Xr Immersive Tech Inc. · CSE:VRAI
Xr Immersive Tech — Investor Presentation (May 2022)
20 slides from Xr Immersive Tech's investor presentation, May 2022
Slide 1: Making the Metaverse REAL
Making the Metaverse REAL™ CSE: VRAR | OTC: FNTTF | FRA: 79W
Slide 2: Who is XRi?
WHO IS XRi? Immersive Entertainment Platform Building Metaverse tools for the out-of-home entertainment industry
Slide 3: Who is XRi?
WHO IS XRi? 1 2 3 IMMERSIVE EXPERIENCES OPERATOR NETWORK DEVELOPER PLATFORM We create Metaverse VR Operate a SaaS platform Licensing control systems attractions - UNCONTAINED powering a growing network platform for building hyper-immersive of 300+ VR Arcades Immersive Experience
Slide 4: Who is XRi?
WHO IS XRi? 1 2 HYPER-IMMERSIVE SYSTEMS OPERATOR NETWORK Licensing control systems platform Operate a SaaS platform to add hyper-immersion to any powering a growing network game or experience of 350+ VR Arcades
Slide 5: Immersive Experiences Deployed Globally
65 IMMERSIVE EXPERIENCES DEPLOYED GLOBALLY Since 2017
Slide 6: Metaverse $8-13 trillion opportunity by 2030
“Citi Bank believes the Metaverse represents an $8- $13 TRILLION opportunity by 2030” - Citi Report “Goldman Sachs estimates the global Metaverse market at $8-$12 Trillion” - Goldman Sachs “Morgan Stanley sees $8 Trillion Metaverse market size - in China alone” - Morgan Stanley
Slide 7: What is the Metaverse?
WHAT ● The Metaverse is - Social, Immersive, Experiences IS THE ● The ultimate goal of the Metaverse is to LOOK & FEEL like the physical world (Hyper-Immersive is the key) METAVERSE? ● VR Games will drive the Metaverse and will make it mainstream ○ Global gaming industry is currently valued at $180B
Slide 8: Portal to the Metaverse: Immersive Experiences
1. IMMERSIVE EXPERIENCES PHYSICAL PORTAL TO THE METAVERSE Click above to play video
Slide 9: Hyper-Immersive
HYPER-IMMERSIVE™ ● 2 patents filed for UNCONTAINED WIND EFFECTS ● Hyper-Immersive trademarked PNEUMATIC TEMPERATURE EFFECTS AIRBLASTS HAPTICS PHYSICAL INTERACTIONS MOTION FLOOR
Slide 10: Hyper-Immersive
HYPER-IMMERSIVE™ ● Launched test unit Nov. 2021 at IAAPA Expo in Orlando ● Gained 12 LOI’s ● Unit 1 deploying in Vancouver, BC June ● Unit 2 deploying outside Washington DC (aiming Q3) as well as unit 2 & 3 Vegas ● More to be announced including retail interior version coming soon
Slide 11: Developer Platform Uncontained/OS
DEVELOPER PLATFORM Uncontained/OS ● Long-term scalable opportunity to license our control systems platform, Uncontained/OS. ● Opportunity to move beyond out-of-home ent. with enterprise solutions for anyone to build hyper-immersive Metaverse experiences quickly & easily; Enterprise training, Brands,
Slide 12: Our Operator Network
Our Operator Network INTERCONNECTED IMMERSIVE PLAYER MINUTES GLOBAL LOCATIONS SOCIAL VR EXPERIENCES 2021 300+ 325 17,000,000+ Our Synthesis Network serves as the backbone of our Metaverse ● Metaverse World (Lobby) ● Global leaderboard ● Custom Full-body Connecting global locations tracking & ranking
Slide 13: Operator Network
2. OPERATOR NETWORK ● Synthesis VR - Acquired Q1 2022 ● Facility Management SaaS - Turnkey running a VR Arcade (Reservations, billing, device management, game launcher) - 300+ VR Arcades globally ● Marketplace - Game Catalogue management, billing, DRM - 325+ Games ● VR ent. centers opening rapidly d
Slide 14: Universal Free-roam & Room-scale Arena
● Universal Free-roam & Room-scale Arena ● Access to largest catalogue of free-roam and room-scale VR games in the industry (325+ games) ● Turnkey & scalable arena for 4-16 concurrent players ● Starting at $40,000 ● Coming fall 2022
Slide 15: Leadership
Leadership KEY BOARD MEMBERS KEY LEADERSHIP SHAFIN DIAMOND TEJANI KAMEN PETROV SHABEER SINNALEBBE JEFF JANG ADRIAN DUKE CEO HEAD OF MARKETING CDO CEO of Victory Square Co-founder of Technologies Serial SynthesisVR VR Arcade veteran & Art director for a number of Attractions designer entrepreneur and
Slide 16: Business Model
Business Model UNCONTAINED Experiences Synthesis Operator Developer Platform • Sales and Licensing of Network • Uncontained/OS License Attractions and Custom • SaaS recurring revenue; Hyper-Immersive™ control indoor systems Facility management platform systems for next-gen (billing, reservations), H
Slide 17: Projected Gross Revenues
iz al PROJECTED GROSS REVENUES <a = Immersive Experiences — Operator Network = Developer Platform = Accumulated Revenue Lines $100,000,000 $96,038,965 $75,000,000 $50,000,000 $25,000,000 $11,573,368 $4,236,826 2022 2023 2024 2025 2026
Slide 18: 2022 Milestone Goals
2022 Milestone Goals UNCONTAINED Synthesis Network Partnerships • Unit sales • Double in size • 1-3 Major industry & ent. • Currently have 12 LOI’s to • Launching point of our partnerships convert and deliver Metaverse • Currently secured key partnerships with: HTC & DTS Audio
Slide 19: Cap Table
Cap Table Amount (as May ‘22) SHARES OUTSTANDING 90M TOTAL OPTIONS & WARRANTS 14M FULLY-DILUTED SHARES OUTSTANDING 104M MARKET CAPITALIZATION ~$7M
Slide 20: Contact
Contact SHABEER SINNALEBBE CEO shabeer@immersivetech.co