Krafton, Inc. · KRX:259960

Krafton — Q2 2022 Earnings Presentation

17 slides from Krafton's earnings presentation, Aug 11, 2022

  1. Slide 1: 2Q22 & 1H22 Earnings Results

    2Q22 & 1H22 Earnings Results Investor Relations 2022. 8. 11

  2. Slide 2: Disclaimer

    Disclaimer Financial statements included in this document are consolidated results of KRAFTON, Inc. (the “Company”) and its subsidiaries and have been prepared in accordance with K-IFRS. Financial results and operational performance included herein have been prepared for investors’ convenience only

  3. Slide 3: 2022 1H Results at a Glance

    2022 1H Results at a Glance Key Performance ~27M From 2H21 10% ↑ Record High UV, 1.8M New users to PUBG(1) Mobile Avg. ARPPU(2) Global eSports Tournament Key financial Highlights(3) + 3 % YoY + 18 % YoY + 31 % YoY Revenue Operating Profit Net Income Note: (1) Cumulative NRU (New Registered Users) of

  4. Slide 4: PC/Console

    PC/Console Improving Overall Gaming Experience for All Users, Yet More Efforts on Securing New and Returned Users 2Q22 Live Service Fostering In & Out Game Experience 3Q22 Live Service & Marketing Plan Dev Talk Live Streaming Original Sanhok Map Rollback +3X YoY 8x8 New Map DESTON Neymar Live Stream

  5. Slide 5: Mobile – PUBGM / New State

    Mobile – PUBGM / New State PUBGM on Steady Growth Track backed by Full-Packed Live Service Content, and New State on More Concerted Live Structure Stronger User Engagement and Monetization Faster Gameplay, with Attractive Global Brand Collaborations and Mode Services Better engagement User Engagemen

  6. Slide 6: INDIA

    INDIA Continuing the Path for Mutual Growth with India, Pursuing Diverse Business Areas and Expanding Strategic Partnerships India’s Beloved Game with 100M+ Downloads Investment of USD ~100M <KuKuFM> USD 7M cumulative as of 2Q22 (11.7% share) <Silvanus X-Suit Skin> <Evangelion Collaboration> Secure

  7. Slide 7: New IP Project – 2022/23 (Project M)

    New IP Project – 2022/23 New Global Titles from the US to Expand KRAFTON’s Game IP Library and Attract More Fans from Diverse Genres Project M ▪ Turn-based strategy PC game set in a Sci-Fi world ▪ New AAA Title by Glen Schofield & Team ▪ Following the ‘Easy-to-Learn, Hard-to-Master’ formula, ▪ Globa

  8. Slide 8: New IP Project – Project Windless

    New IP Project – Project Windless A New IP Expansion Project by KRAFTON, Targeting Global Multi-Media Franchise, Game Development Finally Announced Project Windless ▪ Korean fantasy novel with unique settings and rich narratives ▪ Expansion into media productions backed by strong fan base ▪ Visual R

  9. Slide 9: New Growth – Web 3.0 Metaverse & Virtual Human

    New Growth – Web 3.0 Metaverse & Virtual Human Leverage Our Core Technology on Building Interactive Virtual World, C2E Metaverse ‘Project Migaloo’ and Virtual Human ‘ANA’ C2E Metaverse: Project Migaloo Virtual Human: ANA Platform Fee Content Web 3.0 Creator Gen. Z Metaverse (Sandbox) Brand/IP Conten

  10. Slide 10: 2Q22 Financials

    2Q22 Financials Revenue 1H22 KRW 946.7bn (+2.9% YoY) 2Q22 KRW 423.7bn (-7.8% YoY, -19.0% QoQ) Operating Profit 1H22 KRW 474.2bn (+18.1% YoY) 2Q22 KRW 162.3bn (-6.8% YoY, -48.0% QoQ) 1H Earnings 2Q Revenue 2Q Operating Profit KRW bn 50% 60 KRW bn KRW bn 44% 31% 40 60% 94% 966.0 25% 946.7 20 920.3 38%

  11. Slide 11: Revenue Breakdown

    Revenue Breakdown Revenue 1H22 KRW 946.7bn (YoY +2.9%) 2Q22 KRW 423.7bn (YoY -7.8%, QoQ -19.0%) • (PC) 1H22 +25.9% YoY, 2Q22 flat YoY, -16.5% QoQ 2Q22 was flat YoY given elimination of package sales and impact of free G-Coins after F2P transition, and decreased QoQ with more live service focusing on

  12. Slide 12: Expense Breakdown

    Expense Breakdown Operating Costs 1H22 KRW 472.5bn (-9.0% YoY) 2Q22 KRW 261.3bn (-8.4% YoY, +23.8% QoQ) • (Personnel) 1H22 +16.4% YoY, 2Q22 +3.7% YoY, -12.4% QoQ • Despite the increase in headcounts from business expansion, 2Q22 slightly rose YoY, but declined QoQ due to the decrease in performance-

  13. Slide 13: Operating Profit / Adj. EBITDA

    Operating Profit / Adj. EBITDA Operating Profit 1H22 KRW 474.2bn (+18.1% YoY) 2Q22 KRW 162.3bn (-6.8% YoY, -48.0% QoQ) Adj. EBITDA 1H22 KRW 452.6bn (-3.8% YoY) 2Q22 KRW 174.5bn (-20.0% YoY, -37.2% QoQ) • 2Q22 Adj. EBITDA declined 20% YoY, with adj. EBITDA margin of 41% Operating Profit (2Q) Adj. EBI

  14. Slide 14: Net Profit

    Net Profit Profit Before Income Tax 1H22 KRW 586.5bn (+32.3% YoY) 2Q22 KRW 256.8bn (+49.5% YoY, -22.1% QoQ) Net Profit 1H22 KRW 439.2bn (+31.0% YoY), RECORD HIGH 2Q22 KRW 194.0bn (+37.3% YoY, -20.9% QoQ) • 2Q22 net profit rose YoY due to increased non-operating profit caused by f/x effects, with net

  15. Slide 15: Summary of Financial Statements

    Summary of Financial Statements Consolidated Income Statement Consolidated Statement of Financial Position KRW bn 2Q21 3Q21 4Q21 1Q22 2Q22 KRW bn 2Q21 3Q21 4Q21 1Q22 2Q22 Revenue 459.3 521.9 444.0 523.0 423.7 Current Assets 1,554.8 4,441.2 3,653.7 3,715.7 3,811.0 Cash and Cash Operating Costs 285.2

  16. Slide 16: Our Vision: Why, How, What

    Our Vision WHY We believe games will become the world’s most powerful medium. H OW Based on our creativity, steadfast dedication toward new challenges and technological development, WH AT We will further expand our original IPs and build immersive, virtual worlds, where our fans play together and sh

  17. Slide 17: } WORLD, IT'S ME ANA! @

    } WORLD, IT'S ME ANA! @

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