Koei Tecmo Holdings Co., Ltd. · TSE:3635

Koei Tecmo — FY2014 Earnings Presentation

38 slides from Koei Tecmo's earnings presentation, Jun 8, 2015

  1. Slide 1: Fiscal Year Ending March 2015 Financial Results

    Fiscal Year Ending March 2015 Financial Results

  2. Slide 2: Financial Summary (FY2014)

    Financial Summary (FY2014) Sales increased for the second consecutive year and profit for the fifth! FY2013 FY2014 YoY Change Amount Ratio Amount Ratio Amount Rate of change Sales Operating Profit Ordinary Profit Net Income

  3. Slide 3: Major Titles and Events (FY2014)

    Major Titles and Events (FY2014)

  4. Slide 4: Sales and Operating Profit by Business Segment (FY2014)

    Sales and Operating Profit by Business Segment (FY2014) Game Online & Media & Pachislot & Amusument Corporate & Consolidated Software Mobile Rights Pachinko Facilities Others Total Elimination Total Sales Operating Profit Game Online & Media & Pachislot & Amusument Corporate & Consolidated Software

  5. Slide 5: Net Sales by Region (FY2014)

    Net Sales by Region (FY2014) FY2013 FY2014 YoY Change Amount Ratio Amount Ratio Amount Rate of Change Japan Overseas North America Europe Asia Grand Total

  6. Slide 6: Sales units by Region (FY2014)

    Sales units by Region (FY2014) FY2013 FY2014 YoY Change Units Ratio Units Ratio Units Rate of Change Japan Overseas North America Europe Asia Grand Total

  7. Slide 7: Major Expenses, Capital Expenditure and Depreciation Expenses (FY2014)

    Major Expenses, Capital Expenditure and Depreciation Expenses (FY2014) Capital Expenditure and Ratio against Sales Depreciation Expenses

  8. Slide 8: Consolidated Plan (Fiscal Year Ending March 31, 2016)

    KOEI TECMO HOLDINGS CO., LTD Consolidated Plan (Fiscal Year Ending March 31, 2016)

  9. Slide 9: Financial Summary (Plan FY2015)

    Financial Summary (Plan FY2015) FY2014 FY2015 YoY Change Amount Ratio Amount Ratio Amount Rate of Change Sales Operating Profit Ordinary Profit Net Income

  10. Slide 10: Sales and Operating Profit by Business Segment (Plan FY2015)

    Sales and Operating Profit by Business Segment (Plan FY2015) FY2015 Game Online & Media & Pachislot & Amusument Corporate & Consolidated Software Mobile Rights Pachinko Facilities Others Total Elimination Total Sales Operating Profit FY2014 Game Online & Media & Pachislot & Amusument Corporate & Con

  11. Slide 11: Net Sales by Region (Plan FY2015)

    Net Sales by Region (Plan FY2015) FY2014 FY2015 YoY Change Amount Ratio Amount Ratio Amount Rate of Change Japan Overseas North America Europe Asia Grand Total

  12. Slide 12: Sales Units by Region (Plan FY2015)

    Sales Units by Region (Plan FY2015) FY2014 FY2015 YoY Change Amount Ratio Amount Ratio Amount Rate of Change Japan Overseas North America Europe Asia Grand Total

  13. Slide 13: Major Expense, Capital Expenditure and Depreciation Expenses (Plan FY2015)

    Major Expense, Capital Expenditure and Depreciation Expenses (Plan FY2015) Capital Expenditure and Ratio against Sales Depreciation Expenses

  14. Slide 14: KOEI TECMO Group Management Policy & Strategy

    KOEI TECMO Group Management Policy & Strategy

  15. Slide 15: Profit increased for the fifth consecutive year! Achieved all-time financial results!

    Profit increased for the fifth consecutive year! Achieved all-time financial results! “IP Creation and Expansion”succeeded! •In game software business, profitability improved dramatically through the performance of several collaborations. •In Online & Mobile business, major social game and expansion

  16. Slide 16: Management Policy FY2015

    Management Policy FY2015 IP Creation and Expansion Multi-Platform Expansion into P | many genres Tleups wy \ FD ap Eolzvorstve > Global Expansion

  17. Slide 17: IP Creation

    IP Creation New package software •Brand new title in pipeline New title for smartphone •Major hit for smartphone •Success of smartphone linkage contents •Enhance digital promotion Aggressively challenge smartphone- oriented business

  18. Slide 18: Multi-Platform

    Multi-Platform ‘ _. 1.Hardware Platform PS4, PS3, PS Vita, WiiU, 3DS, Xbox One, Wearable device & on 2.Software Platform mobage, GREE, d Game, Yahoo!mobage, PC Browser & on 3.Own Platform my GAMECITY Hardware ar #] wii is 0d7-L

  19. Slide 19: Expansion into many genres

    Expansion into many genres More and more Smartphone games to come!

  20. Slide 20: Collaborative Efforts (1) Japan

    Collaborative Efforts (1) Japan Large-scale collaborations come true!

  21. Slide 21: Collaborative Efforts (2) Overseas

    Collaborative Efforts (2) Overseas — ee { Asian Market ) «{ Western Market ) Online game Package Game Browser game og CS | Preparing collaboration title Smartphone Game “may for Western Market . z. —~, / Expand collaboration know-how to overseas! a

  22. Slide 22: Tie-ups

    Tie-ups : _. Aggressive cross-media expansion Animation BEDS ¢ —=Bliie/Sky _ Events . x yy Pip 2014 [aie SLOSS OI —F5Ty— AR PI AREARASRE CRRA —TRbSM OMATHEEAL BIFERS All rights reserved,

  23. Slide 23: Global Expansion (1) Western market

    Global Expansion (1) Western market Over 1 million copies shipped worldwide!

  24. Slide 24: Global Expansion (2) Asian market

    Global Expansion (2) Asian market Expand Smartphone game and browser game into Asian market! Also adapt to PS4/PS Vita/Xbox One in China

  25. Slide 25: Romance of the Three Kingdoms 30th Anniversary Project (1)

    Romance of the Three Kingdoms 30th Anniversary Project (1) Outcome of “Nobunaga’s Ambition” 30th Anniversary Project 50% more copies sold compared to previous game

  26. Slide 26: Romance of the Three Kingdoms 30th Anniversary Project (2)

    Romance of the Three Kingdoms 30th Anniversary Project (2) NEW “RTK” title is in pipeline. Planning tie-ups with other media such as novel and comic. Same as “Nobunaga’s Ambition”30th Anniversary project, maximize IP’s value through collaboration with non-game business partners. •30th Anniversary ti

  27. Slide 27: Organization Change: Establish Business Promoting Division

    Organization Change Establish“Business Promoting Division” Aiming further “IP Creation and Expansion”,”Business Promoting Division" is in charge of cultivating domestic and global business by collaborative efforts, licensing and relationship management with IP holders.

  28. Slide 28: Achieving Growth and Profitability (1) Enhance Digital Business

    Achieving Growth and Profitability (1) Enhance Digital Business “DEAD OR ALIVE 5 LAST ROUND”Free-to-Play edition contributes superb download contents sales! Realize continual revenue by distributing contents periodically. Sales of package download and download contents

  29. Slide 29: Achieving Growth and Profitability (2) Enhance Digital Business

    Achieving Growth and Profitability (2) Enhance Digital Business Sales amount and component ratio of Digital business

  30. Slide 30: Achieving Growth and Profitability (3)

    Achieving Growth and Profitabi Sales structure of online & mobile business unit *Major social game secured profitability by effective events and multi-platform expansion. -Add Sales through success of native app @ Native App Social Game Image of Sales structure PC Online Others FY2013 FYy2014 Future

  31. Slide 31: Achieving Growth and Profitability (4) myGAMECITY Open-Platformed

    Achieving Growth and Profitability (4) • myGAMECITY got Open-Platformed! Over 700,000 users!

  32. Slide 32: Cost Reduction / Business Efficiency

    Cost Reduction / Business Efficiency Transition of Cost Ratio against Sales

  33. Slide 33: Investment Policy

    Investment Policy — Foreign currency rate of Investment Assets (@ Domestic Assets @ Foreign Assets FY2011 FY2012 FY2013 FY2014 Future Watch market environment and act accordingly

  34. Slide 34: Sales/Operating Profit/Ordinary Profit Ratio

    Sales/Operating Profit/Ordinary Profit Ratio

  35. Slide 35: Aiming for Operating Profit Ratio of 30%

    Aiming for Operating Profit Ratio of 30% Operating Profit Ratio & Ordinary Profit Ratio

  36. Slide 36: Dividend Policy: Payout ratio 50% or 50 Yen per Stock

    Dividend Policy: Payout ratio 50% or 50 Yen per Stock Dividend and Net Income

  37. Slide 37: Thank You

    ® Thank You

  38. Slide 38: Forward-looking statements disclaimer

    This document contains statements regarding future objectives, beliefs and current expectations of KOEI TECMO HOLDINGS CO., LTD. with respect to its financial results. Such statements imply risks and uncertainties and no guarantee of future performance.

Koei Tecmo Holdings — FY2014 Earnings Presentation on 6ix