ESE Entertainment Inc · TSXV:ESE
ESE Entertainment — Investor Presentation (April 2022)
28 slides from ESE Entertainment's investor presentation, Apr 1, 2022
Slide 1: Fiscal Q2 2022 Corporate Presentation
Fiscal Q2 2022 Corporate Presentation ESE’s primary European studio
Slide 2: Disclaimer
Disclaimer This document contains forward looking statements, including Future Oriented Financial Information The securities of ESE are considered highly speculative due to the nature of ESE’s business. (“FOFI”) that relate to our current expectations and views of future events. Certain information
Slide 3: The Gaming Market
GLOBAL VIDEO GAMING MARKET CONTINUES TO HAVE The Gaming Market IMPRESSIVE YEAR-ON-YEAR GROWTH Revenue of the Global Value of the Gaming Market $300B Percentage of Worldwide Gamers by Video Game Market $268B Region, 2021 $178 Billion $250B 9.8% $200B $178B Players in the Global 14.5% Video Game Marke
Slide 4: Executive Summary
Executive Summary CORE BUSINESS LINES COMPANY HIGHLIGHTS EMERGING POSITION AS A GLOBAL ESPORTS PLATFORM Gaming Technology The global market is primed for consolidation DIVERSIFIED BUSINESS MODEL Gaming Infrastructure Scalable through technology and gaming franchise EXCEPTIONAL MARKET OPPORTUNITY Gam
Slide 5: Our 360 Solution for Gaming and Esports
Our 360 Solution for Gaming and Esports Video Game Media Marketing Production Esports Teams Infrastructure & Leagues and Support Ecommerce and Technology 5/28 ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation
Slide 6: Our 360 Solution for Gaming and Esports
Our 360 Solution for Gaming and Esports Click to Watch ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 6/28
Slide 7: Media and Production
Media and Production Subsidiary Frenzy, is ESE’s media and production business division which is focused on the video game industry. ESE creates and executes esports and gaming events, broadcasts, and media content. Frenzy – Media andalso The company Production operates professional mobile TV equipm
Slide 8: Media and Production
Media and Production ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 8/28
Slide 9: Leagues
Leagues ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 9/28
Slide 10: Video Game Marketing
Video Game Marketing ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 10/28
Slide 11: Technology & Marketing
Technology & Marketing Frenzy – Video Game Marketing Subsidiary GameAddik, is ESE’s technology and marketing business division focused on the video game industry. The company creates and executes is performance model technology software to generate users and increase the reach of video games for its
Slide 12: New Players Generated for Customers
January 2017 – September 2020 March 2019 - Current 3,400,000 New Players 1,765,000 New Players May 2017 - Ongoing May 2020 - Ongoing 1,200,000 New Players 600,000 New Players 12/28
Slide 13: Ecommerce & Technology
Ecommerce & Technology Frenzy – Video Game Marketing Subsidiary Digital Motorsports, is ESE’s ecommerce and simulation racing business division focused on the video game industry. The company is an award-winning organization and one of the leading simulation racing solution providers globally. It sp
Slide 14: Ecommerce and Technology
Ecommerce and Technology ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 14/28
Slide 15: Digital Motorsports World Cup
Digital Motorsports World Cup ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 15/28
Slide 16: Esports Teams
Esports Teams Wholly owned brand, K1CK Esports, is ESE’s esports teams and management business division. The brand is a pioneering esports organization based in Europe. ESE develops and manages professional esports teams that compete across multiple games and platforms including League of Legends, F
Slide 17: K1CK – Esports Teams
K1CK – Esports Teams ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 17/28
Slide 18: Infrastructure & Support
Infrastructure & Support Subsidiary WPG is ESE’s infrastructure and support business. WPG is Canadian and European based, focused on the management of fan engagement for OTT and esports. The company works with its customers to build new and improved B2C and B2B processes that align with he customer’
Slide 19: Upcoming Growth Catalysts
Upcoming Growth Catalysts ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 19/28
Slide 20: Completed Acquisition of GameAddik
Completed Acquisition of GameAddik - GameAddik produced revenue of $24.0 million and Income from Operations of $4.7 million during fiscal 2020 (unaudited) - Adds New Technology and Capabilities: proprietary technology and systems to help video game developers reach more users. - Reaches 30 million q
Slide 21: Entering iGaming
Entering iGaming - The Company will evaluate a plan to expand its business offerings to igaming, which may be synergistic with its existing assets, subject to further business and regulatory due diligence. ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 21/28
Slide 22: Entering the Metaverse
Entering the Metaverse - The Company will evaluate a plan to expand its business offerings to the metaverse, which may be synergistic with its existing assets. ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation 22/28
Slide 23: Executive Team
Executive Team Konrad Wasiela Rick Brace Ron Segev Raj Dewan Rob Kang CEO & Founder Director Director Director Chief Financial Officer • Founder of a global real estate • Past President of Rogers • Founding partner of Segev • Partner of McMillan’s • Served as the Director of holdings and private equ
Slide 24: Executive Team
Executive Team Eric Jodoin Wayne Silver Niall Maher JJ Steszewski Pedro Fernandes CEO of GameAddik CEO of WPG CEO of Digital Motorsports Director EU Operations Director, K1CK Franchise • Founder and CEO of • Started, bought, sold 25 • Technology executive & • 20 years of experience in • Over 20 year
Slide 25: Comparables
ESE Entertainment Inc. (TSXV: ESE): Corporate Presentation Comparables ~$77M ESE Entertainment ~$1.5B ~$3.0B ~$502M ~$24.2B ~$2.5B ESL FACEIT Keywords Enthusiast Take-Two Score Media and Group* Studios Gaming Interactive Gaming** Market Capitalization numbers in Canadian Dollars and as of February 2
Slide 26: Financial Performance
Financial Performance $9.0M $8.03M $32M $8.0M $7.0M Annual Revenue Run Rate $6.24M Based on Fiscal Q1 2022 revenue $6.0M $5.0M $4.23M $4.0M 4069% $3.0M Growth in Revenue $2.0M from Fiscal Q1 2021 to Q1 2022 Financials $1.0M $.72M $.19M $.0M Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Does not include re
Slide 27: Capital Structure and Overview
Capital Structure and Overview Name: ESE Entertainment Inc. Symbols: TSXV: ESE Acquisition of WPG Acquisition of GameAddik OTCQB: ENTEF completes, April 14 completes, Feb. 14 Definitive Agreement with Share Price: $1.08 WPG signed, Feb. 16 Acquisition of Frenzy completes, Nov. 15 Public Float: ~39M
Slide 28: ESE Entertainment Inc.
ESE Entertainment Inc. TSXV: ESE Contact: Konrad Wasiela, CEO OTCQB: ENTEF Phone: +1 (778) 238-4988 Q2 Corporate Presentation Email: investors@esegaming.com
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