Slide 1: Filing cover letter to stock exchanges
ONMOBILE GLOBAL LIMITED E City, Tower-1, No.94/1C & 94/2, Veerasandra Village, Attibele Hobli, Anekal Taluk, Electronic city Phase-1, Bangalore - 560100, Karnataka, India P: +91 80 4009 6000 | F: +91 80 4009 6009 CIN - L64202KA2000PLC027860 Email - investors@onmobile.com www.onmobile.com May 18, 202
Slide 2: Propelling Mobile Gaming & Entertainment – Earnings Deck Q4 FY26
Propelling Mobile Gaming & Entertainment E A R N I N G S D E C K – Q 4 ’ F Y 26
Slide 3: Key Highlights
Key Highlights • 25 Years of Empowering Millions to Connect, Express & Engage • FY26 Gross Margin at 52.7% up from 46.7% in FY25. • FY26 EBITDA at INR 297Mn, growth of 110.6% YoY. • FY26 PAT at -INR 115Mn, without impairment provision PAT at +INR 353Mn. • Gaming subscriber base at 14.3Mn growth of 3
Slide 4: Financial Summary Q4 FY26
Financial Summary Q4 FY26 Gross Revenue People cost Marketing Opex INR 1,290 Mn INR 282 Mn INR 204 Mn INR 114 Mn -5.8% QoQ 1.2% QoQ -19.3% QoQ 14.0% QoQ Mobile Mobile Entertainment EBITDA PAT Gaming Revenue Revenue INR 65 Mn (5.0%) -INR 365 Mn INR 389 Mn INR 901 Mn Q3 FY26: INR 81 Mn Excl. impairmen
Slide 5: Financial Summary FY26
Financial Summary FY26 Gross Revenue People cost Marketing Opex INR 5,245 Mn INR 1,107 Mn INR 928 Mn INR 431 Mn -10.2% YoY -6.5% YoY -2.2% YoY -4.4% YoY Mobile Mobile Entertainment EBITDA PAT Gaming Revenue Revenue INR 297 Mn (5.7%) -INR 115 Mn INR 1,545 Mn INR 3,700 Mn +110.6% YoY Excl. impairment
Slide 6: OnMobile's Product Journey & Monetization Model Evolution
On Mobile's Product Journey & Monetization Model Evolution Mobile Enterprise Gaming Entertainment Communication New Tones Videos Challenges ONMO ONMO+ Gaming Buzzmo Arena Virtual Platform Console Dominant Monetization Model Subscription Platform & Licensing Proprietary & Confidential 5
Slide 7: Mobile Gaming - Subscription Business, Growth at Scale
Mobile Gaming - Subscription Business, Growth at Scale A healthy, growing business, improving margins and accelerating subscriber momentum. Subscriber Gaming Subscription Base Growth Revenue Growth 14.3 MN +32.2% FY26/FY25 +600K Q3FY26 to Q4FY26 Proprietary & Confidential 6
Slide 8: Gaming Momentum Continues: Target $3M MRR
Gaming Momentum Continues For Next 18 Months Target to Reach $3M MRR in Next 18 Months $3M MRR Next 15- 18 Months $2M MRR 30 Months 1.60M $ 1.40M $ 1.33M $ 1.23M $ Reached $ 1M MRR In 36 Months 1M $ Launch Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 FY22 FY23 FY24 FY25
Slide 9: Expansion: From Mobile to the Full Gaming Market
Expansion: From Mobile to the Full Gaming Market We’ve focused on one half of the global gaming market. Now we're expanding into the other. $400 Bn projected size of Gaming Industry by 2029 10.5% expected CAGR ~50% ~50% revenues from Mobile Gaming revenues from Console & PC Gaming Where we currently
Slide 10: A New Engine of Growth, Built on Existing Foundations
A New Engine of Growth, Built on Existing Foundations One shared infrastructure stack. Two product lines. Marginal incremental investment. SHARED BUILDING BLOCKS Virtual Console Telco Distribution & Billing Integration Content Licensing and Rights Framework Streaming & Content Delivery Tech Mobile G
Slide 11: Virtual Console – Launch Offering
Virtual Console – Launch Offering Everything you need to get started and enjoy. Right out of the box. TOP ATTRACTIVE LIBRARY PRO CONTROLLER QUALITY PRICE POINT FOR EVERYONE INCLUDED - Console-style User - Targeting ₹5,000 price - Included Curated AA library - 4-device pairing, one button Experience
Slide 12: Virtual Console – Launch Status
Virtual Console – Launch Status Gaming GPU servers deployed in north and south of the country for pan-India coverage Controller inventory ready for distribution Final launch preparations and promotions underway Stay tuned for launch announcement in 2 weeks. Proprietary & Confidential 11
Slide 13: Why The Virtual Console Opportunity Is Very Attractive
Why The Virtual Console Opportunity Is Very Attractive Four structural reasons the Virtual Console offering can outperform mobile product on key economics. 01 02 03 04 Untapped Higher Stronger Brand Market ARPUs Retention Elevation Console/PC D2C in Console/PC consumers Higher platform loyalty and M
Slide 14: Distribution Channels Now Unlocked by The Virtual Console
Distribution Channels Now Unlocked by The Virtual Console A mobile-only product can only travel one road. The Virtual Console opens four more immediately. Ready to Ongoing launch discussions 01 02 03 04 05 E-Commerce Broadband / Retail Smart TVs & Mobile ISPs Stores Set-Top Boxes Operators D2C via l
Slide 15: Customers Presence Across The Globe
Customers Presence Across The Globe Proprietary & Confidential 14
Slide 16: Investment Rationale
Investment Rationale Unmatched growth potential with market-disrupting products and established telco partnerships 01. 02. 03. 04. 05. $400B Gaming Invested Gaming The Virtual Valuation to Industry by 2029 $35M+ in Revenues Console opens follow Gaming Technology Expected to Grow new channels Industr
Slide 17: Financials
FINANCIALS
Slide 18: P&L Q4 FY26
P&L Q4 FY26 P&L(INR Mn) Q4 FY26 Q3 FY26 QoQ Gr % Q4 FY25 YoY Gr % Gross Revenue 1,290 1,369 -5.8% 1,588 -18.8% COGS 626 658 -4.9% 887 -29.4% Gross Profit 664 711 -6.6% 701 -5.3% Margin (%) 51.5% 51.9% 44.9% People Cost 282 278 1.2% 298 -5.6% Marketing 204 252 -19.3% 244 -16.5% Opex 114 100 14.0% 125
Slide 19: P&L FY26
P&L FY26 P&L(INR Mn) FY26 FY25 YoY Gr % Gross Revenue 5,245 5,832 -10.2% COGS 2,481 3,106 -20.1% Gross Profit 2,763 2,726 1.4% Margin (%) 52.7% 46.7% People Cost 1,107 1184 -6.5% Marketing 928 949 -2.2% Opex 431 451 -4.4% EBITDA 297 141 110.6% Margin (%) 5.7% 2.5% Depreciation (350) (323) - Other In
Slide 20: Revenue by Products
Revenue by Products Gross Revenue Gross Revenue Gross Revenue INR 1,290 Mn INR 1,369 Mn INR 1,580 Mn* 30% 33% 47% Mobile Gaming 23% 22% Tones 19% Videos & Info 47% 45% 34% Q4FY26 Q3FY26 Q4FY25 Proprietary & Confidential 19
Slide 21: Revenue by Region
Revenue by Region Gross Revenue Gross Revenue Gross Revenue INR 1,290 Mn INR 1,369 Mn INR 1,580 Mn* 18% 18% 15% Africa 6% 6% 31% 33% Latam 30% 17% ME&Asia 46% 43% 37% Europe Q4FY26 Q3FY26 Q4FY25 Proprietary & Confidential 20
Slide 22: Gross Cash Position
Gross Cash Position INR Mn Q1 FY25 Q2 FY25 Q3 FY25 Q4 FY25 Q1 FY26 Q2 FY26 Q3 FY26 Q4 FY26 Gross Cash Balance 688 413 336 402 1086 1295 1385 1420 Increase in Q1 Reduction in Reduction in Increase in Increase in Q1 Increase in Increase in Increase in Cash due to Q2 Cash due Q3 Cash due Q4 Cash due Ca
Slide 23: Financial Analysis & Trends: Profit & Loss
Financial Analysis & Trends: Profit & Loss In INR Mn Revenue and GM (%) of Net Revenues Opex* and People Cost % of Revenues EBITDA % 32% 32% 31% 31% 30% 29% 6.7% 1665 27% 5.9% 1588 25% 5.2% 4.9% 5.0% 23% 23% 22% 22% 22% 21% 1369 19% 1319 1310 1290 18% 1260 1276 2.2% 1.4% 55% *excl. Marketing 0.7% 51
Slide 24: Ratio Analysis
Ratio Analysis Ratio Analysis Q1 FY25 Q2 FY25 Q3 FY25 Q4 FY25 Q1 FY26 Q2 FY26 Q3 FY26 Q4 FY26 Profit and Loss International revenue / revenue 94% 95% 97% 96% 98% 98% 98% 98% Gross profit / revenue 51% 51% 45% 45% 54% 55% 52% 52% Revenue per Employee (INR'000) 3142 3461 4600 4963 4051 4107 4278 4069
Slide 25: Balance Sheet
Balance Sheet INR Mn Mar’26 Dec’25 Shareholders’ Funds 6,255 6,687 Non-Current Liabilities 196 135 Trade Payables & Current Liabilities 2,686 2,324 Short Term Borrowings 672 881 Total Liabilities 9,809 10,026 Fixed Assets (incl. Intangibles) 3,033 2,957 Investment 671 679 Non-Current Assets 2,223 2,
Slide 26: Thank You
Thank You For any inquiries contact investors@onmobile.com