10 Rev PBT Rev PBT Rev PBT Rev PBT R

  5. Slide 5: 1HFY16 Results Summary

    1HFY16 Results Summary For personal use only - Continued execution of a clear strategy: A more diversified Ainsworth is developing with an improving quality of recurring earnings and strong growth, profitability and strategic value in international markets. • Total sales revenue of $141.9m, an incre

  6. Slide 6: 1HFY16 Results

    1HFY16 Results - Continued strong domestic and international game performance For personal use only • The recent release of the A600™ cabinet and Cash Adventures™ game series has seen steady growth in the Domestic market. • Internationally Low Denomination Core game titles and A560SL™ Sweet Zone™ ga

  7. Slide 7: 1HFY16 Results

    1HFY16 Results - Online and social – continued to build platform for growth. Game Connect™ RGS and 10 HTML5 For personal use only games approved in the UK. Ainsworth Games now available on 35 Online Casino Operators. Social live for 12 months, 50k daily average users. King Spin Slots™ new social cas

  8. Slide 8: Agenda

    For personal use only 1.Results 2.Consolidated Results 3.Segment Results - Australia 4.Segment Results - Americas 5.Segment Results - Rest of the World 6.Gaming Products 7.Regulatory Update 8.Online and Social 9.Nova Update 10.Outlook and Questions 8

  9. Slide 9: Group Profit & Loss Summary

    Group Profit & Loss Summary For personal use only ̶ 57% international revenue growth offset A$m 6 months to 6 months to Movement Change challenged domestic performance. 31 Dec 2015 31 Dec 2014 (%) ̶ International markets represent 65% of total revenue driven by revenue gains in Domestic revenue 50.3

  10. Slide 10: Results Adjusted for Currency Gains

    Results Adjusted for Currency Gains 6 months to 6 months to Change A$m Movement 31 Dec 2015 31 Dec 2014 (%) For personal use only PBT 44.8 45.5 ▼ -2% Currency gains (before tax) -9.8 -14.3 ▼ -32% Adjusted PBT 35.0 31.2 ▲ 12% NPAT 33.1 34.6 ▼ -4% Currency gains (after tax)¹ -6.9 -10.0 ▼ -32% Adjusted

  11. Slide 11: Segment Overview

    Segment Overview 6 months to 6 months to Change For personal use only 31-Dec-15 31-Dec-14 % Segment revenue Australia $50.3 $53.5 -6% Americas $79.9 $52.8 51% Rest of World $11.7 $5.6 109% Total segment revenue $141.9 $111.9 27% Segment result Australia $19.0 $28.5 -33% Americas $34.8 $20.6 69% Rest

  12. Slide 12: Net Profit Bridge

    Net Profit Bridge 70,000 For personal use only 6,093 191 2 15,568 60,000 23,699 50,000 5,454 40,000 813 4,663 4,516 $A '000's 10,013 34,645 487 30,000 33,129 6,852 26,277 24,632 20,000 10,000 0 NPAT NPAT Machine Participation Service Other Cogs Overheads Tax D&A Forex Net Interest NPAT NPAT 1HFY16 1

  13. Slide 13: Ainsworth at a Glance

    Ainsworth at a Glance 1HFY16 Revenue Breakdown by Geography Americas Game Operations - Installed Base For personal use only 8% 129 460 985 North Participation 36% Australia 26% Latin Participation North America North Rental Latin America Rest of the World Latin Rental 1694 30% As at 31/12/2015 Opera

  14. Slide 14: Balance Sheet

    Balance Sheet For personal use only A$m 31-Dec-15 30-Jun-15 ̶ Strong balance sheet position with Cash 17.9 26.1 capital to fund growth and innovation. Term Deposits - 15.2 Receivables 117.2 109.4 ̶ Receivables totalled to $155.1m Other Current Assets 66.5 70.5 (FY15:$145.7m) – an increase of 6% Tota

  15. Slide 15: Cash Flow Statement

    Cash Flow Statement 6 months to 6 months to For personal use only A$m Change ̶ Dividend paid of $16.1m (5 cents 31 Dec 2015 31 Dec 2014 per ordinary share) paid during the half. Net Cash from Operating activities 17.0 12.0 5.0 ̶ Increase in acquisitions of PPE Interest received 1.2 1.6 (0.4) predomi

  16. Slide 16: Agenda

    For personal use only 1.Results 2.Consolidated Results 3.Segment Results - Australia 4.Segment Results - Americas 5.Segment Results - Rest of the World 6.Gaming Products 7.Regulatory Update 8.Online and Social 9.Nova Update 10.Outlook 16

  17. Slide 17: Segment Results - Australia

    Segment Results - Australia ̶ Challenging period for volume and revenue 6 months to 6 months to Movement For personal use only growth given highly competitive domestic A$m Change (%) market conditions and: 31-Dec-15 31-Dec-14 ▲/▼ • the product transition across Revenue 50.3 53.5 ▼ -6% Eastern Seaboa

  18. Slide 18: Agenda

    For personal use only 1.Results 2.Consolidated Results 3.Segment Results - Australia 4.Segment Results - Americas 5.Segment Results - Rest of the World 6.Gaming Products 7.Regulatory Update 8.Online and Social 9.Outlook and Questions 18

  19. Slide 19: Segment Results - Americas (North America)

    Segment Results - Americas For personal use only ̶ Growth in revenue, volume and North America profitability. ̶ 20% increase in unit volume sales, A$m 6 months to 6 months to Movement Change (%) similar ASP’s: Increased contribution 31-Dec-15 31-Dec-14 ▲/▼ from Pennsylvania, Wisconsin, Revenue 43.0

  20. Slide 20: North America 1HFY16 Win Per Day

    North America 1HFY16 Win Per Day For personal use only 20

  21. Slide 21: Game Performance – North America

    For personal use only Game Performance – North America ̶ Information is based on sample data obtained from nearly 4,000 customer units. ̶ All regions show overall performance above house average. ̶ The strongest performance is in the West with an average win index of 1.4. ̶ This report covers 142 ga

  22. Slide 22: Performance by Brand – North America

    For personal use only Performance by Brand – North America ̶ Information is based on sample data obtained from nearly 4,000 customer units. ̶ Top performing brand is High Denom with an average index of 1.7. ̶ Top performing brands by reported install base are Sweet Zone, 40/50/100 Series then Quad S

  23. Slide 23: Segment Results - Americas (Latin America)

    Segment Results - Americas For personal use only ̶ Strong growth in revenue, volume Latin America and profitability across the region. 6 months to 6 months to Movement ̶ 29% increase in units sold with A$m Change (%) 31-Dec-15 31-Dec-14 ▲/▼ increased contribution from Mexico, largest market (42% inc

  24. Slide 24: Latin America 1HFY16 Win Per Day

    Latin America 1HFY16 Win Per Day For personal use only 24

  25. Slide 25: Agenda

    For personal use only 1.Results 2.Consolidated Results 3.Segment Results - Australia 4.Segment Results - Americas 5.Segment Results - Rest of the World 6.Gaming Products 7.Regulatory Update 8.Online and Social 9.Nova Update 10.Outlook and Questions 25

  26. Slide 26: Segment Results – Rest of the World

    Segment Results – Rest of the World For personal use only ̶ Strong sales growth with increase in New 6 months to 6 months to Movement Zealand revenues to $7.5m (up 311% to A$m 31-Dec-15 31-Dec-14 ▲/▼ Change (%) pcp). Revenue 11.7 5.6 ▲ 108% ̶ The Asian market slowdown in certain Segment Result 6.3 3

  27. Slide 27: Agenda

    For personal use only 1.Results 2.Consolidated Results 3.Segment Results - Australia 4.Segment Results - Americas 5.Segment Results - Rest of the World 6.Gaming Products 7.Regulatory Update 8.Online and Social 9.Nova Update 10.Outlook and Questions 27

  28. Slide 28: Gaming Products

    Gaming Products - Ainsworth’s game strategy: concentrate on mid denomination and legacy product, based on existing For personal use only proven maths models as well as expanding our game offering with revolutionary concepts that will add a new dimension to our extensive range. - Significant in house

  29. Slide 29: Gaming Products

    Gaming Products For personal use only - North America market releases in both A560SL™ and A560™ these include; • New Sweet Zone™ • Double Sweet Zone™ • Sky High Stacks™ • Thunder Wilds™ • Double Shot™ • Quad Shot™ • New & exciting 40L/50L product • High Denomination product Australia - Adding to the

  30. Slide 30: Gaming Products

    Gaming Products North America For personal use only - Good contribution from our new Double Sweet Zone™, Sky High Stacks™ and continued grow of our 40/50 lines core game titles. - New concept development continues for the upcoming A600™ launch. - A list of proven game concepts will also be available

  31. Slide 31: Agenda

    For personal use only 1.Results 2.Consolidated Results 3.Segment Results - Australia 4.Segment Results - Americas 5.Segment Results - Rest of the World 6.Gaming Products 7.Regulatory Update 8.Online and Social 9.Nova Update 10.Outlook and Questions 31

  32. Slide 32: Regulatory Update

    Regulatory Update Continued execution of clear strategy to secure selective new licenses to enhance growth. For personal use only From 1 July 2015 to 31 December 2015, the AGT group has secured the following new gaming licenses: Delaware Bahamas Louisiana (Indian Gaming Unit) Puerto Rico New Mexico

  33. Slide 33: Agenda

    For personal use only 1.Results 2.Consolidated Results 3.Segment Results - Australia 4.Segment Results - Americas 5.Segment Results - Rest of the World 6.Gaming Products 7.Regulatory Update 8.Online and Social 9.Nova Update 10.Outlook and Questions 33

  34. Slide 34: Online and Social

    Online and Social For personal use only Ainsworth is developing a solid platform in Online and Social. Disciplined investment approach to maximise returns. Real Money Gaming: - Game Connect™ RGS and 10 HTML5 games are approved in UK and Alderney with platform providers Microgaming and NYX. • Ainswor

  35. Slide 35: Agenda

    For personal use only 1.Results 2.Consolidated Results 3.Segment Results - Australia 4.Segment Results - Americas 5.Segment Results - Rest of the World 6.Gaming Products 7.Regulatory Update 8.Online and Social 9.Nova Update 10.Outlook and Questions 35

  36. Slide 36: Nova Update

    Nova Update For personal use only - Pleased with Nova – early performance on track. - Detailed immediate integration plan now being executed. - Nova acquisition completed on 15th January 2016, USD$38M purchase price funded through ANZ facility. - Highly complementary acquisition – provides AGT with

  37. Slide 37: Agenda

    For personal use only 1.Results 2.Consolidated Results 3.Segment Results - Australia 4.Segment Results - Americas 5.Segment Results - Rest of the World 6.Gaming Products 7.Regulatory Update 8.Online and Social 9.Nova Update 10.Outlook and Questions 37

  38. Slide 38: FY2016 Outlook

    FY2016 Outlook 1HFY16 results show continued execution of clear strategy: AGT is For personal use only - Becoming more diversified: International revenues are 65% of total. - Becoming more profitable: Currency adjusted NPAT of $26.3m, +7% v pcp, North America profit +40%, Rest of the World +91%, Lat

  39. Slide 39: Thank You

    Thank You For personal use only Thank you for your interest in Ainsworth Game Technology Limited Please visit us at www.ainsworth.com.au 39

Ainsworth Game Technology — H1 FY2016 Earnings Presentation on 6ix