Com2us Holdings Corporation · KRX:063080
Com2us — Investor Presentation (June 2025)
29 slides from Com2us's investor presentation, June 2025
Slide 1: IR Presentation
COM2WS Holdings IR Presentation June 2025
Slide 2: Disclaimer
Disclaimer The financial information and business performance in this document have been recorded for the convenience of investors. Please be advised that they may be subject to change at the time of closing accounts. Details in this document have been written in reference to objective standards. Ho
Slide 3: Contents
Contents 01 COMPANY INTRODUCTION 3 02 GAME BUSINESS 7 03 HIVE PLATFORM 13 04 BLOCKCHAIN BUSINESS 18 05 COINONE 21 06 EARNINGS TREND 25 Appendix 28
Slide 4: History
History 2023 MMORPG Zenonia: Chronobreak released in Korea 2013 Took over Com2uS, a mobile game company XPLA listed on bithumb, a Korean crypto-exchange 2014 Hive established, a global platform dedicated 2024 Idle RPG ‘Soul Strike’ released in worldwide to games MMORPG‘Zenonia: Chronobreak' released
Slide 5: Company Overview
Company Overview Established in January 2000 and listed on KOSDAQ in July 2009. Its main businesses cover mobile game publishing, Hive platform service, XPLA, X-PLANET and blockchain business. Major games include :Soul Strike, Zenonia: ChronoBreak, Guidus Zero, Spirit Tales, and more. Includ
Slide 6: Com2uS Group Corporate Governance
Com2uS Group Corporate Governance Com2uS Holdings - Com2uS - WYSIWYG Studios / MyMusicTaste *Shares Owned: Common stock : Value chain ecosystem of blockchain, platform, game, video, and K-POP KOSDAQ Listed Company Subsidiary Equity Investment 33.4% Byung Joon Song Com2uS Holdings 38.4% 100.0% 100.
Slide 7: Com2uS Holdings Financials - Yearly Trend
Com2uS Holdings Financials - Yearly Trend In 2007, 'Gamevil Pro Baseball' series becomes Korea’s first mobile game to surpass 5M downloads, Listed on KOSDAQ in 2009. In 2013, acquired Com2uS, accelerating growth with the launch of Dragon Blaze in 2014. In 2021, invested in Coinone; began block
Slide 8: Revenue Status
Revenue Status 'Soul Strike' has maintained solid revenue and traffic since its launch in January 2024, driven by continuous updates and IP collaborations. 'Zenonia: Chronobreak' launched in Korea in 2023 and expanded to Taiwan, Hong Kong, and Macau in 2024. Further expansion planned through n
Slide 9: Soul Strike: Solid and Steady Performance
Soul Strike: Solid and Steady Performance In January 2025, Soul Strike celebrated its first anniversary by collaborating with various IPs, receiving positive feedback from players. Following crossovers with The Greatest Estate Developer (Feb. 25) and I’m the Max-Level Newbie (Mar. 25), the daily
Slide 10: New Lineup in H2 2025
New Lineup in H2 2025 Ares: Rise of Guardians (MMORPG / Taiwan, Hong Kong, and Macao) A sci-fi action MMORPG with stunning graphics Fatal Claw (Metroidvania / Global) Players explore the world and obtain the Fatal Claw, battling a variety of monsters in the process. Color Sweeper (Puzzle / Global) P
Slide 11: New Lineup in H1 2026
New Lineup in H1 2026 Project Sailor (Collection RPG / Global) A tactical, turn-based collection RPG featuring unique artwork. Lone Chef (Metroidvania / Global) Players explore maps and collect ingredients to cook a variety of dishes in this adventure game. My Floriography Diary (Cozy / Global) Play
Slide 12: New Lineup: Beginning a New Chapter in Game Business Innovation
New Lineup: Beginning a New Chapter in Game Business Innovation 2025 marks the beginning of a new phase in the company’s game business strategy, with new titles launching diverse genres and platforms to expand the portfolio and drive visible growth. The company plans to release eight or more gam
Slide 13: Multi-Platform Strategy: New Titles in the 'Metroidvania' Genre
Multi-Platform Strategy: New Titles in the ‘Metroidvania’ Genre Focusing on Securing Competitive Console and PC Titles under a Multi-Platform Strategy. 'Fatal Claw' is a growth and exploration-based Metroidvania action-adventure game, slated for Steam Early Access launch in 2H 2025. 'Lone Chef
Slide 14: Overview
Overview Com2uS Platform is a wholly owned subsidiary of Com2uS Holdings, responsible for developing and operating the Hive platform. Hive is a PaaS based game backend service that supports authentication, payments, promotions, customer support, analytics, and Web3 features. By integrating Hiv
Slide 15: Hive's Upgraded Competitive Edge
Hive’s Upgraded Competitive Edge In 1Q25, Hive platform and third-party revenue grew by 6%, 22% QoQ, respectively, maintaining a solid growth trajectory. As of the end of Q1, Hive had secured 112 contracted games and 86 client/partner companies, continuing to expand its network and reinforcing p
Slide 16: Hive Game Partners Com2uS Platform Separate Financial Information
컴투스플랫폼의 성장 In 2024, Com2uS Platform achieved a revenue of 380 billion KRW, a 25% increase YoY. Positioned not only as the game platform for the Com2uS Group, but also as a strategic partner of choice for global game developers. Achieving both top-line and profitability growth through expanded
Slide 17: GBaaS Platform Market
GBaaS Platform Market GBaaS platform shortens game development time while minimizing operation costs. Recently, it has provided insights into user behavioral indices, preferences, and in-game activities beyond its default backend functions, significantly contributing to game developers’ monetiza
Slide 18: Global GBaaS Platform: AccelByte
Global GBaaS Platform : AccelByte AccelByte is a backend service platform provider focusing on PC/console games in North America. Successfully closing Series B funding two years ago, the company is spreading its business influence throughout the world. With headquarters located in Seattle, the
Slide 19: XPLA: Com2uS Group's Content-Specialized Mainnet Including Games
XPLA: Com2uS Group’s Content-Specialized Mainnet Including Games XPLA expands its blockchain ecosystem based on the XPLA infrastructure along with XPLA GAMES (Web3 game platform) and X-PLANET (NFT exchange). This mainnet has secured convenience, stability, and expandability by incorporating the
Slide 20: PLAY3 & Hello PAL: Vitalizing XPLA Ecosystem
PLAY3 & Hello PAL: Vitalizing XPLA Ecosystem With the goal of stimulating the Web3 ecosystem, PLAY3 provides an environment for users to make progress together. The official service will be available in the first half. Hello PAL significantly contributes to community engagement with its abilit
Slide 21: XPLA Ecosystem's Continuous Growth
XPLA Ecosystem’s Continuous Growth As of Q1 of 2025, the total number of XPLA Wallet holders reached 920,000 (YoY 25%↑), with a record 10.68M transactions (YoY 181%↑). Following the onboarding of the reward app MyB in January, the number of newly created XPLA Wallets increased by 16% compared to
Slide 22: Overview
Overview As one of the major cryptocurrency market players in Korea, Coinone has had zero security breaches for 10 years, boasting accumulated live service experience and infrastructure while achieving total transactions of 503 trillion KRW. Established on Feb. 20, 2014, the exchange formed a pa
Slide 23: Overview
Overview As one of the major cryptocurrency exchanges in Korea, Coinone boasts top-notch infrastructure and experience. Coinone continues to innovate its technology. In 2023, the company updated from Coinone 3.0 to Coinone 4.0, completely reworking its mobile UI and UX. Instead of participatin
Slide 24: Performance: Services and Categories
Performance: Services and Categories Ranked no. 3 in the Korean crypto-exchange market, Coinone has an average market share of 1–2% and daily transactions of 100-300B KRW. As of December 2024, the company has a list of 289 cryptocurrencies and a total of 3.06 million members. Total transaction a
Slide 25: 2024 Market Share and Restored Profitability
2024 Market Share and Restored Profitability In 2024, Coinone maintained a market share of 1–2% among Korean crypto exchanges that supported transactions in Korean currency. It has increased its market share to nearly 2.5%. The operating revenue for 2024 increased by 97% YoY, with the operating
Slide 26: 1Q Consolidated Earnings
1Q Consolidated Earnings [Q1 Consolidated Operating Revenue] [Q1 Consolidated Profits] 24.3B KRW (YoY 46.9%↓, QoQ 19.7%↑) OP -3.2B KRW (YoY Turned to Loss, QoQ Reduced Loss) NP -6.6B KRW (YoY Turned to Loss, QoQ Reduced Loss) • Revenue down QoQ and YoY due to deconsolidation of affiliates. • Both op
Slide 27: 1Q Parent Earnings
1Q Parent Earnings [Q1 Standalone Operating Revenue] [Q1 Separate Profit] 19.8B KRW (YoY 38.4%↓, QoQ 4.4%↑) OP 1.9B KRW (YoY 70.6%↓, QoQ 709.5%↑ ) NP -2.0B KRW (YoY, QoQ Turned to Loss) • Revenue growth is expected in the second quarter, driven by • The separate OP totaled 1.9B KRW, a significant in
Slide 28: 1Q Expense Analysis
1Q Expense Analysis [Marketing] [Labor] Decreased by 32.9% YoY, reflecting reduced launch marketing Decreased due to the exclusion of several affiliates from the activities for Soul Strike in the prior year. consolidation. [Commission] [Royalty] Market commissions decreased as a result of reduced ga
Slide 29: Financial Statements
Financial Statements Consolidated B/S Consolidated I/S (KRW mn) 2023 2024 1Q25 (KRW mn) 1Q24 2Q24 3Q24 4Q24 1Q25 Current assets 51,184 68,652 53,989 OperatingRevenue 45,835 37,937 45,207 20,312 24,318 Non-current assets 545,450 473,306 476,496 BusinessRevenue 40,397 38,382 44,171 26,331 21,869 Total