Forever Entertainment Sa · NEWCONNECT:FOR
Forever Entertainment Sa — Investor Presentation (May 2021)
19 slides from Forever Entertainment Sa's investor presentation, May 20, 2021
Slide 1: Investor Presentation: Tomorrowland: Rising Stars in CEE E-commerce, Gaming and Healthcare
INVESTOR PRESENTATION TOMORROWLAND: RISING STARS IN CEE E-COMMERCE, GAMING AND HEALTHCARE Gdynia, 20th May of 2021
Slide 2: Company Highlights
COMPANY HIGHLIGHTS STRATEGY 9x №3 close cooperation is based on growth in REVENUES PUBLISHER with the quality of INCREASE number of games on NINTENDO produced games from 2017 Nintendo Switch DIVIDEND growth booster cooperation on IPs CONSOLIDATOR POLICY “PANZER with SEGA on the video game 20-80% DRA
Slide 3: Key Metrics
KEY METRICS COMPANY INFORMATION AUDITED RESULTS FOR YEARS 2016-2020 FOREVER ENTERTAINMENT S.A. VIDEO GAMES - sector 27,3 FOREVEREN - abbreviation Revenues Net profit, adj.* [PLN mil.] FOR - ticker at the WSE FOR:WA - Reuters ticker NCIndex - index at NewConnect market 2,77% - share of FOR in the NCI
Slide 4: Market Metrics
MARKET METRICS MARKET DATA QUOTES 14.05.2020-14.05.2021 6,67 share close price at 26.03.2021 [PLN] 6,36 | 15,20 min | max 52 week [PLN] 18,0 27 200 number of outstanding shares [ths.] [PLN] 15 799 Free-Float [ths. shares] 16,0 181 424 Market Cap. [PLN ths.] 105 379 Free-Float [PLN ths.] 14,0 98,3 1D
Slide 5: FE Is Well Recognized Worldwide
FE IS WELL RECOGNIZED WORLDWIDE AS THE PRODUCER OF THE MOST CHALLENGING PORTS FOR THE NINTENDO SWITCH CONSOLE PANZER DRAGOON:REMAKE THIEF SIMULATOR COOKING SIMULATOR GREEN HELL Source: Company 5
Slide 6: Development of FE in 2016-2021
DEVELOPMENT OF FE IN 2016-2021 s a rter i ng qu om upc LTM results quarterly [PLN mil.] PANZER DRAGOON: THE HOUSE OF THE Revenues REMAKE (SEGA) DEAD: REMAKE EBITDA premiere on NS 28,3 (SEGA) 27,3 Net Profit, adj. KES Nintendo Indie World A R EM + Another FOUR REMAKES 17,7 ions Cooperation with NEW S
Slide 7: Forever Entertainment Group
FOREVER ENTERTAINMENT GROUP FOREIGN COMPANIES DOMESTIC COMPANIES 49,00% 45,22% 45,00% 38,70% 36,96% 100,00% TA FEARFUL MEGAPIXEL STORM FOREVER PUBLISHING UF GAMES ENTERTAIN. STUDIO TRIDENT SEED FUND (FRANCE) 100,00% joint venture joint venture with with development studio development studio market H
Slide 8: Business Model of the FE Group
BUSINESS MODEL OF THE FE GROUP DEVELOPMENT MARKETING & ENTITY IP ACQUISITIONS STUDIO PUBLISHING IP Polish and foreign, own productions, porting, publisher on main platforms FOREVER ENTERTAINMENT own productions remake distributing video games own productions, porting, MEGAPIXEL STUDIO IP Polish and
Slide 9: Global Video Game Market Outlook
GLOBAL VIDEO GAME MARKET OUTLOOK WORLD VIDEO GAME MARKET 2012-2020 AND 2023 FORECAST [US$ bn] 204,6 +16% 177,8 144,4 138,5 121,7 106,5 93,1 84,8 76,5 70,6 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 F Source: Worldwide; Newzoo; 6th May of 2021. 9
Slide 10: Sales of Nintendo Switch
SALES OF NINTENDO SWITCH SALES OF NS CONSOLES: QUARTERLY / LIFETIME [mil. units] Additional 30 million units of Nintendo Switch 79,9 console is expected to be sold in 2021 +27,4 68,3 61,5 55,8 52,5 +20,2 41,7 Nintendo & Tencent - China 36,9 34,7 32,3 +17,4 Nintendo Switch Lite COVID-19 COVID-19 COVI
Slide 11: Unit Sales of Consoles
UNIT SALES OF CONSOLES SALES CONSOLES LIFETIME FROM YEAR 2000 154,0 1,63 159,0 rate of sales [mil. units] per month 1,30 115,2 101,6 87,5 85,0 81,5 79,9 80,0 75,9 0,46 41,0 4,5 2,8 2001 - 2004 - 2006 - 2011 - 2017 - 2000 - 2004 - 2006 - 2013 - 2020 - 2005 - Xbox 2013 - Xbox 2020 - Xbox GameBoy Ninte
Slide 12: Over 150 Premieres
OVER 150 PREMIERES NUMBER OF PREMIERES ON MAIN PLATFORMS [UNITS] THE BEST-SELLING TITLES [UNITS] PC TOTAL Own Productions* 13 2 3 - 19 37 05.2019-02.2021 (21 months) Porting** 73 9 11 - 41 134 Remake** 1 1 1 1 1 5 TOTAL 87 12 15 1 61 147 * include co-productions ** porting and remake include publish
Slide 13: Panzer Dragoon: Remake on All Platforms
PANZER DRAGOON: REMAKE ON ALL PLATFOMRS 2020 Q1 2020 Q3 2021- PANZER DRAGOON II ZWEI: REMAKE „SHADOW DROP” 2020 Q2 2020 Q4 Source: Company 13
Slide 14: Porting & Publishing
THE MOST IMPORTANT PREMIERES 2020/2021 PUBLISHED PUBLISHED PUBLISHED PORTING & PUBLISHING OWN TITLES REMAKE … PLANNED PREMIERES PLANNED PREMIERES PLANNED PREMIERES Published on 13th May, 2021 NE XT S LID E Source: Company 14
Slide 15: A Strong Portfolio of Remake Games
A STRONG PORTFOLIO OF REMAKE GAMES WITH PREMIERES PLANNED FOR 2021 - … Source: Company 15
Slide 16: Upcoming Business Developments
UPCOMING BUSINESS DEVELOPMENTS CO-OPERATION ü announcement of the premiere dates of the most important titles, including IPs from SEGA and G-MODE ü statement about titles of remake games obtained from SQUARE ENIX and launching a worldwide marketing campaign COMPANIES OF THE FE GROUP ü starting the o
Slide 17: Further Development
STRATEGIC GOALS NINTENDO SWITCH TARGET POSITION #2 “REMAKE” SEGMENT 3-4 IP PER YEAR MARKETS & PLATFORMS SPECIALIZATION: CONSOLES FURTHER DEVELOPMENT ACQUISITION OF “BETTER” IP | INVESTMENTS | VALUE INCREASE 17
Slide 18: Thank You for Your Attention
THANK YOU FOR YOUR ATTENTION ZBIGNIEW DĘBICKI THE PRESIDENT OF THE MANAGEMENT BOARD OF FOREVER ENTERTAINMENT S.A. IR CONTATS: JOANNA PRUŚ – JOANNA.PRUS@FOREVER-ENTERTAINMENT.COM PIOTR WOŹNIAK – PWOZNIAK@ZENIT.COM.PL 18
Slide 19: Disclaimer
DISCLAIMER This presentation has been prepared by Forever Entertainment S.A. (“FESA” or “Company”) for its shareholders, analysts, and other contractors. This presentation has been prepared solely for information and is not an offer to buy or sell or a solicitation of an offer to buy or sell any sec
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