Autodesk, Inc. · NASDAQ:ADSK

Autodesk — Technical Presentation (2016)

31 slides from Autodesk's technical presentation, 2016

  1. Slide 1: Realize the Value of Virtual Reality Through Aggregating Reality-Capture and Design Models

    Realize the Value of Virtual Reality Through Aggregating Reality-Capture and Design Models Lucas Richmond Chad Knutson Sr. Media Studio Manager VDC/FM Manager © 2016 Autodesk Join the conversation #AU2016

  2. Slide 2: Class summary

    Class summary Learn how to take existing project information and capitalize on Autodesk, Inc., platforms; ReCap 360 Pro software; Remake software; Revit software; and Maya software—all to create and aggregate models and present information in an immersive virtual-reality setting to derive value for

  3. Slide 3: Key learning objectives

    Key learning objectives At the end of this class, you will be able to:  Recognize existing project information that can be used in a VR setting  Learn how to improve the workflow process of making a quality VR project experience  Learn how to derive value from creating a high-end VR experience 

  4. Slide 4: Project Overview

    Project Overview • Historically Significant Building • Operational Civic City Hub • Sinking due to Rotting Timber Piles • Goals; Wood Piles • Save the Building • Mitigate Risk © 2016 Autodesk

  5. Slide 5: Point of Clarification: VR vs. Photo

    Point of Clarification: VR vs. 360 Photo © 2016 Autodesk

  6. Slide 6: Traditional Workflow

    Traditional Workflow © 2016 Autodesk

  7. Slide 7: Project Opportunities

    Project Opportunities Contractual Requirements Risk Mitigation © 2016 Autodesk

  8. Slide 8: Multi Streams for Data Usage

    Multi Streams for Data Usage Collection Processing © 2016 Autodesk

  9. Slide 9: Drone Footage

    Drone Footage © 2016 Autodesk

  10. Slide 10: Collection

    Collection AUTODESK UNIVERSITY 2016 A AUTODESK.

  11. Slide 11: Analysis

    Analysis - Laser Scan / Point Cloud Mesh Photogrammetry Mesh AUTODESK UNIVERSITY 2016 A AUTODESK.

  12. Slide 12: Analysis

    Analysis - Laser Scan / Point Cloud Mesh Photogrammetry Mesh AUTODESK UNIVERSITY 2016 A AUTODESK.

  13. Slide 13: Analysis

    Analysis | Laser Scan / Point Cloud Mesh | Photogrammetry Mesh AUTODESK UNIVERSITY 2016 A AUTODESK.

  14. Slide 14: Analysis

    Analysis | Laser Scan / Point Cloud Mesh | Photogrammetry Mesh AUTODESK UNIVERSITY 2016 A AUTODESK.

  15. Slide 15: Distribution of Information

    Distribution of Information © 2016 Autodesk

  16. Slide 16: Cross Platform Interoperability

    Cross Platform Interoperability © 2016 Autodesk

  17. Slide 17: Data Usage

    Data Usage PM aurovesk university 2016 A AUTODESK,

  18. Slide 18: Data Usage

    Data Usage AUTODESK UNIVERSITY 2016 A AUTODESK,

  19. Slide 19: Virtual Mock Up Process

    Virtual Mock Up Process Virtual Reality Mobile Animation © 2016 Autodesk

  20. Slide 20: Virtual Mock Up Process

    Virtual Mock Up Process High Frame Rates + High Aesthetic Quality + Maximum Resolution High Standard of User Experience > 4k Textures > IES Lighting > Clean UV Mapping > Level of Detail Models © 2016 Autodesk

  21. Slide 21: Virtual Mock Up Process

    Virtual Mock Up Process © 2016 Autodesk Cleaning the Mesh

  22. Slide 22: Virtual Mock Up Process

    Virtual Mock Up Process © 2016 Autodesk Importing Existing As-Built

  23. Slide 23: Virtual Mock Up Process

    Virtual Mock Up Process © 2016 Autodesk Alignment of As-Built to Scanned Mesh

  24. Slide 24: Virtual Mock Up Process

    Virtual Mock Up Process © 2016 Autodesk Creating the Virtual Model Simulation

  25. Slide 25: Communication Options

    Communication Options © 2016 Autodesk

  26. Slide 26: Communication Options

    Communication Options © 2016 Autodesk

  27. Slide 27: Communication Options

    Communication Options © 2016 Autodesk

  28. Slide 28: Interactive VR Photogrammetry

    Interactive VR Photogrammetry © 2016 Autodesk

  29. Slide 29: Key learning objectives

    Key learning objectives At the end of this class, you will be able to:  Recognize existing project information that can be used in a VR setting  Learn how to improve the workflow process of making a quality VR project experience  Learn how to derive value from creating a high-end VR experience 

  30. Slide 30: Questions?

    Questions? ma AUTODESK UNIVERSITY 2016 A AUTODESK.

  31. Slide 31: Autodesk trademark notice

    Autodesk is a registered trademark of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specific

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