Boombit Sa Class B · GPW:BBT

Boombit Sa Class B — FY2024 Earnings Presentation

20 slides from Boombit Sa Class B's earnings presentation, Apr 28, 2025

  1. Slide 1: Investor Presentation - 2024

    INVESTOR PRESENTATION - 2024

  2. Slide 2: Highlights - 2024

    Highlights - 2024 ● $56.4M in sales revenue ● Releases including Clash of Destiny, Dawn of Ages and Downhill Race League ● $7.4M EBITDA i $1.0M net profit ● $7.7M adjusted EBITDA and $2.7M adjusted net profit ● Results were influenced by: ● Deconsolidation of the ADC Games Group ● Impairment charges an

  3. Slide 3: Games revenue

    Games revenue 2024 Q4 2024 $54.6M 13.6 mln PLN Mid-Core and Casual $31.3M Mid-Core and Casual $8.3M Hyper-Casual $23.3M Hyper-Casual $5.3M TITLE 2024 TITLE Q4 2024 1 Hunt Royale 10.45 1 Hunt Royale 2.49 2 Darts Club 8.03 2 Darts Club 2.45 3 Failing Art Ragdoll Simulator 2.39 3 Downhill Race League 0

  4. Slide 4: Publishing plans

    Publishing plans ● New titles (incl. Hunters Origin, sports games, Idle Club) ● New inititiatives: puzzle games, applications ● New platforms: intensified activity on Steam, launch of console game publishing ● Major updates to proven titles, including Hunt Royale and Clash of Destiny ● Expansion of t

  5. Slide 5: The first extremely powerful platform for developers, publishers, creators

    The first extremely powerful platform for developers, publishers, creators, marketers, data analysts, and product owners.

  6. Slide 6: UA Intelligence, User Acquisition, SDK and Tech

    UA Intelligence User Acquisition Cross-promo & AdNetwork SDK and Tech Playable ads

  7. Slide 7: Financial results

    BOOMBIT Financial results

  8. Slide 8: Mobile games segment

    Mobile games segment ● $13.6M in Q4 2024 (-2.2% q/q) ● $12.6M in Q1 2025 (-7.4% q/q) Revenue by type ($M) Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs The presented data for Q1 2025 comes from the Group’

  9. Slide 9: Mid-Core and Casual

    Mid-Core and Casual ● $8.3M revenue in Q4 2024 (+6.4% q/q) ● $5.1M reve-UA in Q4 2024 (+8.5% q/q) ● $7.9M revenue in Q1 2025 (-4.8% q/q) Revenue & User Acquisition ($M) Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as develop

  10. Slide 10: Mid-Core and Casual: Q4 2024 revenue by sources

    Q4 2024 revenue by sources Mid-Core and Casual Installs (M)

  11. Slide 11: Hyper-Casual

    Hyper-Casual ● $5.3M revenue in Q4 2024 (-11.7% q/q) ● $1.8M reve-UA (-18.2% q/q) ● $4.7M revenue in Q1 2025 (-11.3% q/q) Revenue & User Acquisition ($M) Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs The

  12. Slide 12: Hyper-Casual: Q4 2024 revenue by sources

    Q4 2024 revenue by sources Hyper-Casual Intalls (M)

  13. Slide 13: Variable costs

    Variable costs ● $9.5M variable costs in Q4 2024 (+1.4% q/q) ● $4.6M revenue net of variable costs in Q4 2024 (-6.1% q/q) Main variable costs ($M) Revenue net of variable costs ($M)

  14. Slide 14: Costs

    Costs ● $5.5M costs after excluding main variable costs (-3.5% q/q) ● Costs in blockchain segment are declining due to the deconsolidation of the ADC Games Group Cost categories other than main Investments variable costs ($M) in blockchain projects ($M)

  15. Slide 15: Investments

    Investments ● 2M investments in Q4 2024 (flat q/q) ● 64% total capital expenditure is for MidCore and Casual games Investments structure CAPEX & investments ($M) (CAPEX and P&L) in Q4 2024 MId-Core / Casual includes an application created in Mobile Esports

  16. Slide 16: Write downs / one offs

    Write downs / one offs BoomLand ● $1.4M - 100% of the value of development expenditures (impact on consolidated financial statement only) ● $1.6M - 100% of the value of loans granted and receivables from BoomLand (impact on separate financial statement only) The write-downs Games and valuation of shar

  17. Slide 17: EBITDA and Net profit

    Adjusted EBITDA* ($M) EBITDA: $7.4M Adjusted net profit* ($M) Net profit: $1.0M * Results adjusted for the impact of fair value valuation of shares in SuperScale, impairment of development costs, loans and receivables granted and partial release of ESOP provision

  18. Slide 18: Group results

    Operating segment results - yearly Segment results Mobile games* Blockchain projects (kUSD) 2023 2024 change % 2023 2024 change in $ Group results Revenue 56,773 54,558 -4% 1,935 1,841 - 95 Adjusted 4,887 7,333 +50% (367) 318 + 685 EBITDA** Adjusted net 1,752 2,990 +71% (664) (284) + 380 profit** Ope

  19. Slide 19: Thank you!

    | BOOMBIT | Thank you!

  20. Slide 20: Key financial data

    Key financial data kUSD Q1 2023 Q2 2023 Q3 2023 Q4 2023 2023 Q1 2024 Q2 2024 Q3 2024 Q4 2024 2024 Revenue* 14,998 15,018 13,326 15,367 58,708 15,154 12,924 14,274 14,048 56,399 Revenue - variable costs 3,898 4,194 4,246 4,762 17,090 4,854 4,243 4,922 4,600 18,619 EBITDA 804 508 1,171 1,289 3,778 1,63

BoomBit — FY2024 Earnings Presentation on 6ix