Kidoz Inc · TSXV:KDOZ
Kidoz — Shoal Games — Keiretsu Forum (June 2017)
34 slides from Kidoz's conference presentation, June 2017
Slide 1: Games for Children and Families: 100% Safe. 100% Fun.
TSXV: SGW OTC: SGLDF ANGUILLA ∙ LONDON ∙ VANCOUVER Games for Children and Families 100% Safe. 100% Fun. Copyright © Rooplay Media Inc. 2017. All rights reserved. This document, and its contents, are confidential and may not be reproduced or transmitted without the written permission of the publisher
Slide 2: Forward Looking Statements
FORWARD LOOKING STATEMENTS Certain statements in this Presentation may be forward-looking. Such statements include those with respect to Shoal Games’ business plans and use of funds raised under this presentation. Although Shoal Games believes the expectations reflected in such forward- looking stat
Slide 3: Overview
Overview 1) The Offering and Corporate Information 2) The Product 3) The Market 4) Distribution - B2C – Facebook etc. - B2B – Partnerships 5) Conclusion
Slide 4: 1) TSXV: SGW
1) TSXV : SGW • Shoal Games Ltd. is a publicly traded company • Listed on TSXV trading symbol : SGW • Listed on OTCQB trading symbol : SGLDF • Complete 18 year history on website www.shoalgames.com • Just completed CDN$ 1,000,000 Unit Offering • No minimum investment
Slide 5: The Offering Summary
The Offering SUMMARY Issuer: Shoal Games Ltd. (“SGW”, or the “Company) The Offering: A Non-Brokered Unit Offering to Accredited Investors Price per Unit: CDN $0.45 (US$0.34) per unit, consisting of one share and one warrant. Warrant: To purchase a share for CDN $0.55 (US $0.41) per share for the fir
Slide 6: Use of Proceeds
Use of Proceeds Proceeds from the Offering will be used to fund the execution of the Company’s Business plan over the next twelve months and includes: 1) Strategic contracts with specialist consultants for B2B 33% of raise distribution partnerships in every region globally: 2) Technical investment i
Slide 7: Genesis: 1995 - 2010
Genesis: 1995 - 2010 1995 Williams buys Tarrnie Williams Bingo.com URL 1998 Williams sells 2001 Williams takes URL to PublicCo. control of Bingo.com, Bingo.com, Ltd. Ltd. 2005 Bingo.com, Ltd. 2008 Unibet buys 25% 1999 Dot-Com Boom S1 Public Financing Bingo.com 1995 1998 2001 2004 2007 2010 Copyright
Slide 8: Genesis: 2012 - 2018
Genesis: 2012 - 2018 2015 Unibet buys URL 2016 December – SGW 2012 App Market and Cash Business launches Garfield’s Explodes from Bingo.com, Ltd. Bingo Mid 2015 – Bingo.com, 2013 Commence 2017 May – SGW Ltd. renamed Shoal building Trophy Bingo launches Rooplay Games Ltd. and lists on TSXV:SGW 2017 J
Slide 9: Shoal Games Share Structure
Shoal Games Share Structure • Exchange Info: TSXV:SGW and OTC:SGLDF • 52 Week High / Low: CAD $0.85/$0.41; US $0.54/$0.15 Symbol: SGLDF • In Business Since: 1999 Symbol: SGW • 2015 Net Revenues : CAD $150,000; US $111,000 • 2016 Net Revenues : CAD $370,000; US $275,000 Tarrnie Williams Gwynn William
Slide 10: Shoal Games Management
Shoal Games Management Management Team – Success in Technology Jason Williams Dr. Amir Shadmand Henry Bromley Kirsten Forbes Tarrnie Williams Chief Executive Officer Co-founder Rooplay Chief Financial Officer VP Product Development Executive Chairman Over 15 years in Internet, Over 10 years in Mobil
Slide 11: Factors for Success
Factors for Success Investors must find companies with: • Products ready for market – Rooplay is complete and loved by thousands of players already • Opportunities with early-stage disruptive products - Rooplay has no competitors streaming games – First Mover advantage • Concise Distribution Plan -
Slide 12: Due Diligence Factors
Due Diligence Factors • Corporate Due Diligence completed by Haywood Securities for TSXV listing • Financial Due Diligence completed by Davidson & Co. – Auditors • SEC compliant since 1999 • SEDAR compliant since 2008 • Product Due Diligence completed by 1,000’s of children (4.2 star rating) • Paren
Slide 13: 2) The Product
KEIRETSU 2) The Product ane 5
Slide 14: The Product: Children Friendly Familiar Design
The Product Children Friendly Familiar Design “About half of Netflix’s 75 million members regularly watch kids’ movies or TV shows” - Washington Post • 97% of US children under the age of four use mobile devices, regardless of family income. • No learning is required to teach children how to use the
Slide 15: The Problem
The Problem “Play is the work of the child.” Maria Montessori • Children want to dive in and play lots of games • Burn through games at a rapid pace • Dependent on parents to curate content • Parents invest time to avoid apps with: • Intrusive ads • Unappealing content • Expensive ‘content gates’ an
Slide 16: Rooplay 'Originals' Games Featuring Garfield
Rooplay ‘Originals’ 15 Games Featuring Garfield Connect the Dots “Play is the highest form of research.” Spot the Difference Albert Einstein Four in a Row Snakes & Ladders Tic Tac Toe June Releases: Hidden Objects Jigsaw Puzzle Checkers ABC Letter Tracing Chess Summer Vacation Copyright © Shoal Game
Slide 17: Brand Partners: Globally Recognized Children's Characters
Brand Partners Globally Recognized Children’s Characters Under Contract In Negotiation Early Discussions Copyright © Shoal Games Ltd. 2017. All rights reserved. This document, and its contents, are confidential and may not be reproduced or Confidential transmitted without the written permission of t
Slide 18: Product Conclusion
Product Conclusion • Rooplay is live in 135 countries and 29 languages • 500+ games refreshed weekly from server • 5 to 10 new ‘Originals’ per month • ~ 40 million users trained thanks to Netflix • Current metrics show : • Downloads from 130+ different countries • Subscribers from 20+ different coun
Slide 19: 3) The Market
KEIRETSU FORUM
Slide 20: Market: Game-based learning products worldwide revenues
Market Game-based learning products Worldwide revenues Educational game demand is growing! $7.6 Billion “The creation of something new is not accomplished by the intellect but by the play In 36 game- $2.6 Billion instinct.”based Carl learningJung companies 2016 2021 (Data retrieved from: The 2016-20
Slide 21: Market Conclusion
Market Conclusion • 100M households globally pay for Netflix each month • 44% of World Population own smartphones in 2017 • 97% of US children under the age of four use mobile devices, regardless of family income. • Rooplay supports Android and Web platforms • Parents looking for Safe Internet place
Slide 22: 4) Distribution
4) Distribution B2B Channels B2C Channels • Platform features • Content marketing • Brand partner promotions • Performance marketing • Web game distribution • PR marketing partner program • App eco-system publishing • Mobile operator partnerships
Slide 23: Corporate Partnerships: Mobile World Congress 2017
Corporate Partnerships Mobile World Congress 2017 v Rooplay was invited by GSMA to be featured in the Innovation City among other projects from AT&T, Google etc. v Rooplay showcased the future of mobile gaming on 5G v More than 120,000 attendees v Rooplay is well-received by attendees from telco ope
Slide 24: Pipelines to Success: Strategic Partnerships
Pipelines to Success Strategic Partnerships Shoal Games & Rooplay are strategic content partners of the GSMA. At the Mobile World Congress 2017 the team developed critical relationships: • 1 signed mobile operator : MTN • 1 operator reviewing contracts : Safaricom • Google Play contacts on 3 differe
Slide 25: B2B Distribution Strategy
B2B Distribution Strategy • 2nd Feature in 2 • 56 Carrier System months • 48 Million Subscribers • German TV Broadcaster • 68 Million Subscribers • Distributor to 100+ Global Newspaper Websites • 31M Subscribers • In-Flight Entertainment
Slide 26: B2B Distribution Strategy
B2B Distribution Strategy • 54 Million Subscribers • 18 Million Subscribers • 35 Million Customers • Platform serving 300 Million • 23 Million Subscribers • 20 Million Subscribers • 48M Subscribers
Slide 27: B2B Distribution Strategy: Strategic Marketing
B2B Distribution Strategy Strategic Marketing
Slide 28: Live Analytics
Live Analytics 2.4% Conversion 7.5% Conversion Rooplay V1.0 Rooplay V2.0 May 2017 June 12- June 14, 2017
Slide 29: Scale to Success
Scale to Success B2B PARTNERSHIPS & FIRST MOVER ADVANTAGE • License leading Children’s characters (done) • Secure Google Play features (done) • Sign Mobile Operator partners (partly done – 20+ in discussion - 800 to go) • Web Publisher partners (pending – opportunity with 100+ newspaper sites) • In-
Slide 30: Rooplay Strategy Pillars to Success
Rooplay Strategy 4 Pillars to Success Brand Partners Distribution Partners Exclusive Games Consumer Demand 80,000 Installs 135 Countries 29 Languages High Conversion Percentages $3.99 / month READY TO SCALE Copyright © Shoal Games Ltd. 2017. All rights reserved. This document, and its contents, are
Slide 31: 5) Conclusion
5) Conclusion FACTORS NEEDED FOR FINANCIAL SUCCESS • Stable Corporate Structure • Experienced capable Management • Strong financial systems and CFO • Popular easy to use product • Unlimited demand and market place • Cost effective distribution system • Adequate capital for growth “Thank you for help
Slide 32: Milestones Targets
Milestones Targets Possible value increase milestones: a) Successful completion of financings ~ end July b) Additional brand license ~ July / August c) Each signing of major mobile carrier ~ early Fall d) Initial Revenue Flow – Q4, 2017 e) Rapid increase in Revenue Flow ~ 2018 > 2017 f) Market Cap r
Slide 33: The Offering Summary
The Offering SUMMARY Issuer: Shoal Games Ltd. (“SGW”, or the “Company) The Offering: A Non-Brokered Unit Offering to Accredited Investors Price per Unit: CDN $0.45 (US$0.34) per unit, consisting of one share and one warrant. Warrant: To purchase a share for CDN $0.55 (US $0.41) per share for the fir
Slide 34: Get in contact with us!
TSXV: SGW OTC: SGLDF ANGUILLA ∙ LONDON ∙ VANCOUVER Get in contact with us! Tarrnie Williams +1 (604) 720 9258 Tarrnie@shoalgames.com Allen Fan 范天宇 +1 (778) 689 5555 Allen@shoalgames.com Jason Williams +44 7595 375879 Jason@shoalgames.com Dr. Amir Shadmand +44 7971 850006 Amir@rooplay.com Copyright ©