Sega Sammy Holdings Inc. · TSE:6460

Sega Sammy — Q3 FY2025/3 Earnings Presentation

29 slides from Sega Sammy's earnings presentation, Feb 7, 2025

  1. Slide 1: Q3 for the Fiscal Year Ending March 2025 Results Presentation

    Q3 for the Fiscal Year Ending March 2025 Results Presentation February 7, 2025 Market forecasts, operating results forecast, and other information contained in this material are based on judgements and projections of the Company‘s managements based on currently available information. Therefore, plea

  2. Slide 2: FY2025/3 Q3 Results / Forecast

    01 FY2025/3 Q3 Results / Forecast -2-

  3. Slide 3: Result Highlights (Consolidated)

    Result Highlights (Consolidated) FY2025/3 Q3 Results (Billion yen) FY2024/3 FY2025/3 Revised Thru Full Year Thru Full Year Forecast Full Year ➢ Strong performance overall due to strong Forecast Q3 Results Q3 (announced on May 10) (announced performance in Entertainment*1 on Feb. 7) Sales 350.5 468.9

  4. Slide 4: Revision of Operating Results Forecast

    Revision of Operating Results Forecast [Ordinary Income by Segment: Increase and decrease from the Initial Plan] (Unit: Billion yen) ➢ Entertainment Contents Business +4.0 -3.5 +1.5 +1.5 • Strong performance centered on CS*1 and Animation area ➢ Pachislot & Pachinko Machines Business • Postpone the

  5. Slide 5: (Reference) Per Segments Results

    (Reference) Per Segments Results (Billion yen) FY2024/3 FY2025/3 Revised Full Year Full Year Thru Full Year Thru Forecast Forecast Q3 Results Q3 (announced (announced on May 10) on Feb. 7) Sales 350.5 468.9 322.3 445.0 425.0 Entertainment Contents 220.4 319.8 238.6 335.0 320.0 Pachislot and Pachinko

  6. Slide 6: Breakdown of Income Statement (FY2025/3 Q3 results)

    Breakdown of Income Statement (FY2025/3 Q3 results) (Unit: Billion yen) Breakdown of non-operating income/expenses and Operating income 43.7 extraordinary income/losses Non-operating income 8.0 Non-operating income 8.0 Interest income 2.5 Equity in earnings of affiliates 2.0 Non-operating expenses 2

  7. Slide 7: (Reference) EBITDA Adjustment Items (FY2025/3 Q3 Results)

    (Reference) EBITDA Adjustment Items (FY2025/3 Q3 Results) Adjustment (Unit: Billion yen) Items +0.6 Extraordinary +6.2 income of -7.4 business +4.3 +1.3 -0.0 Depreciation and Extraordinary Profit Goodwill, Interest amortization losses of attributable trademark right expenses business to non- amortiz

  8. Slide 8: Impact of Exchange Rate Fluctuations

    Impact of Exchange Rate Fluctuations [Impact of foreign exchange in Q3 Results] ➢ Positive impact of 7.0 billion yen for sales and 1.8 billion yen for operating income in Entertainment Contents Business (Unit: Billion yen) Q1 Q2 Q3 Thru Q3 *1 Net Sales +2.7 +0.9 +3.1 +6.7 CS Operating Income +1.7 -0

  9. Slide 9: Various Expenses, etc.

    Various Expenses, etc. (Billion yen) FY2024/3 FY2025/3 Full Year Revised FY2025/3 Q3 Results Full Year Thru Q3 Full Year Results Thru Q3 Forecast (announced Forecast ➢ R&D / Content production expenses: (announced on May 10) on Feb. 7) • Decreased YoY due to a decrease in R&D / Content production 57

  10. Slide 10: Consolidated Balance Sheet Summary

    Consolidated Balance Sheet Summary (Billion yen) 【Assets】 【Liabilities and Net Assets】 As of the end As of the end Increase As of the end As of the end Increase Account Account of Mar. 2024 of Dec. 2024 /Decrease of Mar. 2024 of Dec. 2024 /Decrease Cash and Deposits 211.7 168.0 -43.7 Accounts Payabl

  11. Slide 11: Per Segments Results / Forecast

    02 Per Segments Results / Forecast -11-

  12. Slide 12: Entertainment Contents Business

    Entertainment Contents Business FY2025/3 Q3 Results (Billion yen) FY2024/3 FY2025/3 Revised Thru Full Year Thru Full Year Forecast Full Year ➢ Strong performance as a whole Forecast Q3 Results Q3 (announced on May 10) (announced • Ordinary income exceeded initial forecasts due to factors on Feb. 7)

  13. Slide 13: (Reference) Entertainment Contents Business Sub-segment

    (Reference) Entertainment Contents Business Sub-segment FY2025/3 Q3 Results Forecast • 2 titles released in Q3 have been sold well • Launch Like a Dragon: Pirate Yakuza in Hawaii and other new • Repeat sales remained strong Full Game • Recorded a loss associated with the cancellation of titles • Exp

  14. Slide 14: (Reference) Consumer Area/Full Game: Main New Titles

    (Reference) Consumer Area/Full Game: Main New Titles [Titles released in Q3 of FY2025/3] ⒸSEGA ⒸATLUS. ⒸSEGA. SONIC X SHADOW GENERATIONS Metaphor: ReFantazio (Release: Oct. 25, 2024) (Release: Oct. 11, 2024) • Worldwide sales surpassed 2 million units • Worldwide sales surpassed 1 million units in i

  15. Slide 15: (Reference) Trends in Box Office Revenue and Reviews of Sonic Movie Series

    (Reference) Trends in Box Office Revenue and Reviews of Sonic Movie Series CY2020 CY2022 CY2024 ©2019 PARAMOUNT PICTURES ©2022 PARAMOUNT PICTURES ©2024 PARAMOUNT PICTURES AND SEGA OF AMERICA, INC. ALL AND SEGA OF AMERICA, INC. AND SEGA OF AMERICA, INC. RIGHTS RESERVED. Worldwide box office revenue $

  16. Slide 16: Consumer Area: Status of Major Title

    Consumer Area: Status of Major Title Football Manager 25 Decided to cancel its development ✓ Aiming for a major evolution of the series by renewing the UI and graphics and adding new elements, but it was found that more time was needed than expected to ensure quality ✓ Cancel the release of this tit

  17. Slide 17: (Reference) Consumer Area: Major New Titles

    (Reference) Consumer Area: Major New Titles [Titles released and to be released in Q4 of FY2025/3] ⒸSEGA ⒸSEGA Virtua Fighter 5 R.E.V.O. Like a Dragon: Pirate Yakuza in Hawaii (Release: Jan. 28, 2025) (Release: Feb. 21, 2025) • For PC / Simultaneous worldwide release • Multi-platform / Simultaneous

  18. Slide 18: (Reference) Consumer Area / Full Game: Sales Trend

    (Reference) Consumer Area / Full Game: Sales Trend (Unit: Billion yen) -18-

  19. Slide 19: (Reference) Entertainment Contents Business Roll-out Schedule

    (Reference) Entertainment Contents Business Roll-out Schedule CS*1 Title Launch Region Platform Full Game In or Shin Megami Tensei Ⅴ Vengeance Jun. 14, 2024 Global Multi-platform before Q3 Super Monkey Ball Banana Rumble Jun. 25, 2024 Global Nintendo Switch™ Metaphor: ReFantazio Oct. 11, 2024 Global

  20. Slide 20: (Reference) Entertainment Contents Business Roll-out Schedule

    (Reference) Entertainment Contents Business Roll-out Schedule Animation Area Title Launch Region Platform TMS In or Detective Conan : The Million-dollar Pentagram Apr. 12, 2024 - - before ENTERTAINMENT Q3 Baki Hanma On streaming Global Netflix Blue Box Oct. 3, 2024 - - A work for UNLIMITED PRODUCE p

  21. Slide 21: (Reference) Entertainment Contents Business Development Schedule

    (Reference) Entertainment Contents Business Development Schedule AM*1 & TOY area Title Launch Region Platform AM In or GIMMI Jul. 4, 2024 - - Print Sticker machine before Q3 UFO CATCHER TRIPLE TWIN Compact Jul. 11, 2024 - - In or after Q4 MONOPOLY THE MEDAL AMERICAN DREAM Spring, 2025 - - PAW PATROL

  22. Slide 22: Pachislot & Pachinko Machines Business

    Pachislot & Pachinko Machines Business (Billion yen) FY2024/3 FY2025/3 Revised FY2025/3 Q3 Results Full Year Full Year Thru Q3 Full Year Results Thru Q3 Forecast (announced Forecast ➢ Performed Steadily (announced on May 10) on Feb. 7) • Main titles sold: Sales 118.7 133.2 76.4 105.0 96.0 Pachislot

  23. Slide 23: (Reference) Pachislot & Pachinko Machines Business Sales Schedule

    (Reference) Pachislot & Pachinko Machines Business Sales Schedule [Main titles sold up to Q3 and titles planned to be sold in or after Q4] Title Installation Unit Sales Specification Range*1 Type Pachislot In or Smart Pachislot Golden Kamuy Apr. 2024 12,865 units Medium New Series before Q3 Smart Pa

  24. Slide 24: Gaming Business

    Gaming Business (Billion yen) FY2024/3 FY2025/3 Full Year Revised FY2025/3 Q3 Results Full Year Thru Full Year Thru Forecast Q3 Results Q3 (announced Forecast (announced ➢ Strong sales of casino machines on May 10) on Feb. 7) ◼ Gaming machine sales: Sales 0.9 1.9 3.1 3.0 4.5 Operating Income -1.5 -1

  25. Slide 25: (Reference) Gaming Business

    (Reference) Gaming Business ➢ Railroad Riches series took the 1st and 2nd place* *”Top Indexing Games-Core (Overall) Ranking”, ”Top Indexing Games-Core (Low Denom, Video Reel)Ranking” and “Top Indexing Games-Core, Parent Theme Ranking” in ”U.S. & Canada Game Performance Report” and “Top Indexing Cab

  26. Slide 26: (Reference) PARADISE SEGASAMMY

    (Reference) PARADISE SEGASAMMY (KRW Billion) FY2024/3 FY2025/3 FY2025/3 Q3 Results Thru Full year Thru Q3 Results Q3 ➢ Both casino and hotel sales were strong Sales 333.3 448.7 410.2 Casino 243.4 327.9 315.3 • Casino sales remained strong, centered on Japanese VIP Hotel 74.6 100.3 77.8 customers, an

  27. Slide 27: Gaming Business: Topics

    Gaming Business: Topics ➢ Change the expected closing schedule for the acquisition of GAN to Q1 of FY2026/3 • Changed the expected closing schedule for the acquisition from Q4 of FY2025/3 to Q1 of FY2026/3 ➢ Implement an organizational restructuring in Gaming Business (Effective date: Q1 of FY2026/3

  28. Slide 28: (Repost) Concept of Investment in Growth and Shareholder Return

    (Repost) Concept of Investment in Growth and Shareholder Return: New Medium-term Plan 【Capital allocation policy】 <Allocation image <Source of cash> over the next 3 years> Generation of ⚫ Enhance development investment to accelerate IP growth Development • Enhancement of major IPs in Japan studios:

  29. Slide 29: https://www.segasammy.co.jp/en/ir/

    https://www.segasammy.co.jp/en/ir/ Cautionary Statement for Investors and Shareholders with Respect to Gaming Statutes and Regulations Please visit below website for more information of products and services of SEGASAMMY. SEGA SAMMY HOLDINGS INC. ("the Company") is registered with the Nevada Commiss

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