Capcom Co., Ltd. · TSE:9697
Capcom — H1 FY3/25 Earnings Presentation
15 slides from Capcom's earnings presentation, 2024
Slide 1: Capcom Co., Ltd. First Half Report
Capcom Co., Ltd. (TSE Prime, 9697) First Half Report Fiscal year ending March 31, 2025 Capcom Public Relations & Investor Relations Section Capcom Public Relations & Investor Relations Section 0
Slide 2: Contents
Contents page ■ Major Takeaways …P2 1. FY25/3 Forecasts …P3 2. H1 Financial Highlights …P4 3. Business Segments …P6 4. Supplement …P12 Summary of Major Financial Information / Our Major IP Forward-looking Statements Strategies, plans, outlooks and other statements that are not historical facts are b
Slide 3: Major Takeaways
Major Takeaways ◼ H1 Results • Made good progress toward full-year target • In addition to launching new titles, catalog unit sales grew YoY • Arcade Operations and Amusement Equipments businesses both contributed to profit ◼ Full-Year Business Plan • No change in full-year forecast • Results weight
Slide 4: 1. FY3/25 Forecasts
1. FY3/25 Forecasts Aiming for 12 consecutive years of OP growth driven by steady growth of Digital Contents business (100 million yen) 21/3 YoY 22/3 YoY 23/3 YoY 24/3 YoY 25/3 Plan YoY Difference Net sales 953 17% 1,100 16% 1,259 14% 1,524 21% 1,650 8% 125 Operating income 345 52% 429 24% 508 18% 5
Slide 5: 2-1. H1 Financial Highlights – Consolidated Business Results
2-1. H1 Financial Highlights – Consolidated Business Results ◼ H1 Net Sales/Operating Income (by segment) (100 million yen) 20/9 YoY 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY Difference 24/9 plan 25/3 Plan YoY Net sales 420 13% 699 66% 490 -30% 749 53% 564 -25% -185 570 1,650 8% Digital Contents 353 21% 5
Slide 6: 2-2. H1 Financial Highlights – Financial Position
2-2. H1 Financial Highlights – Financial Position ◼ H1 Balance Sheet/Statement of Cashflows (Summary) Balance Sheet (100 million yen) Assets 21/3 YoY 22/3 YoY 23/3 YoY 24/3 YoY 24/9 YoY Difference Cash on hand and in banks 712 9% 1,072 51% 1,021 -5% 1,251 23% 1,259 1% 8 Accounts receivable - trade -
Slide 7: 3-1. Digital Contents (1)
3-1. Business Segments – Digital Contents (1) H1 results in-line with expectations Making good progress toward achieving full-year plan ◼ Digital Contents Performance (100 million yen) 20/9 YoY 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 2025/3 Plan Net sales 353 21% 598 69% 360 -40% 612 70% 397 -35% 1,250
Slide 8: 3-1. Digital Contents (2)
3-1. Business Segments – Digital Contents (2) New title unit sales expected to be weighted to H2 Catalog title net sales and unit sales both up YoY ◼ Unit Sales for the 6 Months (Consumer) (units in thousands) 2020/9 2021/9 2022/9 2023/9 2024/9 2025/3 Plan Titles sold / sales regions 292 / 209 301 /
Slide 9: 3-1. Digital Contents (3)
3-1. Business Segments – Digital Contents (3) Focused on long-term sales of catalog titles in addition to multiple new title releases ◼ 6 Months Highlights (Consumer) ⚫ Released 6 new titles including Dead Rising Deluxe Remaster during H1 ⚫ Scheduled to launch on Feb. 28, 2025, Monster Hunter Wilds
Slide 10: 3-2. Arcade Operations
3-2. Business Segments – Arcade Operations Earnings exceed plan due to contributions from existing stores and new store formats ◼ 6 Months Business Results (100 million yen) 20/9 YoY 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/3 Plan Net sales 40 -35% 56 40% 73 30% 91 25% 109 20% 220 Operating income -2
Slide 11: 3-3. Amusement Equipments
3-3. Business Segments – Amusement Equipments Stably released new smart pachislo machines that feature popular IP ◼ 6 Months Business Results (100 million yen) 20/9 YoY 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/3 Plan Net sales 13 450% 16 22% 30 88% 25 -14% 31 22% 127 Operating income 0 -73% 3 2056% 17
Slide 12: 3-4. Other Businesses
3-4. Business Segments – Other Businesses Promoted brand awareness of IP by utilizing major content in business development ◼ 6 Months Business Results (100 million yen) 20/9 YoY 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/3 Plan Net sales 13 -19% 29 122% 26 -9% 18 -29% 24 30% 53 Character 11 - 22 100% 2
Slide 13: 4-1. Supplement: Summary of Major Financial Information (1)
4-1. Supplement: Summary of Major Financial Information (1) ●Profit and Loss Sheet (100 million yen) 2021/3 YoY 2022/3 YoY 2023/3 YoY 2024/3 YoY 2025/3 plan YoY 2024/9 Net Sales 953 16.8% 1,100 15.5% 1,259 14.4% 1,524 21.0% 1,650 8.3% 564 Gross Profit 527 28.8% 613 16.3% 738 20.4% 846 14.7% - - 333
Slide 14: 4-1. Supplement: Summary of Major Financial Information (2)
4-1. Supplement: Summary of Major Financial Information (2) ●Promotional Expense (100 million yen) 20/9 YoY 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 2025/3 plan Consolidated 11 -48.0% 20 79.6% 16 -18.5% 34 102.1% 32 -5.2% 93 ●Number of Stores (stores) 20/9 YoY 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 2025/3 p
Slide 15: 4-2. Supplement: Our Major IP
4-2. Supplement: Our Major IP Capcom owns a wealth of globally popular brands originating from its games Resident Evil series: Monster Hunter series: Street Fighter series: 163 million units 105 million units 55 million units Sales of Resident Evil 4 surpassed Monster Hunter Wilds slated Street Figh