Modern Times Group Mtg Ab Class A · OMXSTO:MTG_A
Modern Times Group Mtg Ab Class A — Investor Day (May 2025)
26 slides from Modern Times Group Mtg Ab Class A's investor day presentation, May 2025
Slide 1: Disclaimer
Disclaimer This presentation contains statements concerning, among other things, MTG's financial condition and results of operations tha t are forward -looking in nature. Such statements are not historical facts but, rather, represent MTG's future expectations. MTG believes that the expectations ref
Slide 2: Home for the best games and gaming studios
Home for the best games and GAMING studios 2
Slide 3: Who are we? We are MTG
Who are we? We are MTG M arket leading company T ransformative company G rowing company 3
Slide 4: One of the global leaders in mobile gaming
One of the global leaders in mobile gaming ~11.5 bn SEK Revenue 1 (~$1.2bn 2 ) 90+ Live Ga mes 3 9.0 m DAU 4 Notes: 1) Based on approximate mid -range of 2025 Revenue guidance of SEK 11.4 -11.7bn; 2) USD figure presented based on reported financials converted from SEK at an FX rate of 9.41 at 4 30 -
Slide 5: Home to the most iconic evergreen IPs
Home to the most iconic evergreen IPs RAID: Shadow Warhammer Word Search Forge of Empires Bloons TD 6 F1 Clash Legends 40,000: Tacticus Explorer #1 #2 #1 #4 #2 #1 in Empire Turn -Based in RPG 1 Paid Games 2 iSports Manager 1 in Word 3 Simulation 1 Tactics 1 Notes: Q2 2025 LTM North America & Europe;
Slide 6: We have been on an incredibly exciting journey
We have been on an incredibly exciting journey Reported quarterly gaming revenue , SEKm Highest quarter since inception ~SEK 2.9bn / $310m 3,000 2,700 Plarium acquisition 2,400 2,100 Snowprint acquisition 1,800 1,500 PlaySimple acquisition 1,200 Hutch acquisition 900 Majority stake in InnoGames 600
Slide 7: With a history of evolution and successful reinvention
With a history of evolution and successful reinvention Esports and gaming Transition to pure play Scaled mobile Plarium joins MTG expansion gaming group gaming leader Acquired Acquired Acquired Split from Viaplay Divested MTG 2015 -2019 2020 -2024 Q1 2025 2025 onwards 7
Slide 8: Notice anything new today?
Notice anything new today?
Slide 9: Make the game
MAKE Tae THEGAME .
Slide 10: Creation of a scaled synergetic gaming platform supercharged by Plarium acquisition
Creation of a scaled synergetic gaming platform supercharged by Plarium acquisition Iconic IP – RAID: SHADOW LEGENDS Tech, tools & services Relevant scale 10
Slide 11: Stronger than ever to carry out our mission
Stronger than ever to carry out our mission OUR MISSION: BUILD THE BEST HOME FOR GAME MAKERS 11
Slide 12: MTG HQ: Architect of the Gaming Village and its Districts
MTG HQ: Architect of the Gaming Village and its Districts MTG HQ Village & District Architect Midcore District Casual District Future Districts Studios Studios Studios Platform Platform Platform Cross -district collaboration 12
Slide 13: Our District model is set to deliver sustainable growth
Our District model is set to deliver sustainable growth and unlock additional value creation optionality i c G ro w t h O r ga n • Platform enabled • Right bets at the right time Accelerated • Increased shots on goal New Games Development Optimized Platform & • Top tier LiveOps Existing Games Reinve
Slide 14: Our District model is set to deliver sustainable growth
Our District model is set to deliver sustainable growth and unlock additional value creation optionality i c G ro w t h O r ga n Accelerated New Games Development Optimized Platform & Existing Games Reinvestment • Leveraging the platform play District and building agile and Model efficient organizat
Slide 15: We reiterate our ambition: to double in size again
We reiterate our ambition: to double in size again Value Accretive M&A Operating Model Synergies Organic Growth SEK 11.4 - 11.7bn 2x (~$1.2bn) Leverage platform to also supercharge Today’s new acquisitions Revenue Today Medium Notes: USD figure presented based on reported financials converted from S
Slide 16: Today's Agenda
Today’s Agenda 13.30 -14.15 M arket Leadership We are one of the leading mobile game operators globally 14.30 -16.45 T ransformation We are transforming our operating model to unleash our full potential 17.15-18.30 G rowth We will continue to drive sustainable, profitable growth and value creation 1
Slide 17: Market Leadership
Market Leadership Speakers: Arnd Benninghoff
Slide 18: Gaming is the biggest form of entertainment
Gaming is the biggest form of entertainment Global revenue per entertainment form, 2024 ~$40bn Music Steaming 1,2 ~$125bn ~$100bn ~3bn Gamers worldwide 3 Video Mobile gaming 3 streaming 1,2 ’24 - ’27E CAGR 2 - 3% ~50/50 Gender split 4 ~$200bn Video gaming 3 ’24 - ’27E CAGR 2 - 3% 31 Average gamer ag
Slide 19: Gaming has gone through multiple waves of innovation
Gaming has gone through multiple waves of innovation Global video game revenue by platform 1970 - 2030 Illustrative 1 Generative AI Next wave Direct -to - 2 consumer Mobile 3 Play -to -earn Arcade PC Console Handheld VR/AR 1970 1975 1980 1985 1990 1995 2000 2005 2010 2015 2020 2025 2030 Notes: 2023
Slide 20: Mobile gaming market has returned to growth post covid cycle
Mobile gaming market has returned to growth post covid cycle Global mobile gaming market size 2017 - 2028, USDbn 120 +11% Back at covid peak 100 80 60 40 20 0 2017 2018 2019 2020 2021 2022 2023 2024 2025 1 2026 1 2027 1 2028 1 Notes: 1) Forecast 20 Sources: NewZoo (2025)
Slide 21: We delivered on our ambition outlined in our 2022 CMD
We delivered on our ambition outlined in our 2022 CMD >2x Revenue (SEK) ~3x Adj EBITDA Value accretive M&A 5.3 bn 0.9 bn Op model synergies Revenue Adj. EBITDA Organic development FY 2021 2025 Guidance Sources: MTG reported figures 21
Slide 22: Capital recycling, strong cash generation and no material equity dilution
We did so primarily through capital recycling, strong cash generation and no material equity dilution Sek 3 bn Sek 8 bn Sek 3 bn Cumulative FCF Generated from Additional new debt 1 divestments Sek 10 bn Sek 4 bn Spent on acquisitions Paid to shareholders Notes: Figures since 2022, SEKbn 0.3 raised i
Slide 23: MTG has cemented itself as a top company in western mobile gaming
MTG has cemented itself as a top 10 in western mobile gaming Rank by IAP net revenue LTM Q2 2025 #1 listed mobile - first #1 Company Headquarter 1 USA gaming company in Europe 2 USA, Sweden etc. 3 Ireland #2 listed mobile - first 4 Turkey 5 USA gaming company in the West 6 Finland 7 Israel 8 Israel
Slide 24: Diversified portfolio of leading, established games fuel growth
Diversified portfolio of leading, established games fuel new game development and growth Select games in each stage (not exhaustive) Games in development Recently launched games Rapidly growing games Established games Games in harvest ? ? Heroes of Merge New game New game Tile Match Tacticus RAID Fo
Slide 25: RAID is one of the most recognizable brands in gaming
RAID is one of the most recognizable brands in gaming $2.6bn Lifetime revenue 25
Slide 26: Market leadership: Key takeaways
Market leadership: K ey takeaways > We are a top gaming company with world -leading games > We have the right scale, people, tech and capabilities to win > Our ambition is to double in size again 26