Capcom Co., Ltd. · TSE:9697

Capcom — Q1 FY2023 Earnings Presentation

15 slides from Capcom's earnings presentation, July 2022

  1. Slide 1: Capcom Co., Ltd. 1st Quarter Report

    Capcom Co., Ltd. (TSE Prime, 9697) 1st Quarter Report Fiscal year ending March 31, 2023 Capcom Public Relations & Investor Relations Section Capcom Public Relations & Investor Relations Section 0

  2. Slide 2: Major Takeaways

    Major Takeaways ◼ Regarding Q1 Results • Comparative downturn in sales and profit YoY created by major new title in same period of the previous year • Initial sales of new title Monster Hunter Rise: Sunbreak surpassed 2.5 million units (Q1) • Catalog sales grew steadily year-over-year, from 8.8 mill

  3. Slide 3: Contents and Forward-looking Statements

    Contents page 1. Forecasts for FY3/23 3 2. Q1 Financial Highlights 4 3. Business Segments 7 4. Supplement 13 Summary of Major Financial Information / Our Major IP Forward-looking Statements Strategies, plans, outlooks and other statements that are not historical facts are based on assumptions that u

  4. Slide 4: Forecasts for FY3/23

    1. Forecasts for FY3/23 Aiming for 10 consecutive years of OP growth and highest profit in company history, driven by Digital Contents business (million yen) 2022/3 2023/3 Plan Difference Net sales 110,054 120,000 9,946 Operating income 42,909 48,000 5,091 Operating margin 39.0% 40.0% - Ordinary inc

  5. Slide 5: Q1 Financial Highlights – Consolidated Business Results (1)

    2-1. Q1 Financial Highlights – Consolidated Business Results (1) ◼ 3 Months Results in FY6/21 vs. FY6/22 (million yen) 2021/6 2022/6 Difference Net sales 48,423 25,232 -23,191 Operating income 23,604 12,061 -11,543 Ordinary income 23,899 12,803 -11,096 Net income attributable to owners of the parent

  6. Slide 6: Q1 Financial Highlights – Consolidated Business Results (2)

    2-1. Q1 Financial Highlights – Consolidated Business Results (2) ◼ FY6/22 Net Sales/Operating Income (by segment) (million yen) 2021/6 2022/6 Difference 2023/3 Plan Net sales 48,423 25,232 -23,191 120,000 Digital Contents 43,918 19,860 -24,058 94,200 Arcade Operations 2,389 3,286 897 15,000 Amusemen

  7. Slide 7: Q1 Financial Highlights – Financial Position

    2-2. Q1 Financial Highlights – Financial Position ◼ FY6/22 Balance Sheet/Statement of Cashflows (Summary) Balance Sheet (million yen) Statement of Cashflows (million yen) Assets 2022/3 2022/6 Difference 2021/6 2022/6 Difference Current Assets 151,312 158,014 6,702 Cash flows from operating activitie

  8. Slide 8: Business Segments – Digital Contents (1)

    3-1. Business Segments – Digital Contents (1) New massive expansion contributes to digital sales Comparative downturn year-over-year ◼ Digital Contents Performance (100 million yen) 2020/6 2021/6 2022/6 2023/3 Plan Net sales 214 439 198 942 Consumer breakdown Package sales 60 184 29 180 Digital sale

  9. Slide 9: Business Segments – Digital Contents (2)

    3-1. Business Segments – Digital Contents (2) Expanded sales from new massive expansion and PC catalog titles Digital and catalog unit sales outperform previous year ◼ Unit Sales for the 3 Months (Consumer) (units in thousands) 2020/6 2021/6 2022/6 2023/3 Plan New Titles (SKU) 6 5 12 45 Number of ti

  10. Slide 10: Business Segments – Digital Contents (3)

    3-1. Business Segments – Digital Contents (3) Focused on launch of new major expansion and catalog sales of major titles from previous fiscal years ◼ 3 Months Highlights (Consumer) ⚫ New title Monster Hunter Rise: Sunbreak sold 3 million units (announced July 13) ⚫ Sales of Monster Hunter Rise surpa

  11. Slide 11: Business Segments – Arcade Operations

    3-2. Business Segments – Arcade Operations Sales and profit up due to new and existing store contributions Continuing COVID-19 prevention measures ◼ 3 Months Business Results (100 million yen) 2020/6 2021/6 2022/6 2023/3 Plan Net sales 11 23 32 150 Operating income -5 -0 1 10 Operating margin - - 5.

  12. Slide 12: Business Segments – Amusement Equipments

    3-3. Business Segments – Amusement Equipments Profit on par with previous fiscal year due to release of new model type ◼ 3 Months Business Results (100 million yen) 2020/6 2021/6 2022/6 2023/3 Plan Net sales 1 12 6 60 Operating income 0 2 2 24 Operating margin 39.2% 19.0% 41.6% 40.0% ◼ 3 Months High

  13. Slide 13: Business Segments – Other Businesses

    3-4. Business Segments – Other Businesses Promoting Single Content Multiple Usage strategy in conjunction with game sales ◼ 3 Months Business Results (100 million yen) 2020/6 2021/6 2022/6 2023/3 Plan Net sales 8 8 14 48 Character/Media 8 7 14 45 eSports 0 1 0 3 Operating income 5 4 8 13 Character/M

  14. Slide 14: Supplement: Summary of Major Financial Information

    4-1. Supplement: Summary of Major Financial Information ●Profit and Loss Sheet (million yen) 2021/3 2022/3 2023/3 Plan % 2022/6 Net Sales 95,308 110,054 120,000 109.0% 25,232 Gross Profit 52,741 63,011 72,000 114.3% 16,439 Margin (%) 55.3% 57.3% 60.0% - 65.2% Sales and G&A Expenses 18,145 20,101 24,

  15. Slide 15: Supplement: Our Major IP

    4-2. Supplement: Our Major IP Capcom owns a wealth of globally popular brands originating from its games ◼ Cumulative Unit Sales and Examples of Brand Utilization • Resident Evil series: 127 million units • Monster Hunter series: 84 million units Resident Evil Village Gold Edition Monster Hunter Ris

Capcom — Q1 FY2023 Earnings Presentation on 6ix