Slide 1: Investor Presentation - 2024
INVESTOR PRESENTATION - 2024
Slide 2: Highlights - 2024
Highlights - 2024 ● $56.4M in sales revenue ● Releases including Clash of Destiny, Dawn of Ages and Downhill Race League ● $7.4M EBITDA i $1.0M net profit ● $7.7M adjusted EBITDA and $2.7M adjusted net profit ● Results were influenced by: ● Deconsolidation of the ADC Games Group ● Impairment charges an
Slide 3: Games revenue
Games revenue 2024 Q4 2024 $54.6M 13.6 mln PLN Mid-Core and Casual $31.3M Mid-Core and Casual $8.3M Hyper-Casual $23.3M Hyper-Casual $5.3M TITLE 2024 TITLE Q4 2024 1 Hunt Royale 10.45 1 Hunt Royale 2.49 2 Darts Club 8.03 2 Darts Club 2.45 3 Failing Art Ragdoll Simulator 2.39 3 Downhill Race League 0
Slide 4: Publishing plans
Publishing plans ● New titles (incl. Hunters Origin, sports games, Idle Club) ● New inititiatives: puzzle games, applications ● New platforms: intensified activity on Steam, launch of console game publishing ● Major updates to proven titles, including Hunt Royale and Clash of Destiny ● Expansion of t
Slide 5: The first extremely powerful platform for developers, publishers, creators
The first extremely powerful platform for developers, publishers, creators, marketers, data analysts, and product owners.
Slide 6: UA Intelligence, User Acquisition, SDK and Tech
UA Intelligence User Acquisition Cross-promo & AdNetwork SDK and Tech Playable ads
Slide 7: Financial results
BOOMBIT Financial results
Slide 8: Mobile games segment
Mobile games segment ● $13.6M in Q4 2024 (-2.2% q/q) ● $12.6M in Q1 2025 (-7.4% q/q) Revenue by type ($M) Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs The presented data for Q1 2025 comes from the Group’
Slide 9: Mid-Core and Casual
Mid-Core and Casual ● $8.3M revenue in Q4 2024 (+6.4% q/q) ● $5.1M reve-UA in Q4 2024 (+8.5% q/q) ● $7.9M revenue in Q1 2025 (-4.8% q/q) Revenue & User Acquisition ($M) Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as develop
Slide 10: Mid-Core and Casual: Q4 2024 revenue by sources
Q4 2024 revenue by sources Mid-Core and Casual Installs (M)
Slide 11: Hyper-Casual
Hyper-Casual ● $5.3M revenue in Q4 2024 (-11.7% q/q) ● $1.8M reve-UA (-18.2% q/q) ● $4.7M revenue in Q1 2025 (-11.3% q/q) Revenue & User Acquisition ($M) Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs The
Slide 12: Hyper-Casual: Q4 2024 revenue by sources
Q4 2024 revenue by sources Hyper-Casual Intalls (M)
Slide 13: Variable costs
Variable costs ● $9.5M variable costs in Q4 2024 (+1.4% q/q) ● $4.6M revenue net of variable costs in Q4 2024 (-6.1% q/q) Main variable costs ($M) Revenue net of variable costs ($M)
Slide 14: Costs
Costs ● $5.5M costs after excluding main variable costs (-3.5% q/q) ● Costs in blockchain segment are declining due to the deconsolidation of the ADC Games Group Cost categories other than main Investments variable costs ($M) in blockchain projects ($M)
Slide 15: Investments
Investments ● 2M investments in Q4 2024 (flat q/q) ● 64% total capital expenditure is for MidCore and Casual games Investments structure CAPEX & investments ($M) (CAPEX and P&L) in Q4 2024 MId-Core / Casual includes an application created in Mobile Esports
Slide 16: Write downs / one offs
Write downs / one offs BoomLand ● $1.4M - 100% of the value of development expenditures (impact on consolidated financial statement only) ● $1.6M - 100% of the value of loans granted and receivables from BoomLand (impact on separate financial statement only) The write-downs Games and valuation of shar
Slide 17: EBITDA and Net profit
Adjusted EBITDA* ($M) EBITDA: $7.4M Adjusted net profit* ($M) Net profit: $1.0M * Results adjusted for the impact of fair value valuation of shares in SuperScale, impairment of development costs, loans and receivables granted and partial release of ESOP provision
Slide 18: Group results
Operating segment results - yearly Segment results Mobile games* Blockchain projects (kUSD) 2023 2024 change % 2023 2024 change in $ Group results Revenue 56,773 54,558 -4% 1,935 1,841 - 95 Adjusted 4,887 7,333 +50% (367) 318 + 685 EBITDA** Adjusted net 1,752 2,990 +71% (664) (284) + 380 profit** Ope
Slide 19: Thank you!
| BOOMBIT | Thank you!
Slide 20: Key financial data
Key financial data kUSD Q1 2023 Q2 2023 Q3 2023 Q4 2023 2023 Q1 2024 Q2 2024 Q3 2024 Q4 2024 2024 Revenue* 14,998 15,018 13,326 15,367 58,708 15,154 12,924 14,274 14,048 56,399 Revenue - variable costs 3,898 4,194 4,246 4,762 17,090 4,854 4,243 4,922 4,600 18,619 EBITDA 804 508 1,171 1,289 3,778 1,63