Logitech International S.a. · SIX:LOGN

Logitech International — Investor Day (March 2019)

24 slides from Logitech International's investor day presentation, Mar 6, 2019

  1. Slide 1: Gaming

    GAMING . i UJESH DESAI aAsvcro GM, Gaming logitech

  2. Slide 2: Forward-Looking Statements & Constant Currency

    FORWARD-LOOKING STATEMENTS & CONSTANT CURRENCY This presentation includes forward-looking statements within the meaning of the U.S. federal securities laws, including, without limitation, statements regarding: product category growth and growth drivers, market segments and size, market segment oppor

  3. Slide 3: PC Gaming ~$3.0B Market

    — LEGENDS — | Pe geeeea) (*) PC GAMING ~$3.0B Market Source: Newzoo, NPD, GfK, and Logitech

  4. Slide 4: Simulation wheel market

    Simulation numbers based on WW wheel market. Source: NPD, GFK, internal Logitech.

  5. Slide 5: Console ~$2.5B Market

    CONSOLE ~$2.5B Market Source: Newzoo, NPD, GfK, and Logitech

  6. Slide 6: Slide 6

  7. Slide 7: Slide 7

  8. Slide 8: Design collaboration with esports pros

    DES’ AR 2+ YEARS OF COLLABORATION 50+ ESPORTS PROS 12+ DESIGN PROTOTYPES ALWAYS THE MOST ADVANCED LOGITECH G TECHNOLOGIES

  9. Slide 9: Wireless: LIGHTSPEED, HERO, POWERPLAY

    WIRELESS LIGHTSPEED > WIRED HERO WIRELESS FOR THE MASSES OWERPLAY™ INFINITE LIFE

  10. Slide 10: Slide 10

  11. Slide 11: 2018 Viewership

    2018 Viewership (in millions) League of Legends World Championship Super Bowl NBA Finals 2018 League of Legends Finals (200 million viewers) Source: ESCWatch.com 2018 Super Bow LII (103.4 million viewers) Source: Variety.com 2018 NBA Finals Game 4 (12.9 million viewers) Source: TVline.com

  12. Slide 12: Viewership Trends

    Viewership Trends TOTAL Esports Awareness Esports Audience OCCASIONAL VIEWERS AUDIENCE e p P @ csPorTs eTHUsiASTS 645M’ +14.0% roma CAGR 2017-2022 AUDIENCE eae TOTAL AUDIENCE 454M 395M +15.0% fora +17.8% vy AUDIENCE Yor 335M 44% 2017 2018 2019 2022 10 - 15 year old 16 - 20 year old 21- 25 year old e

  13. Slide 13: Viewership Trends

    Viewership Trends = ESPORTS ALMOST AS POPULAR AS SOCCER ESPOR RESONATES MORE WITH YOUTE a] Among male Chinese millennial Sports actively watched/followed os% 60" 60% so soccer so RN te TTT sox ao 40% 30 35% — ee gee 10-20 Ap aa = Source: Newzoo

  14. Slide 14: Esports

    Sport4 eSpor' we ih Ww mM

  15. Slide 15: Source: Wired Magazine February 2019

    Source: Wired Magazine February 2019

  16. Slide 16: Slide 16

  17. Slide 17: Slide 17

  18. Slide 18: Race: McLaren

    Si 79, 10 RA CE : McL = logitech HALLENG

  19. Slide 19: Slide 19

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  21. Slide 21: $ iC]

    $ 3 2 iC]

  22. Slide 22: PC Gaming, Simulation, Console markets

    pannes pannes oc—o PC GAMING SIMULATION CONSOLE ~$3.0B Market ~$300M Market ~$2.5B Market Source: Newzoo, NPD, GfK, and Logitech

  23. Slide 23: Keep Playing

    Keep Playing

  24. Slide 24: Logitech

    logitech

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