Boombit Sa Class B · GPW:BBT

Boombit Sa Class B — Q1 2025 Earnings Presentation

11 slides from Boombit Sa Class B's earnings presentation, May 30, 2025

  1. Slide 1: Investor Presentation - Q1 2025

    INVESTOR PRESENTATION - Q1 2025

  2. Slide 2: Q1 2025 summary

    Q1 2025 summary Highlights Mobile games segment revenue Q1 2025 ● $12.7M in sales revenue ● $1.3M EBITDA and $12.6M $(0.02)M net result Mid-Core and Casual $7.9M Hyper-Casual $4.7M ● Key titles from the pipeline for 2025: TITLE Q1 2025 ➢ Hunter’s Origin ➢ Big Helmets: Warriors of Destiny 1 Darts Clu

  3. Slide 3: Mobile games segment

    Mobile games segment ● $12.6M in Q1 2025 (-7.4% q/q) Revenue by type ($M) Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs

  4. Slide 4: Mid-Core and Casual

    Mid-Core and Casual ● $7.9M revenue in Q1 2025 (-4.8% q/q) ● $4.4M reve-UA in Q1 2025 (-8.3% q/q) ● $2.2M revenue in April Revenue & User Acquisition ($M) Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs The

  5. Slide 5: Hyper-Casual

    Hyper-Casual ● $4.7M revenue in Q1 2025 (-11.3% q/q) ● $1.6M reve-UA (-11.1% q/q) ● $1.4M revenue in April Przychody and User Acquisition ($M) Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs The presented d

  6. Slide 6: Variable costs

    Variable costs ● $8.5M variable costs in Q1 2025 (-10.5% q/q) ● $4.1M revenue net of variable costs in Q1 2025 (-10.9% q/q) Main variable costs ($M) Revenue net of variable costs ($M)

  7. Slide 7: Costs

    Costs ● $5.6M costs after excluding main variable costs (+1.8% q/q) ● Cost reduction in the blockchain segment Cost categories other than main Investments variable costs ($M) in blockchain projects ($M)

  8. Slide 8: Investments

    Investments ● $1.9M investments in Q1 2025 (-5% q/q) ● 68% Total capital expenditure is for MidCore and Casual games Investments structure CAPEX & investments ($M) (CAPEX and P&L) in Q1 2025 MId-Core / Casual includes an application created in Mobile Esports

  9. Slide 9: Group results

    Adjusted EBITDA* ($M) Adjusted net profit* ($M) Group results Operating segment results - quarterly Segment results Mobile games* Blockchain projects (kUSD) Q4 2024 Q1 2025 % change Q4 2024 Q1 2025 change in $ Revenue 13 759 12 360 - 10,2% 293 58 - 235 Adjusted 2 339 1 418 - 39,4% 90 - 164 - 254 EBIT

  10. Slide 10: Thank you!

    | BOOMBIT | Thank you!

  11. Slide 11: Key financial data

    Key financial data kUSD Q1 2024 Q2 2024 Q3 2024 Q4 2024 2024 Q1 2025 Revenue* 15,154 12,924 14,274 14,048 56,399 12,691 Revenue - variable costs 4,854 4,243 4,922 4,600 18,619 4,199 EBITDA 1,633 3,017 1,960 829 7,439 1,282 Net profit 505 1,581 684 -1,742 1,029 -20 One-off effects** 68 -1,455 -13 3,318

BoomBit — Q1 2025 Earnings Presentation on 6ix