Krafton, Inc. · KRX:259960

Krafton — Q4 2022 Earnings Presentation

26 slides from Krafton's earnings presentation, Feb 8, 2023

  1. Slide 1: 4Q22 & FY2022 Earnings Results

    4Q22 & FY2022 Earnings Results Investor Relations 2023. 2. 8

  2. Slide 2: Disclaimer

    Disclaimer Financial statements included in this document are consolidated results of KRAFTON, Inc. (the “Company”) and its subsidiaries and have been prepared in accordance with K-IFRS. Financial results and operational performance included herein have been prepared for investors’ convenience only

  3. Slide 3: CEO CH Kim

    KRAFTON KRAFTON FEBRURARY 2023 in 2023 CEO CH Kim

  4. Slide 4: Looking Back on 2022

    Looking Back on 2022 PUBG PC – Successful F2P positioning with new, user-friendly paid content development Attempted expansion into mobile, gained experience in production and global live operations Launched AAA console game targeting global markets and attempted to expand platforms, internalized pr

  5. Slide 5: Core Business – Continuous Growth of PUBG IP

    Core Business – Continuous Growth of PUBG IP 2022 Outcomes PUBG IP in the Future F2P transition  Sustainable service for 10+ years Strengthen the foundation laid by F2P transition - Overall improvement of in/out game contents - Global traffic inflow and expansion - Continuous growth in traffic/reve

  6. Slide 6: KRAFTON's 2023 Strategic Focus

    KRAFTON’s 2023 Strategic Focus KRAFTON has granted its Creative Studios full autonomy during the game production process to promote creativity. However, in the future, HQ will be closely collaborating with studios, tightly monitoring and managing based on objective standards and indicators, includin

  7. Slide 7: KRAFTON's 2023 Strategic Focus

    KRAFTON’s 2023 Strategic Focus Discover early-stage game studios / games with big potential and provide equity investment and production & publishing support Expand our IP portfolio through equity investments + 2nd party publishing Strengthen Maximize synergy by utilizing Publishing Capabilities KRA

  8. Slide 8: KRAFTON Pipeline

    KRAFTON Pipeline Incubating Pipeline Game Release Plan (’23 ~ ’25) Title Categories Total ‘23 ‘24 ‘25~ Details 21 • Project BlackBudget • The Next Subnautica Strategic 6 - 4 2 • Project Impact • Project GoldRush • Project Windless 14 Creative Studio 7 2 3 2 10 (PC, Console) Creative Studio 4 4 - - •

  9. Slide 9: KRAFTON Pipeline – Project Introduction

    KRAFTON Pipeline – Project Introduction Project BlackBudget The Next Subnautica Project GoldRush Project Windless Challenging ourselves to popularize The sequel to Subnautica, a survival Targeting a Western audience of the Aspiring for high-quality the extraction shooter genre based adventure game t

  10. Slide 10: New Biz – AI / Deep Learning

    New Biz – AI / Deep Learning KRAFTON Deep Learning HQ’s TTS is the country’s best, and we expect AI / DL tech to bring exciting & innovative changes to our in-house production processes Set up a dedicated team for increasing game production efficiency & standardizing technology across the company wi

  11. Slide 11: New Biz – AI / Deep Learning

    New Biz – AI / Deep Learning Vision & Animation Data Centric Deep Learning Also focusing on discovering new gameplay based on AI / DL Multi Modal AI Developing ‘Virtual Game Friend’  Allow users to experience playing with & TTS befriending in-game characters  Develop VGF by end of 2023, introduce

  12. Slide 12: New Biz – Open World UGC Game Platform

    New Biz – Open World UGC Game Platform Building an immersive space, with creator tools, and a creator economy system C2E Platform fee Creator Contents Gen. Z Sandbox Brand / IP User Platform Virtual world + Sandbox Contents fee ✔ Killer Seamless contents experience 12

  13. Slide 13: New Biz – Open World UGC Game Platform

    New Biz – Open World UGC Game Platform Utilize Game Upon Completion Platform Business Production Tech to of the JV Process, with Great Potential Launch UGC + C2E Will Operate Ecosystem Independently Mobile-oriented Official Release Open World Within 2023 Virtual Space Service (Testing Begins H1)

  14. Slide 14: CFO Dongkeun Bae

    FEBRUARY 2023 CFO Dongkeun Bae

  15. Slide 15: 2022 Results at a Glance

    2022 Results at a Glance 2022 Key performance New Registered Users after F2P(1) PC & Console Revenue % in 2022 Key AI/Deep Learning R&D Areas(2) 45M 31% 4 Key financial Highlights 94 % + 16 % YoY 43 % Overseas Revenue Operating Profit Adj. EBITDA Margin(3) Note: (1) New Registered Users of PUBG PC/C

  16. Slide 16: 2022 & 4Q22 Financials

    2022 & 4Q22 Financials Revenue 2022 KRW 1,854.0bn (-1.7% YoY) 매출 4Q22 KRW 473.8bn (+9.2% QoQ, +6.8% YoY) Operating Profit 2022 KRW 751.6bn (+15.5% YoY) 영업이익 4Q22 KRW 126.2bn (-12.8% QoQ, +178.8% YoY) Annual Quarterly Revenue Quarterly Operating Profit KRW bn KRW bn KRW bn 60% 41% 46% 38% 95% 39% 35%

  17. Slide 17: PC: Further Strengthened Live Service since F2P

    PC Further Strengthened Live Service since F2P, Traffic and Revenue Boost to Continue with Deeper Focus on Core Gameplay • (2022 Revenue +16.7% YoY) Expansion of global user base on back of F2P transition, YoY growth driven by fresh, user-friendly contents • (4Q22 Revenue +6.1% QoQ, +21.6% YoY) QoQ

  18. Slide 18: Mobile

    Mobile Sustained Leadership in Mobile BR Genre with Improved Retention and Monetization despite Global Reopening • (2022 Revenue -11.6% YoY) Decreased YoY due to global reopening and BGMI ban despite strong results in 1H22 • (4Q22 Revenue -9.8% QoQ, -16.1% YoY) Retained traffic despite the low seaso

  19. Slide 19: Console

    Console Extensive Experience and Technology from Global Console Launch, Expect Increased Console Revenue with New Pipelines • (2022 Revenue +430.2% YoY) Increased revenue growth due to the launch of ‘The Callisto Protocol’ • (4Q22 Revenue +477.7% QoQ, +912.0% YoY) QoQ and YoY increase from steady gr

  20. Slide 20: Expense Breakdown

    Expense Breakdown Operating Costs 2022 KRW 1,102.4bn (-10.7% YoY) 매출 4Q22 KRW 347.6bn (+20.2% QoQ , -12.7% YoY) • (Personnel) 2022 +5.7% YoY, 4Q22 -35.9% QoQ, -31.4% YoY • 4Q22 decreased QoQ and YoY due to the reversal of provision related to incentives recognized in the past • (Paid Commissions) 20

  21. Slide 21: Operating Profit / Adj. EBITDA

    Operating Profit / Adj. EBITDA Operating Profit 2022 KRW 751.6bn (+15.5% YoY) 매출 4Q22 KRW 126.2bn (-12.8% QoQ, +178.8% YoY) Adj. EBITDA 2022 KRW 792.7bn (-10.2% YoY) 영업이익 4Q22 KRW 160.3bn (-8.1% QoQ, +30.8% YoY) • 4Q22 Adj. EBITDA increased 31% YoY, with Adj. EBITDA margin of 43% Operating Profit (Q

  22. Slide 22: Net Profit

    Net Profit Profit Before Income Tax 2022 KRW 683.9bn (-10.2% YoY) 매출 4Q22 KRW -222.9bn (-171.1% QoQ, -664.2% YoY) Net Profit 2022 KRW 500.2bn (-3.8% YoY) 영업이익 4Q22 KRW -165.4bn (-173.1% QoQ, -2,751.1% YoY) • 4Q22 Net Profit decreased QoQ and YoY due to non-operating loss from impairment of intangibl

  23. Slide 23: Mid-to-Long Term Shareholder Return Policy

    Mid-to-Long Term Shareholder Return Policy Focus Financial Resource Execution Method Shareholder return policy to create higher Buyback and Retirement of (FCF(1) - Investment) x 40% shareholder value as a listed company Treasury Shares Build trust with our shareholders and ‘Investment’ excludes inve

  24. Slide 24: Summary of Financial Statements

    Summary of Financial Statements Consolidated Income Statement Consolidated Statement of Financial Position KRW bn 4Q21 1Q22 2Q22 3Q22 4Q22 KRW bn 4Q21 1Q22 2Q22 3Q22 4Q22 Revenue 443.5 523.0 423.6 433.7 473.8 Current Assets 3,653.7 3,715.7 3,811.0 3,979.2 3,892.6 Cash and Cash Operating Costs 398.3

  25. Slide 25: Q&A

    Q&A CEO CFO CH Kim Dongkeun Bae

  26. Slide 26: Our Vision

    Our Vision WHY HOW WHAT We believe games will become the world’s most powerful medium. Based on our creativity, steadfast dedication toward new challenges and technological development, We will further expand our original IPs and build immersive, virtual worlds, where our fans play together and shar

Krafton — Q4 2022 Earnings Presentation on 6ix