Interplay Entertainment Corp · OTC:IPLY
Interplay Entertainment — Investor Presentation (November 2006)
12 slides from Interplay Entertainment's investor presentation, Nov 30, 2006
Slide 1: Safe Harbor Statement and offering notice
SAFE HARBOR STATEMENT UNDER THE PRIVATE SECURITIES LITIGATION REFORM ACT OF 1995: Statements contained in this presentation except for historical information are forward-looking statements that are based on current expectations and involve risks and uncertainties. Without limiting the generality of
Slide 2: Interplay Entertainment Corp agenda
Interplay Entertainment Corp · Company profile · Fallout brand · MMO market · Investment offer · Business model · Competitors · Key investment attractions · Assumptions & Projections · Earnings projections CONFIDENTIAL
Slide 3: Interplay company profile
Interplay company profile · Interplay, a Delaware corporation, was established in 1989 and has operations in Beverly Hills, California · Interplay created numerous highly acclaimed titles for PC and consoles until 2003 and owns a number of very famous Intellectual Properties like: EarthWorm Jim, Fal
Slide 4: The "Fallout" brand
The “Fallout” brand The Fallout brand is a well recognized gaming brand by consumers. There are several dedicated Fan sites around the world evidencing a loyal fan base estimated to be over 350,000 people (www.nma-fallout.com, www.duckandcover.cx, fanmadefallout.com, www.teamx.ru, www.nwsgames.net,
Slide 5: Massively Multiplayers OnLine market
Massively Multiplayers OnLine market · The MMOG market had 13 million paid subscribers as of June 2006* and the growth has accelerated in the past 3 years. · It has grown from 5 million to 13 million in one year *Source:mmogchart.com CONFIDENTIAL
Slide 6: Interplay: Fallout MMO Project
Interplay: Fallout MMO Project Preproduction $5,000,000.00 Budget Production $40,000,000.00 Budget Launch Budget $30,000,000.00 Production Start January 2007 Launch Date July 2010 CONFIDENTIAL
Slide 7: Investment offer
Investment offer · The Offer: 9 This Prospectus proposes sale of Interplay Entertainment Corp common stock which will be admitted to trade on one of the Euronext exchange. Proceeds will be used for the production of a Massively Multiplayer On Line Game based on Interplay’s Intellectual Property: Fal
Slide 8: Business Model
Business Model • The Fallout MMOG is a subscription based on line game. • The market is global as players can access the servers from any country subject to localization. • Consumers are purchasing or downloading a client application which connects to a “world” server and allows access if the subscr
Slide 9: Competitors
Competitors · There are few public competitors: 9 NCSoft (Korea), - Lineage, Lineage 2, City of Heroes, City of Villains, Guild Wars 9 Webzen (Korea) - Mu Online, Sun 9 Shanda (PRC) - The Sign, The Age, Magical Land, The World of Legend, 9 Vivendi Games/Blizzard (France/US): - World of Warcraft CONF
Slide 10: Key Investment Attractions
Key Investment Attractions · Interplay will effectively be the first MMOG pure play western public company · Massively Multiplayer Online Gaming is the fastest growing interactive entertainment market growing from $3.4 billion in 2005 to over $13 billion in 2011 according to DFC · Interplay fully ow
Slide 11: Assumptions & Projections
Assumptions & Projections · Assumptions: 9 Launch of Fallout MMO Q3 2010 9 Reach 1 Million subscribers during the first year · Projections: 9 Profitable Year 2 9 Revenue of 160m$ per year after first 9 Net Income of over 50m$ per year starting Year 3 CONFIDENTIAL
Slide 12: Earnings Projections
Earnings Projections 70 60 Net Sales m$ 50 200 40 30 Earnings m$ 175 20 10 150 0 2007 2009 2011 2013 2015 125 100 0,6 75 0,5 0,4 50 0,3 EPS $ 25 0,2 0,1 0 2007 2008 2009 2010 2011 2012 2013 2014 2015 0 2007 2009 2011 2013 2015 Calculation on a fully diluted basis CONFIDENTIAL
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