Remedy Entertainment Oy · OMXHEX:REMEDY

Remedy Entertainment Oy — Investor Day (December 2020)

24 slides from Remedy Entertainment Oy's investor day presentation, December 2020

  1. Slide 1: Remedy is stronger than ever before

    REMEDY IS STRONGER THAN EVER BEFORE Insight into our commercial operations Johannes Paloheimo – Chief Commercial Officer

  2. Slide 2: Our commercial focus so far

    Our commercial focus so far Forming the Competences Align our Building right business to support our games with a strong partnerships games to market and foundation for succeed and player needs, the future fulfill their to reach wider business audiences potential

  3. Slide 3: The right partners for each game

    THE RIGHT PARTNERS FOR EACH GAME Build long term business partnerships that are purposefully selected to best fit Remedy’s overall strategy MARKETING PARTNERSHIPS PUBLISHING AND DEVELOPMENT PARTNERSHIPS

  4. Slide 4: Building competences to ensure success

    Building competences to ensure success REMEDY PUBLISHING TEAM public relations communications video production media relations marketing marketing art internal comms business development product management previews & demos contract negotiations user testing press & small events business case develop

  5. Slide 5: Aligning with business, market and player needs

    Aligning with BUSINESS, MARKET AND PLAYER NEEDS REMEDY PUBLISHING GAME GAME TEAMS Support publishing partners EXTERNAL PUBLISHER commercializing our games Work closely with game teams MARKET to become more player and PRODUCT DIRECTOR market informed through market (REMEDY PUBLISHING) research and co

  6. Slide 6: Commercial overview of our games

    Commercial overview of our games

  7. Slide 7: Games we are working on

    Games we are working on 2 UNANNOUNCED PROJECTS WITH WITH WITH

  8. Slide 8: Control: The Game Awards, best art direction

    J 4 THE ¢ GAME AWARDS BEST ART DIRECTION

  9. Slide 9: Fulfilling the business potential of Control

    FULFILLING THE BUSINESS POTENTIAL OF CONTROL STEADILY GROWING TAKING ADVANTAGE OF DIGITAL THE OVERALL AWARENESS MARKET OPPORTUNITIES • Through promotions and new • Active post launch lifecycle content launches management, by having a good • Targeted campaigns and cadence of promotions and leveraging

  10. Slide 10: Truly a multiplatform game

    Truly A multiplatform game CLOUD CONSOLE PC SUBSCRIPTION SERVICES

  11. Slide 11: Post launch content

    POST LAUNCH CONTENT eS 4 | PHOTO MODE OCTOBER 16™ 2019 V EEE Mh EXPEDITIONS DECEMBER 13 2019 AVA EXPANSION 1 Lj i” | THE FOUNDATION MARCH 26™ 2020 AVA EXPANSION 2 AWE AUGUST 27% 2020 ULTIMATE EDITION AUGUST 277 2020 REMEDY ©

  12. Slide 12: Growing over time

    GROWING OVER TIME 2M OVER Selling Digital stronger sales than ever dominating NOVEMBER 2020 COPIES SOLD DIGITAL SALES IN 2019 STRONGEST MONTH (copies sold) 60% DIGITAL SALES IN 2020 OVER 90%

  13. Slide 13: The power of digital sales campaigns

    The power of digital sales campaigns

  14. Slide 14: Press quote on the campaign

    “I'll be giving the campaign a shot. I haven't missed a Remedy joint yet.” CHRIS CARTER, DESTRUCTOID (US)

  15. Slide 15: Smilegate x Remedy

    Smilegate x Remedy • Close collaboration since 2016 • Remedy creates single-player content to help elevate the Crossfire experience • Remedy revenues based on development payments from Smilegate and potential royalties • Launch of Remedy developed content is solely up to Smilegate and its publishers

  16. Slide 16: The Crossfire franchise

    The Crossfire-franchise • One of the world’s most popular online first- person shooters: 650M registered users, 8M simultaneous players in 80 countries • Created and owned by Smilegate • Launched in 2007 • Still going strong after 13 years! • Smilegate working to expand the Crossfire brand • Crossfi

  17. Slide 17: Crossfire game in China and new console game

    Continuation to the Crossfire game in China A new console game in the Crossfire franchise Platform: PC Platform: Xbox One & Series X | S Closed alphas and open-beta phases held To be released in 2021 throughout 2020 Developed by Smilegate Developed by Smilegate Published by Tencent Published by Micr

  18. Slide 18: Smilegate x Remedy

    Smilegate x Remedy • Remedy has completed the majority of its work on Operation 2 for the Crossfire franchise with some development remaining on the Series S | X versions • We are looking forward to continuing our great partnership with Smilegate on the Crossfire franchise

  19. Slide 19: Slide 19

  20. Slide 20: Epic Publishing x Remedy

    EPIC PUBLISHING X REMEDY March 2020, we signed publishing • We had multiple concrete partnership agreements. AAA project and a smaller options. We believe that Epic Games was project with Epic Games the best for the games and Remedy • Epic is strong in digital and has a global • Epic will fully fund

  21. Slide 21: Vanguard

    vanguard • Long-lasting service-based multiplayer game combined with selected Remedy world-building and narrative strengths • Iteratively developing the first playable version, continuously evaluating, learning and adjusting the development • Still in early phase, but external tests and research sho

  22. Slide 22: Improve Remedy's position in the value chain

    We have been building a stronger foundation for the future, to… ImprovE remedy's position in the value chain

  23. Slide 23: Our commercial focus will be on

    Our Commercial focus will be on: STRENGTHEN AND CONTINUE WORKING INCREASING THE OVERALL BUILD ABILITIES TO WITH GREAT PUBLISHING BUSINESS POTENTIAL OF SELF-FINANCE AND PARTNERS ON SELECTED OUR GAMES SELF-PUBLISH SELECTED GAMES FUTURE GAMES

  24. Slide 24: Questions & answers

    ‘QUESTIONS & ANSWERS

Remedy Entertainment — Investor Day (December 2020) on 6ix