Wacom Co., Ltd. · TSE:6727

Wacom — BRIC Summit (2023)

12 slides from Wacom's conference presentation, 2023

  1. Slide 1: Visualizing a New Landscape for Artists

    Visualizing a New Landscape for Artists Lindsay Roberts, MA; Alisha J. Hines, PhD; Yalda T. Uhls, MBA, PhD

  2. Slide 2: In 2021, people of color accounted for the majority of opening weekend ticket sales

    IN 2021, PEOPLE OF COLOR ACCOUNTED FOR THE MAJORITY OF OPENING WEEKEND DOMESTIC TICKET SALES FOR 6 OF THE TOP 10 FILMS RELEASED IN THEATRES MINORITY HOUSEHOLDS WERE OVERREPRESENTED AMONG THE HOUSEHOLDS STREAMING EACH OF THE TOP 10 FILMS IN 2021 (RANKED BY TOTAL HOUSEHOLD RATINGS), UP FROM EIGHT FILM

  3. Slide 3: Authentic and inclusive representation makes more money

    The Center for Scholars & Storytellers AUTHENTIC AND INCLUSIVE REPRESENTATION MAKES MORE MONEY

  4. Slide 4: Cast and creator diversity drive how audiences choose content

    Multicultural Content 75.3% Over three-quarters of international audiences want to see multicultural content. Diversity in production 60.4% Diversity behind the camera was important to 60.4% of respondents. Female Creatives 49.1% Having women behind the camera was important to 49.1% of respondents.

  5. Slide 5: Project Description

    The Center for Scholars & Storytellers PROJECT DESCRIPTION Explored the race/ethnicity and gender identity of concept and visual development artists across animation movies and TV, live-action movies and TV and games between 2018-2022. Data collected Examined by the Concept 2274 artists Art Associat

  6. Slide 6: Race and Gender Diversity

    RACE AND GENDER DIVERSITY RACE AND GENDER DIVERSITY Overall, concept and visual development artists who worked on creative projects between 2018-2022 were mostly White and male. 75% WERE WHITE 72% WERE MALE

  7. Slide 7: Diversity Across Production Type

    DIVERSITY ACROSS PRODUCTION TYPE “Being a Black male working primarily in live action costume, my experience within the concept artist community has been a storied No matter the type of one mixed with feelings of personal triumph production, artists included juxtaposed by creative dissonance. This i

  8. Slide 8: Diversity Across Production Type

    DIVERSITY ACROSS PRODUCTION TYPE ACROSS PRODUCTION TYPES, 75% of artists 75% of artists were White were male on on average. 75% average. 75% Live action had a higher than average Gaming had a higher than average percentage of White artists. percentage of male artists.

  9. Slide 9: Call to Action

    CALL TO ACTION CALL TO ACTION Diversity among concept and visual artists does not seem to be increasing at pace with other entertainment industry roles. There have been slight improvements over time for gender representation in these industries, but not for race/ethnicity.

  10. Slide 10: Over Time

    OVER TIME OUR SAMPLE OF CONCEPT AND VISUAL THE SLOW BUT POSITIVE DEVELOPMENT ARTISTS: PROGRESS IN DIVERSITY AND INCLUSION ACROSS THE ENTERTAINMENT INDUSTRY IS LESS EVIDENT 34.4% IN THE FIELD OF CONCEPT women AND VISUAL ART. 9.8% women Transgender and gender non-conforming artists accounted for less

  11. Slide 11: Over Time

    OVER TIME “When people create diverse and inclusive stories, they invite their audience to witness an ever expanding pantheon of heroes they can admire but also empathize with. By hiring multicultural talent, there is a chance to provide a sense of nuance and truth to those legends and project them

  12. Slide 12: The Center for Scholars & Storytellers

    The Center for Scholars & Storytellers

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