Ctw · NASDAQ:CTW

Ctw — CTW Cayman — IPO Roadshow (June 2025)

28 slides from Ctw's IPO roadshow presentation, Jun 27, 2025

  1. Slide 1: Issuer Free Writing Prospectus dated June 27, 2025

    IƛNjۯIǻϤ˾ǻ̅ ÅŷŁۯƀ̖ǻɕͧʞ̖ϖۯŷ͔ɦͧɦ̅͸ǻ͸ʱ̖̅ ŷ͔̖̖͋ͧɦɕۯƛʱɊ˗ɦ͔ןۯIƛNj ĊΑ̅ɦۯԽԻԽՁ Issuer Free Writing Prospectus dated June 27, 2025 Filed Pursuant to Rule 433 of the Securities Act of 1933, as amended Relating to Preliminary Prospectus dated June 26, 2025 Registration No. 333 - 287306

  2. Slide 2: Free Writing Prospectus Statement

    Free Writing Prospectus Statement 2 This presentation highlights basic information about CTW Cayman (“we”, “us”, “our”, or “the Company") and the offering to which this communication relates . Because it is a summary, it does not contain all of the information that you should consider before investi

  3. Slide 3: Disclaimer: Cautionary Note Regarding Forward-Looking Statements

    Disclaimer 3 Cautionary Note Regarding Forward - Looking Statements This presentation by CTW Cayman (the “Company”, “We” or “Our) contains forward - looking statements . All statements other than statements of historical facts contained in this presentation, including without limitation statements r

  4. Slide 4: Offering Summary

    Offering Summary 4 CTW Cayman Issuer Nasdaq Capital Market / CTW Exchange & Ticker • 48,000,000 Class A Ordinary Shares • 12,000,000 Class B Ordinary Shares Pre - offering Shares Outstanding Approximately $15,000,000 to $18,000,000 (excluding over - allotment option) Estimated Offering Size 3,000,00

  5. Slide 5: ۯęɦǻɕʱ̅ʒۯ̅ʱ˾ɦۯÅŷ ֱ ɂǻͧɦɕۯ ¡ƛĤęՁۯǻ˾ɦۯŷˠǻ͸ʇ̖͔˾ۯI̖˾͋ǻ̅Ϥ

    ۯęɦǻɕʱ̅ʒۯ̅ʱ˾ɦۯÅŷ ֱ ɂǻͧɦɕۯ ¡ƛĤęՁۯǻ˾ɦۯŷˠǻ͸ʇ̖͔˾ۯI̖˾͋ǻ̅Ϥ 5

  6. Slide 6: Agenda

    Agenda 1. Overview of CTW 2. Our Performance 3. Our Edge 4. Our Game Plan 5. Appendix 6

  7. Slide 7: CTW at a Glance

    7 CTW at a Glance Games since 2013 Strong game portfolio KPI statistics 7 Established in Tokyo, Japan FY 2024 Revenue: $68.4M Countries with paid users 1 : 171 28 games in operation 2 19 new games in backlog 2 9 games in pre - registration 2 Cumulative active users 3 : 126M MAU 3 : ~3.3M ARPMAU 3 :

  8. Slide 8: Investment Highlights

    8 Investment Highlights CTW stands out in the large and fast - growing gaming market as a unique IP game platform offering an attractive combination of high margin, low risk, and scalable sustainable growth Strong consumer interest in Japanese anime brings CTW huge growth potential as a leading glob

  9. Slide 9: Agenda

    Agenda 1. Overview of CTW 2. Our Performance 3. Our Edge 4. Our Game Plan 5. Appendix 9

  10. Slide 10: User Base Growth

    User Base Growth Our paying user base grew by 203% from 121,835 in 2021 to 368,568 in 2024 10 MAU In ‘ 000 CUMULATIVE ACTIVE USERS In millions 2,171 2,302 3,270 FY23 FY24 FY25H1 47 63 77 FY23 FY24 FY25H1 PMAU In ‘ 000 Our average MAU grew by 140% from 958,578 in 2021 to 2,301,929 in 2024 Mid - Term

  11. Slide 11: Vibrant Global Community of Gamers & Anime Fans

    11 Vibrant Global Community of Gamers & Anime Fans Where do G123 gamers play? (1) For the year ended July 31, 2024, (2) For the six months ended January 31, 2025 Japan 71% U.S.A 6% South Korea 11% Taiwan 4% Hong Kong 1% Canada 1% In - game Purchases by Country 2 x Paying users from 171 countries in

  12. Slide 12: Platform Engagement Drives Unit Economics

    $1.49 $1.57 Customer Acquisition Cost (CAC) Average In- Game Purchases Per Created User 106% Return on Ads Spent (ROAS) 1 12 (1) For the six months ended January 31, 2025 1 1 Platform Engagement… $2.50 Avg. In - game Purchase Per Monthly Active User (ARPMAU) 1 $106.77 Avg. In - game Purchase Per Pai

  13. Slide 13: Financial Highlights

    13 Financial Highlights Net Income ($M) Revenue ($M) Period 3.4 62.9 FY2023 6.0 68.4 FY2024 4.0 33.4 FY2024 H1 (unaudited) 0.6 41.2 FY2025 H1 (unaudited) Revenue grew 8.7% YoY in FY2024 and accelerated to 23.2% YoY growth in the first half of FY2025

  14. Slide 14: Agenda

    Agenda 1. Overview of CTW 2. Our Performance 3. Our Edge 4. Our Game Plan 5. Appendix 14

  15. Slide 15: Turning High Quality Japanese IP into Exciting Video Games

    15 Turning High Quality Japanese IP into Exciting Video Games Established partnerships with 33 renowned Japanese animation holders 1 46 IP licenses obtained from rights holders to distribute 29 games 1 (with additional IPs to be launched in remainder of 2025 through 2027) Top - Tier IP Quality Marke

  16. Slide 16: Globally Recognized IP Franchises on Our Platform

    16 Globally Recognized IP Franchises on Our Platform Dor ae mon Queen’s Blade Negima ! Magister Negi Magi Game of Thrones High School DxD Arifureta Vivid Army Kakegurui So I’m a Spider, So What? Legend of the Galactic Heroes

  17. Slide 17: Data-driven ROAS Optimization

    Data - driven ROAS Optimization 17 x Analyze user behavior acquired at each touch - point x Support and maximize monetization opportunities x Optimize platform for best user acquisition x Utilize ROAS performance to accelerate user conversion rate and topline growth x Accelerate growth via fast game

  18. Slide 18: Technology Enhanced Operations

    Technology Enhanced Operations 18 Project Management System Creative Operation System Localization Tool Ad Management System Customer Support System

  19. Slide 19: Agenda

    Agenda 1. Overview of CTW 2. Our Performance 3. Our Edge 4. Our Game Plan 5. Appendix 19

  20. Slide 20: Multiple Levers for Continued Growth

    20 Multiple Levers for Continued Growth IP Acquisitions • New genres • New regions • IP remix Continuing to invest in high quality IPs and top tier developers Developer Expansion • Global expansion • New collaborations 19 new games in backlog, including 9 already in pre - registration Overseas is le

  21. Slide 21: Recent Releases: Robust Pipeline of New Titles Drives Growth

    Recent Releases 21 Robust Pipeline of New Titles Drives Growth October 2024 April 2025 January 2025 February 2025 15 new games launched during fiscal 2024 9 new games in pre - registration 1 Upcoming: Doraemon Comic Traveler Upcoming: I 've Been Killing Slimes for 300 Years: Witchcraft $1 - 2M avera

  22. Slide 22: Recent: So I'm a Spider, So What? Ruler of the Labyrinth

    Recent: So I'm a Spider, So What? Ruler of the Labyrinth 22 Launched October 2024 $1.4 million i n - game purchases in first full month of operation 858,245 active users through January 31, 2025 $6.5 million total revenue in first ~3 months of launch

  23. Slide 23: Thank You

    Thank You Prepared by CTW Cayman FNK IR – Matt Chesler, CFA investor@ctw.inc Kingswood Capital Partners, LLC +1 732 910 9692 ttian@kingswoodus.com 23

  24. Slide 24: Agenda

    Agenda 1. Anime Game Market 2. Our Edge 3. Our Performance 4. Our Game Plan 5. Appendix 24

  25. Slide 25: KPIs

    25 KPIs For the Years Ended For the Six Months Ended July 31, January 31, (unaudited) 2023 2024 2024 2025 81,388,946 $ 84,461,982 $ 41,929,805 $ 49,125,267 $ Gross in - game purchase amount 13,541 16,446 15,966 16,373 Paying daily active users (“PDAUs”) 189,985 197,100 179,892 247,379 Daily active u

  26. Slide 26: Condensed Balance Sheets

    26 Condensed Balance Sheets As of July 31, As of July 31, As of January 31, 2023 2024 2025 (unaudited) 17,402,382 $ 18,158,229 $ 18,908,862 $ Total current assets 38,284,000 43,942,507 43,380,576 TOTAL ASSETS 11,856,546 12,012,879 12,416,915 Total current liabilities 19,400,673 20,103,053 19,441,257

  27. Slide 27: Statements of Comprehensive Income

    27 Statements of Comprehensive Income For the Year Ended For the Year Ended For the Six Months Ended July 31, 2023 July 31, 2024 January 31, 2025 (unaudited) 62,944,073 $ 68,424,577 $ 41,213,907 $ Revenue Cost and expenses: 17,049,167 16,211,779 9,942,740 Cost of revenue 4,473,647 5,177,570 4,507,98

  28. Slide 28: Key Definitions

    28 Key Definitions References in this presentation to : “Active User” are to any user that spend at least one ( 1 ) minute on G 123 . jp platform during the applicable period . Active users are calculated based on cookie - based uniqueness, meaning that a user who accesses the platform on multiple d

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