DoubleDown Interactive Co., Ltd. · NASDAQ:DDI

DoubleDown Interactive — Q1 2025 Earnings Presentation

18 slides from DoubleDown Interactive's earnings presentation, May 14, 2025

  1. Slide 1: DoubleDown Interactive Investor Presentation

    DOUBLEDOWN INTERACTIVE INVESTOR PRESENTATION COM a)

  2. Slide 2: Disclaimer and Forward Looking Statements

    This investor presentation (this “Presentation”) is for informational purposes only and does not constitute an offer change. In addition, this Presentation does not purport to be all-inclusive or to contain all of the information that to sell, a solicitation of an offer to buy, or a recommendation t

  3. Slide 3: Leading Provider of Free-to-Play Social Casino and iGaming Digital Games

    Leading Provider of Free-to-Play Social Casino and iGaming Digital Games Formidable competitive moat in social casino gaming Differentiated Gaming Segments Strong monetization platform and sticky customer base Free-to-Play 1 Social Casino/Casual Significant growth opportunity in free-to-play casual

  4. Slide 4: Among the first social casino publishers leveraging authentic, land-based casino slot content

    n Among the first social casino publishers leveraging authentic, land-based casino slot content on Facebook n Early adopters are “sticky” and the best payers n Exclusive partnerships with IGT and DoubleU Games provides access to proven portfolio of 2,000+ slot titles n Strategic all-in-one approach

  5. Slide 5: Tailored content improves user engagement

    Given Free Chips es Pass Time Plays Purchases Given Free Additional Plays Chips Chips Downloads App Views Ads or Desires Searches More Chips Rich player insights leading to Tailored content improves user engagement further monetization opportunities

  6. Slide 6: Company timeline 2010-2024

    2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010

  7. Slide 7: Casual Gaming Market Opportunity

    Casual Gaming Market Opportunity n Comprehensive operating experience $7B n Engineering-driven culture and DNA (~100 technology and Social Casino content development engineers) Games1 n Robust technology platform built to scale n Centralized, cloud-based platform supports scalability of games on a g

  8. Slide 8: SuprNation: $36.5M All Cash Transaction Completed in October 2023

    Our SuprNation business continues to build on its 2024 momentum with first quarter revenues $36.5M All Cash Transaction rising 59% year over year to $13.2 million, as we Completed in October 2023 strategically increase our investments in new player acquisition in the core Sweden and U.K. Key Highlig

  9. Slide 9: Serviceable Market Opportunity

    Serviceable Market Opportunity Main Current Markets Potential Expansion Markets U.K. $8.4 Sweden $1.8 Italy $4.9 France $3.3 1 Germany $3.1 Netherlands $1.7 Spain $1.3 SuprNation has a strong presence in certain regulated European markets with gaming licenses in jurisdictions including Sweden, Great

  10. Slide 10: Exciting growth prospects for accelerating real-money iGaming operations

    4 Secure New Licenses to drive expansion in Western Exciting growth prospects Europe for accelerating real-money iGaming operations 3 Leverage Core Strengths Across technology, game development, and business intelligence/decision service 2 Optimize Operational Processes Fine-tune processes including

  11. Slide 11: Q1 2025 Revenue and Adjusted EBITDA

    Q1 2025 2024 2023 Revenue $83.5 $341.3 $308.9 Adjusted EBITDA1,2 $30.8 $141.9 $122.1 Adjusted EBITDA Margin1,2 36.9% 41.6% 39.5% Cash Flow From Operations $41.1 $148.5 $24.13

  12. Slide 12: Balance sheet as of 3/31/25

    As of 3/31/25 Mobile and gaming companies Cash & Cash Equivalents $365.7 Large addressable market opportunities Short-term Investments 90.1 Proven competitive edge Total Assets 941.9 Demonstrated ability to retain and incentivize players Total Debt 34.1 Ability to leverage DDI’s strengths to realize

  13. Slide 13: Compelling scale of core social casino business and growing iGaming business

    Compelling scale of core social casino business and growing iGaming business 1 FY 2024 revenue of $341M Generates consistent profitability and strong cash flow 2 FY 2024 AEBITDA1,2 of $142M (41.6% AEBITDA margin) Best-in-class monetization of loyal and committed players 3 $1.29 ARPDAU and 6.9% payer

  14. Slide 14: Appendix

    DOWN INTERACTIVE _ Appendix

  15. Slide 15: Adjusted EBITDA reconciliation

    Twelve Months Ended Three Months Ended December 31, March 31, 2024 2023 2025 2024 Profit $124.4 $101.1 $23.8 $30.3 Income tax expense 38.5 30.3 8.9 8.0 Profit before income tax 162.9 131.3 32.8 38.4 Adjustments for: Depreciation and amortization 5.2 3.5 1.1 1.6 Finance income (29.2) (20.6) (4.6) (8.

  16. Slide 16: Organizational Structure

    Organizational Structure id yy, DOUBLEU Parent entity GAMES (Social games company based in the Republic of Korea) pee ie crt Cote Korea IPO entity INTERACTIVE U.S. operating entity, acquired by DUG in 2017 SUPRNATION Source Company information -15-

  17. Slide 17: IGT and DoubleU Games license agreements

    ü Entered into on June 1, 2017 ü Entered into on October 1, 2023 (amended on October 4, 2018 and May 30, 2020) ü Supersedes original DoubleU Games License Agreement ü Perpetual and irrevocable license to develop and ü Exclusive license to develop and distribute certain distribute certain IGT social

  18. Slide 18: Key Performance Indicators & Non-IFRS Metrics And Trends

    Key Performance Indicators & Non-IFRS Metrics And Trends Average Monthly Active Users (MAU) Average Daily Active Users (DAU) Payer Conversion Rate Average Revenue Per Daily Active User (ARPDAU) Adjusted EBITDA Average Monthly Paying Users (MPU) Source Company information Details Defined as average n

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