Grom Social Enterprises, Inc. · OTC:GROM

Grom Social Enterprises — Investor Presentation (September 2018)

19 slides from Grom Social Enterprises's investor presentation, Sep 17, 2018

  1. Slide 1: Corporate Presentation September 2018

    • Corporate Presentation • September 2018

  2. Slide 2: Disclaimer / Forward Looking Statements

    Page 2 Disclaimer / Forward Looking Statements Disclaimer This document is based on information provided by Grom Social Enterprises, Inc. (OTC:GRMM) (the “Company”) and other sources that the Company believes are reliable. Nothing in this document is, or may be relied upon as, a promise or represent

  3. Slide 3: Company Overview, Operating Subsidiaries, Executive Management Team

    Page 3 • Company Overview • Operating Subsidiaries – Revenues • Executive Management Team

  4. Slide 4: Company Overview

    Page 4 Company Overview Grom Social Enterprises, Inc. (OTC:GRMM) is a media, technology and entertainment company that focuses on delivering content to children between the ages of 5 – 16 in a safe and secure environment that can be monitored by parents or other guardians. ▪ The Company delivers its

  5. Slide 5: Operating Subsidiaries – Revenues

    Page 5 Operating Subsidiaries – Revenues Animation Studio Last 12 months of Revenue of ~$7.2M Media & Entertainment Platform Last 12 months of Revenue of ~$30,000 • Platform built - moving to commercialization • Over 17M (2) users / 2.1M (3) monthly active users Grom Education Services Last 12 month

  6. Slide 6: Executive Management Team

    Page 6 Executive Management Team Darren Marks – Chairman / CEO / President ▪ Former President of DNA Brands, Inc., a beverage distributor and formerly a public company quoted on the OTCBB. Former Director of Illumination America, Inc., a publicly traded LED lighting company. Former Cofounder of Sims

  7. Slide 7: Changing TV Consumption Patterns, Safety Concerns Online

    Page 7 • Changing TV Consumption Patterns • Safety Concerns Online

  8. Slide 8: Children’s Entertainment Consumption Patterns Are Changing

    Page 8 Children’s Entertainment Consumption Patterns Are Changing Over the last decade, there has been a major change in the way children consume media content. ▪ Kids and Young Adults no longer watch traditional television, but instead get their entertainment online, either on their desktop, or on

  9. Slide 9: Are Kids Safe Online?

    Page 9 Are Kids Safe Online? Many parents worry about the content of what their young children are consuming online, and how they can efficiently monitor this activity to keep kids safe. ▪ Who are they communicating with? Is the media content age appropriate? Is the media content consistent with the

  10. Slide 10: Top Draw Animation, Grom Social, Grom Educational Service, MamaBear App

    Page 10 • Top Draw Animation • Grom Social • Grom Educational Service / Netspective • MamaBear App

  11. Slide 11: Top Draw Animation

    Page 11 Top Draw Animation Top Draw Animation (TDA) is an award winning producer of top - quality animation and is one of the leading producers of 2D animation for television markets around the world. ▪ TDA is recognized by producers and broadcasters as a provider of quality television animation and

  12. Slide 12: Top Draw Animation – Blue Chip Clients

    Page 12 Top Draw Animation – Blue Chip Clients TDA has some of the largest media companies as its clients, including: ▪ Disney Television Animation ▪ Warner Bros. ▪ Hasbro ▪ Nickelodeon ▪ Cartoon Network ▪ Netflix ▪ DHX Media (Canada) ▪ Slap Happy Cartoons (Canada) The Company is currently working o

  13. Slide 13: Top Draw Animation – Growth Catalysts

    Page 13 Top Draw Animation – Growth Catalysts Global consumers are displaying a growing appetite for engaging, high - definition visual experiences. Some of the catalyst for growth in animation are: ▪ increase in targeted broadcasting hours by cable and satellite TV (more hours means need for more c

  14. Slide 14: Grom Social

    Page 14 Grom Social Grom Social is a new children’s media destination for the 21 st century. ▪ We feature a broad offering of content including videos, games and educational offerings to engage and entertain kids between the ages of 5 - 16. ▪ We connect kids around the world with the ability to chat

  15. Slide 15: Grom Social Stats & Analytics

    Page 15 Grom Social Stats & Analytics User Data Total Users (1) 17,009,835 Total Active Monthly Users (2) 2,114,110 Average Child Online Duration (3) 53.2 Minutes Average Parent Online Duration (3) 4.3 Minutes Bounce Rate (4) 29.3% Device Usage (5) Mobile 58.2% Desktop 33.6% Tablet 8.2% Gender Break

  16. Slide 16: Grom Social – Industry User Values

    Page 16 Grom Social – Industry User Values Grom Social has spent the last several years building a robust platform that is safe, can attract kids through the right content, and has steadily grown its users . ▪ As of August 2018 Grom Social had approximately ~17M total million users since inception.

  17. Slide 17: Grom Educational Services / Netspective

    Page 17 Grom Educational Services / Netspective Grom Educational Services is the division which offers the NetSpective WebFilter. ▪ The NetSpective WebFilter provides protection and security for schools and students meeting and exceeding Children’s Internet Protection Act (CIPA) requirements for tec

  18. Slide 18: Ownership / Capitalization Table

    Page 18 • Ownership / Capitalization Table

  19. Slide 19: Capitalization / Ownership Table

    Page 19 Capitalization / Ownership Table Insiders own a significant portion of the equity of the Company. ▪ 25% of the Company’s Common Stock is held by the management team / directors. Ownership Table (as of August 19 th , 2018) Holder # of Shares % Of Common Stock Outstanding Fully Diluted Shares

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