Capcom Co., Ltd. · TSE:9697

Capcom — Q3 FY2025/3 Earnings Presentation

15 slides from Capcom's earnings presentation, January 2025

  1. Slide 1: Capcom Co., Ltd. 3rd Quarter Report

    Capcom Co., Ltd. (TSE Prime, 9697) 3rd Quarter Report Fiscal year ending March 31, 2025 Capcom Public Relations & Investor Relations Section Capcom Public Relations & Investor Relations Section 0

  2. Slide 2: Contents page

    Contents page ■ Major Takeaways …P2 1. FY25/3 Forecasts …P3 2. Q3 Financial Highlights …P4 3. Business Segments …P6 4. Supplement …P12 Summary of Major Financial Information / Our Major IP Forward-looking Statements Strategies, plans, outlooks and other statements that are not historical facts are b

  3. Slide 3: Major Takeaways

    Major Takeaways ◼ 9M Results • Consolidated net sales and operating income in-line with plan • Unit sales for the Monster Hunter series continued to grow • Net sales and profit up in the Arcade, Amusement, and Other businesses ◼ Full-Year Business Plan • No change in full-year forecast • Results wei

  4. Slide 4: 1. FY3/25 Forecasts

    1. FY3/25 Forecasts Aiming for 12 consecutive years of OP growth, driven by stability of Digital Contents and strong performance of Amusement Businesses (100 million yen) 21/3 YoY 22/3 YoY 23/3 YoY 24/3 YoY 25/3 Plan YoY Difference Net sales 953 17% 1,100 16% 1,259 14% 1,524 21% 1,650 8% 125 Operati

  5. Slide 5: 2-1. Q3 Financial Highlights – Consolidated Business Results

    2-1. Q3 Financial Highlights – Consolidated Business Results ◼ 9M Business Segment Net Sales/Operating Income (100 million yen) 20/12 YoY 21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY Difference 25/3 Plan YoY Net sales 648 23% 881 36% 796 -10% 1,061 33% 888 -16% -173 1,650 8% Digital Contents 489 21% 704

  6. Slide 6: 2-2. Q3 Financial Highlights – Financial Position

    2-2. Q3 Financial Highlights – Financial Position ◼ 9M Balance Sheet/Statement of Cashflows (Summary) Balance Sheet (100 million yen) Assets 21/3 YoY 22/3 YoY 23/3 YoY 24/3 YoY 24/12 YoY Difference Cash on hand and in banks 712 9% 1,072 51% 1,021 -5% 1,251 23% 1,245 -1% -6 Accounts receivable - trad

  7. Slide 7: 3-1. Business Segments – Digital Contents (1)

    3-1. Business Segments – Digital Contents (1) On track with full-year plan driven by solid catalog title sales despite no major new title release in the nine-month period ◼ 9M Digital Contents Performance (100 million yen) 20/12 YoY 21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/3 Plan Net sales 489 21%

  8. Slide 8: 3-1. Business Segments – Digital Contents (2)

    3-1. Business Segments – Digital Contents (2) Catalog unit sales up YoY, while new title unit sales plan weighted to Q4 due to upcoming major new title release ◼ 9M Unit Sales (units in thousands) 20/12 21/12 22/12 23/12 24/12 25/3 Plan Titles sold / sales regions 293 / 213 301 / 211 310 / 219 287 /

  9. Slide 9: 3-1. Business Segments – Digital Contents (3)

    3-1. Business Segments – Digital Contents (3) Continued focus on growing catalog unit sales for major brands in addition to releasing titles in popular series ◼ 9M Highlights ⚫ Monster Hunter series unit sales continued to grow, while unit sales for other series titles, such as Resident Evil 4, also

  10. Slide 10: 3-2. Business Segments – Arcade Operations

    3-2. Business Segments – Arcade Operations Net sales and profit up due to increased customer spend and new store openings ◼ 9M Business Results (100 million yen) 20/12 YoY 21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/3 Plan Net sales 70 -24% 89 28% 113 26% 138 22% 165 20% 220 Operating income 0 -93% 4

  11. Slide 11: 3-3. Business Segments – Amusement Equipments

    3-3. Business Segments – Amusement Equipments New smart pachislo models contributed to earnings ◼ 9M Business Results (100 million yen) 20/12 YoY 21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/3 Plan Net sales 67 912% 49 -26% 36 -25% 80 117% 102 28% 127 Operating income 24 546% 19 -21% 20 7% 45 121% 50

  12. Slide 12: 3-4. Business Segments – Other Businesses

    3-4. Business Segments – Other Businesses Promoted brand awareness of IP by utilizing major content in business development ◼ 9M Business Results (100 million yen) 20/12 YoY 21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/3 Plan Net sales 21 -12% 37 74% 33 -11% 28 -15% 35 23% 53 Character 18 - 30 67% 31

  13. Slide 13: 4-1. Supplement: Summary of Major Financial Information (1)

    4-1. Supplement: Summary of Major Financial Information (1) ●Profit and Loss Sheet (100 million yen) 21/3 YoY 22/3 YoY 23/3 YoY 24/3 YoY 25/3 plan YoY 24/12 Net Sales 953 16.8% 1,100 15.5% 1,259 14.4% 1,524 21.0% 1,650 8.3% 888 Gross Profit 527 28.8% 613 16.3% 738 20.4% 846 14.7% 505 Margin (%) 55.3

  14. Slide 14: 4-1. Supplement: Summary of Major Financial Information (2)

    4-1. Supplement: Summary of Major Financial Information (2) ●Promotional Expense (100 million yen) 20/12 YoY 21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 2025/3 plan Consolidated 16 -47.2% 26 57.9% 28 8.4% 52 81.8% 51 -1.3% 93 ●Number of Stores (stores) 20/12 YoY 21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 2

  15. Slide 15: 4-2. Supplement: Our Major IP

    4-2. Supplement: Our Major IP Capcom owns a wealth of globally popular brands originating from its games Resident Evil series: Monster Hunter series: Street Fighter series: 167 million units 108 million units 56 million units Resident Evil 2 released on iPhone/iPad/Mac Monster Hunter Wilds slated St

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