Playstudios, Inc. · NASDAQ:MYPS

Playstudios — Investor Presentation (March 2024)

39 slides from Playstudios's investor presentation, Mar 11, 2024

  1. Slide 1: PLAYSTUDIOS

    VY) playstudios

  2. Slide 2: Investor Presentation

    fey Jestor Presentation Playstudios

  3. Slide 3: Disclaimer

    3 Disclaimer Forward-Looking Statements This presentation contains forward-looking statements that relate to anticipated future events, including anticipated future operating results, business performance, and financial conditions. The company’s actual results may differ from the company’s current e

  4. Slide 4: Investor Relations contact

    Samir Jain Treasury & Investor Relations PLAYSTUDIOS samir.jain@playstudios.com 4

  5. Slide 5: Key Investment Highlights

    5 Key Investment Highlights PLAYSTUDIOS at-a-glance Rapidly Diversifying Game Portfolio Brainium and Tetris are diversifying revenue streams to faster growing and higher margin casual gaming segment. playAWARDS Platform a Key Differentiator Proprietary loyalty program creates value for players, publ

  6. Slide 6: Building a Rewarded Play ecosystem

    6 MYPS STRUCTURE Building a “Rewarded Play” ecosystem playAWARDS Loyalty Marketing and Engagement Platform In-game rewards drive player retention and engagement. Rewards provided by marketing partners including: MGM Resorts, Norwegian Cruise Line, AMC Theaters, IHG Hotels 19 Game Titles 11 Casual Ge

  7. Slide 7: Global Development Footprint

    7 SAN FRANCISCO LAS VEGAS BELGRADE TEL AVIV SINGAPORE HANOI 10 STUDIOS 710 PLAYMAKERS PORTLAND MEXICO CITY SANTIAGO GLOBAL DEVELOPMENT FOOTPRINT Studios are integrated and strategically located to maximize productivity and minimize costs

  8. Slide 8: A Diversified Game Library

    8 A DIVERSIFIED GAME LIBRARY An expanding mix of casual, puzzle, and social casino games

  9. Slide 9: Leading Global Game Developer and Publisher

    9 13.3 Million MAU 54% Female 46% Male 3.4 Million DAU $80K Average Income 2.4 Sessions / Day 37 Minutes / Day 2.5 Million Reward Purchasers 16.6 Million Rewards Purchased *As of 12/31/2023 LEADING GLOBAL GAME DEVELOPER AND PUBLISHER We have a large, captive, and loyal audience of players

  10. Slide 10: playAWARDS

    0 playawards Q ploystudios

  11. Slide 11: Audience Acquisition Becoming More Difficult

    11 AUDIENCE ACQUISITION BECOMING MORE DIFFICULT The ability to launch and scale games is more challenging than ever Rising Costs Large audience networks and sophisticated AdTech platforms are commanding higher prices in response to demand for top performing ad inventory. Targeting Less Effective GDP

  12. Slide 12: Retention of existing customers is more important than ever

    12 Retention of existing customers is now more important than ever.

  13. Slide 13: The Old Paradigm

    13 Community Building Content Releases and LiveOps Player Communications Compelling FTUEsPaid UA THE OLD PARADIGM Developers have relied on a fixed set of approaches to drive growth.

  14. Slide 14: The New Paradigm

    14 THE NEW PARADIGM Developers can leverage loyalty mechanics and real rewards to add a new dimension to their growth strategies. Player Communications Community Building Compelling FTUEs Paid UA Loyalty = Retention Content Releases and LiveOps

  15. Slide 15: The playAWARDS Platform

    15 Player Progression Tiers Players “chase” an increasingly valuable collection of in-game benefits, including elevated VIP Status. This type of progression mechanic is a proven driver of game engagement and retention. Rewards Marketplace By offering engaged players real- world rewards, they are mor

  16. Slide 16: The myVIP Platform Features

    16 Progression TiersRewards Marketplace Loyalty Currency Professional Services THE MYVIP PLATFORM FEATURES A collection of curated, real-world rewards presented in a dynamic digital storefront format. The Marketplace Module includes store configuration, inventory management, reward featuring, and fu

  17. Slide 17: Loyalty Reward Partners

    17 Reward Partners 2.5 Million Reward Purchasers >$824MM Retail Value Reward Portfolio Reward Categories 16.6 Million Rewards Purchased 6 Continents 104 Countries 113 Partners 236 Brands Dining Hotels Movies Cruises Amusements Retail As of 12/31/2023 LOYALTY REWARD PARTNERS An unmatched collection o

  18. Slide 18: playAWARDS Partnerships Are Growing

    18 - 100 200 300 400 500 600 700 - 50 100 150 200 250 300 Available Rewards Inventory Reward Partner Outlets COVID COVID 2022 - 2023 Trend 2022 - 2023 Trend playAWARDS PARTNERSHIPS ARE GROWING! Available partners and rewards are both increasing, as of 12/31/23

  19. Slide 19: Rewards Purchases Are Robust and Growing

    19 $- $100,000,000 $200,000,000 $300,000,000 $400,000,000 $500,000,000 $600,000,000 $700,000,000 $800,000,000 $900,000,000 - 2,000,000 4,000,000 6,000,000 8,000,000 10,000,000 12,000,000 14,000,000 16,000,000 18,000,000 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 Cumulative Rewards P

  20. Slide 20: playAWARDS Is Driving Real Game Results

    20 Numbers based on 2022 – 2023 installs playAWARDS IS DRIVING REAL GAME RESULTS Key metrics have shown clear improvements with playAWARDS Rewards Engagement : Player Retention Rewards Engagement : Game Engagement Play Time Minutes Rewards Engagement : Player Monetization In-App Purchases Months 0%

  21. Slide 21: playAWARDS Keeps Players Engaged Longer

    21 Long-Term Impact Cross-Promotion Organic Lift Deeper Engagement Development Launch Growth Maturity Contraction playAWARDS KEEPS PLAYERS ENGAGED LONGER The “Loyalty Lift” drives key game metrics across the full product lifecycle

  22. Slide 22: The Opportunity

    The Opportunity Playstudios

  23. Slide 23: Strategic Goals for 2024

    23 1. Advance playAWARDS / myVIP Integrate into third-party games, form new strategic partnerships, and continue to extend platform functionality 2. Increase Profitability Expanded AEBITDA from operating leverage, new games, greater efficiency, and new features + live ops density 3. Expand / Diversi

  24. Slide 24: playAWARDS Division Goals

    24 Expand playAWARDS Presence playAWARDS DIVISION GOALS 2024 and beyond Incorporate the myVIP Program into all PLAYSTUDIOS apps, entering the casual and puzzle genres with Tetris and Brainium titles. Launch playAWARDS LaaS Roll out “Loyalty as a Service” to third-party apps, further scaling the plat

  25. Slide 25: playAWARDS as a Cross Play Driver

    25 playAWARDS AS A CROSS PLAY DRIVER IN OUR GAMES With a shared loyalty currency and a presence in our entire library, playAWARDS is expected to drive cross play

  26. Slide 26: Strong Margin Gains in 2023 Can Continue

    26 MYPS 2023 ~20% AEBITDA Margins Peer Group ~28% AEBITDA Margins Leverage Fixed Costs Optimize Profitability of Newest Games Improve Profitability of Core Portfolio STRONG MARGINS GAINS IN 2023 CAN CONTINUE Our current initiatives support continued margin growth MYPS 2022 ~13% AEBITDA Margins +700b

  27. Slide 27: Shift to Casual Games Is Raising Margins

    27 Advertising will now be a meaningful portion of total revenues AdMon is higher margin - no platform fees Advertising/Other is now 20% of Total Revenues Scaling AdMon in social casino portfolio Tetris and Brainium are AdMon games SHIFT TO CASUAL GAMES IS RAISING MARGINS Gaming business is being fu

  28. Slide 28: The Casual Gaming Market Is 3x the Size of Social Casino

    28 THE CASUAL GAMING MARKET IS 3X THE SIZE OF SOCIAL CASINO New Game Mix Targets Larger TAM 2024 Portfolio of Games 2022 Portfolio of Games (pre-Brainium) Social Casino Casual Games $7.5B Total Addressable Market, by Game Genre $23.5B 8 Games 1 Game 8 Games 11 Games Social Casino Casual Games LARGES

  29. Slide 29: Expand Reach Across Broader Gaming Market

    29 Casino $7.5 Billion Arcade & Action $17.5 Billion Adventure & Sim $17.8 Billion RPG & Strategy $25.2 Billion Brain & Puzzle $23.5 Billion *Source: Sensor Tower, Eilers & Krejcik Gaming EXPAND REACH ACROSS BROADER GAMING MARKET Diversifying into other, larger, gaming genres

  30. Slide 30: Tetris Opportunity

    30 ▪ Tetris is one of the most recognized titles in gaming ▪ Tetris Mobile grew strongly in 2023 and we believe there is considerable potential remaining ▪ PLAYSTUDIOS recently extended the mobile license for Tetris ▪ 5-year extension with an additional 3-year option ▪ We believe there are numerous

  31. Slide 31: Strong Capital Position

    31 $50M available under share repurchase authorization ~$133M of cash Sources of Cash Opportunities $81M of unused facility Positive cash generation Strategic acquisitions in awards, gaming, or both Growth investments in current businesses STRONG CAPITAL POSITION Our strong capital position protects

  32. Slide 32: Financials

    Financials Playstudios

  33. Slide 33: Financials: Well Capitalized and Growing

    33 ▪ Strong balance sheet with cash holdings of ~$133 million and no borrowings on our revolver ▪ Cash generative business model ▪ Initiated a repurchase program in 4Q22 and have purchased $20.0mm of stock through March 11, 2024 ▪ Strong, double-digit growth over the past 10 years ▫ 2013-2023 Revenu

  34. Slide 34: 4Q23 Financial Results

    34 4Q23 Financial Metrics ▪ Revenues: $77.1 million ▪ Net loss (GAAP) of $19.9 million ▪ AEBITDA: $14.7 million; 22% y/y growth ▪ AEBITDA Margin: 19.1%; 390bps increase vs. 4Q22 ▪ Cash Balance: $133 million ▪ No debt Game Metrics ▪ Portfolio of 19 Games ▪ 3.4 million DAU ▪ 13.3 million MAU 4Q23 FINA

  35. Slide 35: 2024 Financial Guidance

    35 2024 Consolidated Company Guidance ▪ Revenues of $315 - $325 million ▪ AEBITDA of $65 - $70 million ▪ At midpoint, guidance implies 3% year/year growth in revenues and 9% year/year growth in AEBITDA ▪ Implied AEBITDA margin of 21.1% at midpoint; +110bps ahead of 2023 figure ▪ Increase in playAWAR

  36. Slide 36: Investment summary

    36 01 02 Unique Vision and Model Games players love, real-world benefits they want. Diversified Portfolio Expanding model provides for future growth. 03 04 Strong Capital Position Large cash holdings, no leverage, postive cash generation. Aligned Interests Leadership and investor interests are align

  37. Slide 37: 4Q23 AEBITDA Reconciliation

    37 (1) Amounts reported include mergers and acquisition related expenses, management restructuring and severance, assets impairments and write-downs, and extraordinary expenses related to the war in Israel and other various nonrecurring expenses. (2) Amounts reported in “Other, net” include interest

  38. Slide 38: Annual AEBITDA Reconciliation

    38 For the years ended December 31, 2023 2022 2021 Net (loss) income ($19,393) ($17,783) $10,737 Depreciation & amortization 45,259 35,562 27,398 Income tax expense (benefit) 16,873 (5,835) (258) Stock-based compensation expense 18,722 17,727 4,455 Change in fair value of warrant liability (2,596) (

  39. Slide 39: PLAYSTUDIOS

    Y) playstudios

PLAYSTUDIOS — Investor Presentation (March 2024) on 6ix