Take-two Interactive Software, Inc. · NASDAQ:TTWO

Take-two Interactive Software — ThinkEquity 8th Annual Growth Conference 2011

16 slides from Take-two Interactive Software's conference presentation, Sep 13, 2011

  1. Slide 1: Take-Two Interactive Software, Inc. ThinkEquity 8th Annual Growth Conference

    Take-Two Interactive Software, Inc. (NASDAQ: TTWO) ThinkEquity 8th Annual Growth Conference September 13, 2011

  2. Slide 2: Forward-Looking Statements

    The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," o

  3. Slide 3: Take-Two Is A leading global developer, marketer and publisher of interactive entertainment

    Take-Two Is A leading global developer, marketer and publisher of interactive entertainment Two of the industry’s top labels: Rockstar Games and 2K World-class creative talent, including over 1,550 in-house research and development staff Industry leading franchises: Rockstar Games 2K Grand Theft Aut

  4. Slide 4: Positioned for Continued Success

    Positioned for Continued Success Favorable demographic and industry trends Unparalleled creative team and strong management Diverse portfolio of top-rated, commercially successful franchises Proven strategy focused on publishing select triple-A titles Actively investing in digitally delivered conten

  5. Slide 5: World-Class Creative Team and Intellectual Property

    World-Class Creative Team and Intellectual Property High-quality titles for a range of gamers across all key platforms Shooter, action, role-playing, strategy, sports and family entertainment titles Original, licensed and owned mass market brands Three divisions: 2K Games, 2K Sports and 2K Play 8 in

  6. Slide 6: Diverse Portfolio of Industry-Leading Franchises: Grand Theft Auto

    Diverse Portfolio of Industry-Leading Franchises The Grand Theft Auto Franchise Grand Theft Auto is the interactive entertainment industry’s most iconic and critically acclaimed brand Pioneered the open world action genre Franchise has sold-in over 114 million units Grand Theft Auto IV received the

  7. Slide 7: Diverse Portfolio of Industry-Leading Franchises: Key Rockstar Franchises

    Action/adventure game set in early 1900’s Western frontier Red Dead Redemption is one of the highest-rated titles on Xbox 360 and PS3, with average Metacritic ratings of 95 and over 150 “Game of the Year” awards Highly successful single and multiplayer add-on content Red Dead franchise has sold-in o

  8. Slide 8: Diverse Portfolio of Industry-Leading Franchises: Key 2K Games Franchises

    Diverse Portfolio of Industry-Leading Franchises Key 2K Games Franchises BioShock is one of the highest-rated titles on Xbox 360 and PS3, with average Metacritic ratings of 95 Franchise has sold-in nearly 9 million units One of world’s top strategy titles for the PC Franchise has sold-in nearly 11 m

  9. Slide 9: Diverse Portfolio of Industry-Leading Franchises: Key 2K Sports & 2K Play Franchises

    Top-ranked NBA title for 11 years running Franchise has sold-in over 17 million units NBA 2K11 has sold-in nearly 5.5 million units and won more than 20 “Sports Game of the Year” awards Family friendly game offered on multiple platforms including Xbox 360 (Kinect), Wii, DS, and iOS Internally owned

  10. Slide 10: Targeted Growth Strategy Focused on Publishing Triple-A Titles

    Targeted Growth Strategy Focused on Publishing Triple-A Titles 5 new franchises launched since 2007 Bioshock Borderlands Carnival Games L.A. Noire The Darkness 32 distinct multi-million unit selling titles 19 proprietary brands Platform agnostic Track record of producing the highest quality games

  11. Slide 11: Targeted Growth Strategy: Enhancing Growth Through Add-On Content

    Disc DLC June 2010 Sept 2010 Nov 2010 August 2010 Oct 2010 Generates incremental revenue streams Extends the life and value of titles Bridges development cycles for franchises May 2010 Targeted Growth Strategy Enhancing Growth Through Add-On Content

  12. Slide 12: Targeted Growth Strategy: Aggressively Investing in Emerging Platforms

    Targeted Growth Strategy Aggressively investing in Emerging Platforms Launched 1st social game – Sid Meier’s Civilization World, for FaceBook Released 9th offering for Apple’s iOS platform – Sid Meier’s Pirates! App for iPad Rated 88 on Metacritic and among top-10 paid iPad Apps Partnered with leadi

  13. Slide 13: Targeted Growth Strategy: Geographic Expansion

    Geographic Mix by Region Net revenue for fiscal 2011 Shift to publishing model in Japan improves margins and expands top-line sales Exploring new channels for content distribution in Latin America Three partnerships to develop online games for Asian markets Targeted Growth Strategy Geographic Expans

  14. Slide 14: Converting Great Games Into Revenue and Profits

    Grew net revenue from $701 million in fiscal 2009 to $1.14 billion in fiscal 2011 (all organic) (1) Achieved $40 million of annual cost savings since 2007 Profitable on a non-GAAP basis due to diverse, balanced portfolio of industry leading franchises (2) Strong balance sheet with $249 million in ca

  15. Slide 15: Take-Two Positioned for Continued Success

    Take-Two Positioned for Continued Success Global interactive entertainment company focused on publishing the highest quality triple-A titles World-class creative talent Diverse, balanced portfolio of industry-leading franchises Actively pursuing growth opportunities in digitally delivered content an

  16. Slide 16: Non-GAAP Financial Measures

    Non-GAAP Financial Measures In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses Non-GAAP measures of financial performance that exclude certain non-recurring or non-cash items. Non-GAAP gross profit, income (loss) and e

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