Xr Immersive Tech Inc. · CSE:VRAI

Xr Immersive Tech — Investor Presentation (May 2022)

20 slides from Xr Immersive Tech's investor presentation, May 2022

  1. Slide 1: Making the Metaverse REAL

    Making the Metaverse REAL™ CSE: VRAR | OTC: FNTTF | FRA: 79W

  2. Slide 2: Who is XRi?

    WHO IS XRi? Immersive Entertainment Platform Building Metaverse tools for the out-of-home entertainment industry

  3. Slide 3: Who is XRi?

    WHO IS XRi? 1 2 3 IMMERSIVE EXPERIENCES OPERATOR NETWORK DEVELOPER PLATFORM We create Metaverse VR Operate a SaaS platform Licensing control systems attractions - UNCONTAINED powering a growing network platform for building hyper-immersive of 300+ VR Arcades Immersive Experience

  4. Slide 4: Who is XRi?

    WHO IS XRi? 1 2 HYPER-IMMERSIVE SYSTEMS OPERATOR NETWORK Licensing control systems platform Operate a SaaS platform to add hyper-immersion to any powering a growing network game or experience of 350+ VR Arcades

  5. Slide 5: Immersive Experiences Deployed Globally

    65 IMMERSIVE EXPERIENCES DEPLOYED GLOBALLY Since 2017

  6. Slide 6: Metaverse $8-13 trillion opportunity by 2030

    “Citi Bank believes the Metaverse represents an $8- $13 TRILLION opportunity by 2030” - Citi Report “Goldman Sachs estimates the global Metaverse market at $8-$12 Trillion” - Goldman Sachs “Morgan Stanley sees $8 Trillion Metaverse market size - in China alone” - Morgan Stanley

  7. Slide 7: What is the Metaverse?

    WHAT ● The Metaverse is - Social, Immersive, Experiences IS THE ● The ultimate goal of the Metaverse is to LOOK & FEEL like the physical world (Hyper-Immersive is the key) METAVERSE? ● VR Games will drive the Metaverse and will make it mainstream ○ Global gaming industry is currently valued at $180B

  8. Slide 8: Portal to the Metaverse: Immersive Experiences

    1. IMMERSIVE EXPERIENCES PHYSICAL PORTAL TO THE METAVERSE Click above to play video

  9. Slide 9: Hyper-Immersive

    HYPER-IMMERSIVE™ ● 2 patents filed for UNCONTAINED WIND EFFECTS ● Hyper-Immersive trademarked PNEUMATIC TEMPERATURE EFFECTS AIRBLASTS HAPTICS PHYSICAL INTERACTIONS MOTION FLOOR

  10. Slide 10: Hyper-Immersive

    HYPER-IMMERSIVE™ ● Launched test unit Nov. 2021 at IAAPA Expo in Orlando ● Gained 12 LOI’s ● Unit 1 deploying in Vancouver, BC June ● Unit 2 deploying outside Washington DC (aiming Q3) as well as unit 2 & 3 Vegas ● More to be announced including retail interior version coming soon

  11. Slide 11: Developer Platform Uncontained/OS

    DEVELOPER PLATFORM Uncontained/OS ● Long-term scalable opportunity to license our control systems platform, Uncontained/OS. ● Opportunity to move beyond out-of-home ent. with enterprise solutions for anyone to build hyper-immersive Metaverse experiences quickly & easily; Enterprise training, Brands,

  12. Slide 12: Our Operator Network

    Our Operator Network INTERCONNECTED IMMERSIVE PLAYER MINUTES GLOBAL LOCATIONS SOCIAL VR EXPERIENCES 2021 300+ 325 17,000,000+ Our Synthesis Network serves as the backbone of our Metaverse ● Metaverse World (Lobby) ● Global leaderboard ● Custom Full-body Connecting global locations tracking & ranking

  13. Slide 13: Operator Network

    2. OPERATOR NETWORK ● Synthesis VR - Acquired Q1 2022 ● Facility Management SaaS - Turnkey running a VR Arcade (Reservations, billing, device management, game launcher) - 300+ VR Arcades globally ● Marketplace - Game Catalogue management, billing, DRM - 325+ Games ● VR ent. centers opening rapidly d

  14. Slide 14: Universal Free-roam & Room-scale Arena

    ● Universal Free-roam & Room-scale Arena ● Access to largest catalogue of free-roam and room-scale VR games in the industry (325+ games) ● Turnkey & scalable arena for 4-16 concurrent players ● Starting at $40,000 ● Coming fall 2022

  15. Slide 15: Leadership

    Leadership KEY BOARD MEMBERS KEY LEADERSHIP SHAFIN DIAMOND TEJANI KAMEN PETROV SHABEER SINNALEBBE JEFF JANG ADRIAN DUKE CEO HEAD OF MARKETING CDO CEO of Victory Square Co-founder of Technologies Serial SynthesisVR VR Arcade veteran & Art director for a number of Attractions designer entrepreneur and

  16. Slide 16: Business Model

    Business Model UNCONTAINED Experiences Synthesis Operator Developer Platform • Sales and Licensing of Network • Uncontained/OS License Attractions and Custom • SaaS recurring revenue; Hyper-Immersive™ control indoor systems Facility management platform systems for next-gen (billing, reservations), H

  17. Slide 17: Projected Gross Revenues

    iz al PROJECTED GROSS REVENUES <a = Immersive Experiences — Operator Network = Developer Platform = Accumulated Revenue Lines $100,000,000 $96,038,965 $75,000,000 $50,000,000 $25,000,000 $11,573,368 $4,236,826 2022 2023 2024 2025 2026

  18. Slide 18: 2022 Milestone Goals

    2022 Milestone Goals UNCONTAINED Synthesis Network Partnerships • Unit sales • Double in size • 1-3 Major industry & ent. • Currently have 12 LOI’s to • Launching point of our partnerships convert and deliver Metaverse • Currently secured key partnerships with: HTC & DTS Audio

  19. Slide 19: Cap Table

    Cap Table Amount (as May ‘22) SHARES OUTSTANDING 90M TOTAL OPTIONS & WARRANTS 14M FULLY-DILUTED SHARES OUTSTANDING 104M MARKET CAPITALIZATION ~$7M

  20. Slide 20: Contact

    Contact SHABEER SINNALEBBE CEO shabeer@immersivetech.co

XR Immersive Tech — Investor Presentation (May 2022) on 6ix