Slide 1: VR and AR pushing connectivity limits
October 2018 @qualcomm_tech VR and AR pushing connectivity limits Qualcomm Technologies, Inc.
Slide 2: AR and VR are revolutionary interfaces
AR and VR are revolutionary interfaces Sharing many of the same underlying technologies Virtual reality Augmented reality 2
Slide 3: VR will offer unprecedented experiences and possibilities
VR will offer unprecedented experiences and possibilities Play Learn Communicate Immersive movies Immersive education Social interactions and shows Training and demos Shared personal Live concerts, sports, 3D design and art moments and other events Empathetic storytelling Interactive gaming and ente
Slide 4: AR will serve a broad spectrum of roles in daily life
AR will serve a broad spectrum of roles in daily life Applicable across ages, genders, and activities Children Young Families Professionals Fitness Enthusiasts Playing Adults Exploring Communicating Working Thriving Kids chasing virtual A young man exploring Families virtually Architects collaborati
Slide 5: A glimpse into the future — sleek and stylish XR glasses
A glimpse into the future — sleek and stylish XR glasses How do we get there? Bone conduction transducers Multimode connectivity (4G, 5G, etc.) Directional speakers Many passive and active cameras with fisheye and telephoto lenses Optoelectronic night vision and thermal imaging sensors Ambient light
Slide 6: AR technologies and use cases evolve from mobile
AR technologies and use cases evolve from mobile VR usage primarily comes from console/TV/PC, but it’s also moving towards AR Ultimately, this becomes an imperceptible Landline PDA device that replaces nearly all others Handheld Camera gaming AR glasses Laptop Smartphone VR HMD TV Desktop PC Gaming
Slide 7: We are accelerating the adoption of VR and AR
We are accelerating the adoption of VR and AR Designed to make it easy to develop premium mobile VR and AR experiences Qualcomm® Snapdragon VR Snapdragon 845 VR Snapdragon™ 845 SoC SDK HMD Purpose built silicon Access to advanced VR features Accelerating the development for superior mobile to optimi
Slide 8: Actively working with ecosystem innovators
Platform Software Advanced Ref Design, HMD Accelerator Devices Algorithms SDKs &Tools Program (HAP) Eye 3D VR SDK KPI tracking Audio Foveated ODM ISV 6DoF Profiles rendering Scene IHV Components Hand Under- tracking standing advantage.qualcomm.com/hap Actively working with ecosystem innovators 8
Slide 9: VR and AR will push connectivity requirements
VR and AR will push connectivity requirements More capacity, lower cost Low latency Uniform experience Increased throughput per user Reduces throughput requirements, buffering Full immersion everywhere requires as quality of immersion improves, requirements, and lag for interactive content consisten
Slide 10: VR and AR require efficient increase in wireless capacity
VR and AR require efficient increase in wireless capacity Constant up/download on Richer visual content an all-day wearable • Higher resolution, higher frame rate • Stereoscopic, High Dynamic Range (HDR), 360° spherical content, 6 DoF 2 Mbps 5 to 25 Mbps 50 to 200 Mbps Video conferencing Two-way tel
Slide 11: Low wireless latency is critical for immersion
Low wireless latency is critical for immersion The air interface is one component of the overall end-to-end latency “Motion” Telco edge latency (down to ~1 ms) Ultra-low latency (close to over-the-air latency) possible with local source Internet Telco cloud latency (~20 - 50 ms) “to Photon” Lower la
Slide 12: A uniform experience is paramount for AR and VR
A uniform experience is paramount for AR and VR Lag, stutter, and stalls are unacceptable for user experience and comfort Visuals Consistent quality, e.g. latency • No disruptions from buffering Sounds • No reduction in quality from fluctuating bitrates Anywhere usage • From cities to rural area • R
Slide 13: Our vision for 5G is a unifying connectivity fabric
Our vision for 5G is a unifying connectivity fabric Delivering always-available, secure cloud access Enhanced mobile Mission-critical Massive Internet broadband services of Things Unifying connectivity platform for future innovation Convergence of spectrum types / bands, diverse services, and deploy
Slide 14: 5G enhanced mobile broadband
5G enhanced Above 6 GHz mobile broadband Below 6 GHz Gigabit 5G LTE NR is required to take VR / AR Below 6 GHz experiences to the next level Extreme throughput — with Multi-Gbps Ultra-low latency — down to 1 ms Uniform experience — even at cell edge Ubiquitous coverage with Wi-Fi and Gigabit Gigabit
Slide 15: 5G essential for next-gen AR / VR experiences
Automotive video streaming Crowded event sharing High uniformity Extreme capacity 5GEssential for next-gen AR / VR experiences 6 DoF immersive content Remote control / Tactile Internet High throughput, low latency Low latency 15
Slide 16: Automotive video streaming
Automotive video streaming 100 Mbps User cell edge rate with mobility Uniform experience Cars are becoming increasingly Coverage: Excellent user experience Capacity: ~700 Mbps per cell with 1% autonomous and efficiently shared anywhere, even at cell edge while moving penetration (for 8-lane freeway
Slide 17: Social sharing at crowded venues
Live streaming Social sharing at crowded venues #9 Mitchell Receptions: 12 122 yds TD: 2 15,356 viewers 10,345 likes 12.5Tbps / km2 upload capacity 17uplink) Assumptions: 1: 50,000 fans are simultaneously streaming in a 0.1 km2 stadium, 2: Each video is 4K 360° video @ 25 Mbps. Minimum 50 Mbps uplin
Slide 18: 6 DoF content
6 DoF content * Next-gen video for more immersive experiences (move freely around) Requirements 18
Slide 19: Remote control and tactile Internet
Remote control and tactile Internet Reduced latency for better interactivity and expanded use cases End-to-end latency requirements 19
Slide 20: 5G NR massive MIMO brings a more uniform experience
5G NR massive MIMO brings a more uniform experience With higher capacity and better coverage; also enables higher bands, e.g., 4 GHz Exploit 3D beamforming with Median user Cell edge user up to 256 antenna elements perceived throughput perceived throughput 195 Mbps 3.8x 200m inter-site distance 48dB
Slide 21: 5G NR mmWave is capable of delivering massive capacity
5G NR mmWave is capable of delivering massive capacity Exploiting higher bands and more flexible use of available bandwidth 1 GHz 6 GHz High-bands 100 GHz Large bandwidth Flexible capacity Small cell densification Leveraging higher spectrum bands Adapting to network traffic needs with Enabling easy
Slide 22: 5G NR scalable over-the-air latency down to 1 ms
5G NR scalable over-the-air latency down to 1 ms Enhancing VR / AR user experience and enabling new use cases Shorter transmission time interval (TTI) 5G NR scalable TTI E2E Down to just two symbols for ultra-low latency control Reduced round-trip time (RTT) Ultra-low latency TTI for real-time FDD D
Slide 23: Making 5G a reality in 2019
Making 5G a reality in 2019 Industry-leading 5G End-to end Commercial Commercial R&D interoperable system chipsets: networks global standards prototypes Qualcomm® and products and test beds Snapdragon™ X50 5G modem Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc. and/or its subsidiari
Slide 24: Thank you
Thank you Follow us on: For more information, visit us at: www.qualcomm.com & www.qualcomm.com/blog Nothing in these materials is an offer to sell any of the References in this presentation to “Qualcomm” may mean Qualcomm components or devices referenced herein. Incorporated, Qualcomm Technologies,