Nazara Technologies Ltd. · NSE:NAZARA

Nazara Technologies — Q4 FY25 Earnings Presentation

36 slides from Nazara Technologies's earnings presentation, May 26, 2025

  1. Slide 1: Nazara Technologies Limited

    Nazara Technologies Limited Nazara TM May 26, 2025 To, Listing Compliance Department Listing Compliance Department BSE Limited National Stock Exchange of India Limited Phiroze Jeejeebhoy Towers Exchange Plaza, Plot No. C/1. G Block, Dalal Street, Bandra -Kurla Complex, Bandra (East), Mumbai - 400 00

  2. Slide 2: Investor Presentation Q4FY25 and FY25

    Investor Presentation Q4FY25 and FY25

  3. Slide 3: Safe Harbour

    Safe Harbour This presentation and the accompanying slides (the “Presentation”), which have been prepared by Nazara Technologies Ltd. (the “Company”), have been prepared solely for information purposes and do not constitute any offer, recommendation or invitation to purchase or subscribe for any sec

  4. Slide 4: Nazara Delivers Record FY25, Sharpens Gaming Focus

    Nazara Delivers Record FY25, Sharpens Gaming Focus FY25 was a landmark year in Nazara’s evolution—marked by record profitability, bold consolidation, and a sharpening focus on a high-margin, core gaming strategy. We achieved our highest-ever EBITDA of INR 153.5 crores on revenues of INR 1,624 crores

  5. Slide 5: Financial Update: Record Annual EBITDA of INR 153.5 Cr; Q4 EBITDA Up 74% YoY

    Financial Update: Record Annual EBITDA of INR 153.5 Cr; Q4 EBITDA Up 74% YoY (All figures in INR Crs) Q4FY25 Q4FY24 YoY FY25 FY24 YoY Revenue from operations 520.2 266.2 95.4% 1,623.9 1,138.3 42.7% Purchase, Content, event and web server 164.5 109.2 548.5 470.3 Advertising and promotion 151.1 43.3 3

  6. Slide 6: Financial Update: Core gaming margin at 21.4% in Q4FY25

    Financial Update: Core gaming margin at 21.4% in Q4FY25; eSports at 6.8%, Adtech at 6.8% Gaming eSports Adtech Revenue: 156.4 Cr (+72% YoY) Revenue: 217.1 Cr (+47% YoY) Revenue: 147.9 Cr (+438% YoY) EBITDA: 33.4 Cr (+111% YoY) EBITDA: 14.8 Cr (-21% YoY) EBITDA: 10.1 Cr (+511% YoY) EBITDA Margin: 21.

  7. Slide 7: Financial Update: Core Gaming margin at 19.9% in FY25

    Financial Update: Core Gaming margin at 19.9% in FY25; eSports at 8.1%, Adtech at 5.7% Gaming eSports Adtech Revenue: 518.2 Cr (+27% YoY) Revenue: 763.4 Cr (+21% YoY) Revenue: 345.6 Cr (+233% YoY) EBITDA: 103.0 Cr (+27% YoY) EBITDA: 61.6 Cr (-2% YoY) EBITDA: 19.6 Cr (+137% YoY) EBITDA Margin: 19.9%

  8. Slide 8: Sustained growth in Revenue and EBITDA since IPO

    Sustained growth in Revenue and EBITDA since IPO Annual Revenue 1,624 3.6x; CAGR of 38% 454 FY21 FY25 Annual EBITDA 153 3.4x; CAGR of 36% 45 FY21 FY25 (All figures in INR Cr) 7

  9. Slide 9: Nazara 3.0: A Gaming Platform, Built for Scale

    Nazara 3.0 : A Gaming Platform, Built for Scale 8

  10. Slide 10: Nazara 3.0: Multiple Growth Engines Across Gaming Segments

    Nazara 3.0: Multiple Growth Engines Across Gaming Segments Kids, US Adults, India Adults, Kids+ Adults, Kids and Adults, US Focused, IAP, Focused, Global focus, Mobile, Adults, India Focused, PC and Subscription, Platform Fees, Advertising, Focused, IAP, Casual Console Gamified Skill based Casual Of

  11. Slide 11: Nazara 3.0: Acquisition of UK Based PC & Console Gaming Publisher Curve Games

    Nazara 3.0: Acquisition of UK Based PC & Console Gaming Publisher Curve Games • Curve Games is a leading London-based video game publisher focused on premium PC and console platforms, • The company collaborates with third-party developers by providing financial backing, technical and creative suppor

  12. Slide 12: Nazara 3.0: Expands into Offline Gaming with Smaaash

    Nazara 3.0: Nazara Expands into Offline Gaming to Build India’s Leading Family Entertainment Platform • The resolution plan submitted by the company for acquisition of Smaaash Entertainment Private Limited, a company undergoing corporate insolvency resolution process under the insolvency and bankrup

  13. Slide 13: Nazara 3.0: Deepening Ownership Across High-Value Businesses

    Nazara 3.0: Deepening Ownership Across High-Value Businesses • Nazara has acquired the remaining 48.42% stake in Paper Boat Apps (Kiddopia) for INR 300 crore, and increased 100% Ownership of its stake in Absolute Sports (Sportskeeda) to 100% Key Subsidiaries • As a result, all major subsidiaries are

  14. Slide 14: Nazara 3.0: Unlocking Value Through Shared Centers of Excellence

    Nazara 3.0: Unlocking Value Through Shared Centers of Excellence Analytics: Power data-driven decision-making across the Nazara group by creating unified data infrastructure, User Acquisition: Drive scalable, ROI-positive improving product and UA analytics, enabling predictive user growth across all

  15. Slide 15: Nazara 3.0: Strengthening Organic Growth Engines - New games launched

    Nazara 3.0: Strengthening Organic Growth Engines - New games launched • Fusebox Games, has released Big Brother: The Game, (iOS | Android) a narrative- driven mobile title based on Banijay Entertainment’s long-running reality- television format. The app is now available worldwide on iOS and Android

  16. Slide 16: Nazara 3.0: Strengthening Organic Growth Engines – IP Licensing

    Nazara 3.0: Strengthening Organic Growth Engines – IP Licensing IP licensing deal signed between Kiddopia and Hasbro in March 2025, integration to take place this year Agreement between Slinky and Animal Jam was signed in Little Angel and Barbie, now integrated Jan’25 to work on and launch into Kidd

  17. Slide 17: Nazara 3.0: Reclassification of segments going forward

    Nazara 3.0: Reclassification of segments going forward FY25: FY25: Revenue: 1,624 Cr Revenue: 1,624 Cr EBITDA : 154 Cr EBITDA : 154 Cr Margin : 9.5% Margin : 9.5% Gaming eSports Adtech Gaming Others Businesses consolidated within NTL Businesses consolidated within NTL Businesses reported as associat

  18. Slide 18: GAMING

    GAMING 17

  19. Slide 19: Gaming: Marquee IPs to capture the large gaming market opportunity (1/2)

    Gaming: Marquee IPs to capture the large gaming market opportunity (1/2) Monetization Market Financials* Brand / IP Sub-segment Demographics Key Market Model Positioning FY25, INR Cr Key player in the Revenue : 161.7 In-App Purchases, Freemium 18-45 years old US (68%+) interactive story EBITDA: 30.1

  20. Slide 20: Gaming: Marquee IPs to capture the large gaming market opportunity (2/2)

    Gaming: Marquee IPs to capture the large gaming market opportunity (2/2) Monetization Market Financials* Brand / IP Sub-segment Demographics Key Market Model Positioning FY25, INR Cr In-App Purchases, Popular IP in Casual Freemium 7-45 years old USA Revenue: 53.5 Ads Games World’s largest Revenue: 2

  21. Slide 21: Fusebox: Investment in UA spends, leading to strong growth in revenue

    Fusebox: Investment in UA spends, leading to strong growth in revenue Continued Growth in FY25 New Games Launched Figures in INR Cr Figures in INR Cr +149% 161.7 +162% 79.1 18.7% 16.6% 61.8 30.9% 31.8 26.4% 30.2 13.1 19.1 8.4 Q4FY24 Q4FY25 FY24* FY25* Revenue EBITDA EBITDA% • In Q4 FY25, we delivere

  22. Slide 22: Kiddopia: Among Top Grossing App for Kids in the US

    Kiddopia: Among Top Grossing App for Kids (Under 5 years) in the US Geographies: USA 80%; RoW 20% Gamified Audience: 2-8 years old Early Learning Revenue Model: Subscription Note: Based on Sensor Tower Top Apps for Kids under 5 in the United States (iPhone) 21

  23. Slide 23: Kiddopia: Unlocking growth through IP integrations

    Kiddopia: Unlocking growth through IP integrations into Kiddopia • Signed licensing agreements with Moonbug Entertainment (for Little Angel) and Mattel (for Barbie) to integrate their popular IPs into the Kiddopia platform. • These high-affinity IPs are expected to enhance engagement and improve sub

  24. Slide 24: Kiddopia: Improved Unit Economics Set Stage for FY26 Acceleration

    Kiddopia: Improved Unit Economics Set Stage for FY26 Acceleration Quarterly KPIs1 Figures in INR Cr Key Metrics Q4FY24 Q1FY25 Q2FY25 Q3FY25 Q4FY25 50.9 219.4 46.3 191.8 CPT2 ($) $39.0 $38.6 $40.9 $43.6 $33.7 23.0% 20.1% 25.6% 22.8% Marketing Spend (Mn) $2.4 $2.4 $2.3 $2.3 $2.1 11.7 9.3 56.1 43.7 Avg

  25. Slide 25: Animal Jam: Among Top Ranked Apps for Kids in Apple App Store

    Animal Jam: Among Top Ranked Apps for Kids in Apple App Store (9-11 years) Geographies: USA 90% RoW 10% Gamified Early Learning Audience: 8-12 years old (Majority girls) Revenue Model: IAP, Subscription Note: Ranking Based on App Annie Top Grossing rank for Kids between 9-11 years in the United Stat

  26. Slide 26: Animal Jam: 16.5% EBITDA and 11% revenue organic growth

    Animal Jam: 16.5% EBITDA and 11% revenue organic growth, margin of 21% in FY25 Q4 FY25: Healthy growth • FY25 was a strong year for Animal Jam, with robust growth in in-app Figures in Rs. Cr purchases (IAPs) driven by high player engagement with premium +12.0% +10.8% content such as Wishing Coins, S

  27. Slide 27: Funky Monkeys: On a strong growth trajectory for FY26

    Funky Monkeys: On a strong growth trajectory for FY26 Solid EBITDA margins in FY24 and FY25 Figures in Rs. Cr +1% +1% • Nazara owns a 60% stake in Funky Monkeys, a leading indoor 4.2 4.3 16.9 17.0 soft play and entertainment center chain catering to children aged 2–14 across Tier 1 Indian cities. Fo

  28. Slide 28: PokerBaazi: Continued strong momentum in business

    PokerBaazi: Continued strong momentum in business Key Financials1,2 (INR Crores) • March 2025 marked PokerBaazi’s highest-ever revenue month, fueled +61% +39% by the successful execution of NPS 2025, high-impact IPL and Shark Tank campaigns, and a sharp uptick in mid- and high-stakes user 180.5 enga

  29. Slide 29: Others

    Others 28

  30. Slide 30: NODWIN Gaming: Platform positioned for growth

    NODWIN Gaming: Platform positioned for growth • NODWIN continues its declared strategy of strong organic growth and strategic acquisitions followed by hands on integrations of businesses, people, Geographies and internal group delivery centers. Q4 revenue growth is strong ~53% Figures in INR Cr Geo

  31. Slide 31: NODWIN Gaming: Powering the Global Youth

    NODWIN Gaming: Powering the Global Youth Created immersive FAN experiences across 7 cities (3 new cities) in last 5 months Experiences across Cosplay, Star Performances, Merchandise, Gaming and of course Food & Beverage Simultaneous shows in 3 Tier 2 cities (Jaipur, Indore, Noida) on the same day -

  32. Slide 32: Datawrkz and S&T: Organic growth coupled with acquisition of Space & Time

    Datawrkz and S&T: Organic growth in Datawrkz coupled with acquisition of Space & Time driving growth in the segment Revenue (INR Crores) • In October 2024, Datawrkz—through its UK subsidiary—acquired 100% of Space & Time Media (S&T) for an equity value of GBP 4.8 million (~INR 52.3 +438% crores), wh

  33. Slide 33: Sportskeeda: Sustained growth in core Sportskeeda business in FY25

    Sportskeeda: Sustained growth in core Sportskeeda business in FY25 Robust Growth and Healthy Margins for Absolute Sports Average Monthly MAUs (million) Figures in Rs. Cr +33% 65.2 +22% 239.6 49.0 196.0 32.1% 73.2 75.1 74.3 30.0% 33.1% 61.6 64.9 26.5% 19.6 64.8 77.0 13.0 Q4FY24 Q1FY25 Q2FY25 Q3FY25 Q

  34. Slide 34: Consolidated Balance Sheet

    Consolidated Balance Sheet (in INR Cr) Assets Mar-25 Mar-24 Property, Plant and Equipment 49.5 6.4 Goodwill & other intangible assets 1,695.4 601.7 Non-current Financial Assets & Other Assets 1,123.9 217.1 Income Tax & Deferred Tax Asset 42.3 14.1 Cash balance, Bank FDs and Current Investments 665.4

  35. Slide 35: Consolidated Cashflow Statement

    Consolidated Cashflow Statement Particulars For FY25 For FY24 (in INR Cr) Opening Cash Position (including investments and Bank deposits) 1.458.3 628.3 Profit before tax (from continued and discontinued operations) 66.3 88.7 Non-cash items, non-operating items and others 99.8 46.5 Change in working

  36. Slide 36: Contact Us

    Contact Us Nazara Technologies Limited Mr. Rakesh Shah CIN: L72900MH1999PLC122970 Chief Financial Officer investors@nazara.com Ms. Anupriya Sinha Das www.nazara.com Head of Corporate Development 35

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