Inspired Entertainment, Inc. · NASDAQ:INSE

Inspired Entertainment — Investor Presentation (August 2024)

27 slides from Inspired Entertainment's investor presentation, Aug 21, 2024

  1. Slide 1: Investor Presentation

    INVESTOR PRESENTATION . INSPIRED August 2024 WINNING ENTERTAINMENT

  2. Slide 2: Safe Harbor / Non-GAAP Financial Disclosures

    Safe Harbor / Non-GAAP Financial Disclosures Forward-Looking Statements financial condition, beliefs and intentions. In additi ‘anticipate”, “believe”, “continue”, “can”, “could”, “estimate”, “expect”, “intend”, “may”, “might”, “plai “potential”, “predict”, “project”, “scheduled”, “seek”, “should”,

  3. Slide 3: A Leading Global Gaming Technology Company

    A Leading Global Gaming Technology Company Omni-channel B2B technology and content provider with an increasing focus on its digital businesses! High growth/high margin digital gaming solutions powered by geographic, product and content expansion Leading supplier of server-based gaming terminals to U

  4. Slide 4: Global Provider of Technology, Content, Platform and Services

    Global Provider of Technology, Content, Platform and Services DIGITAL LAND BASED VIRTUAL SPORTS _ INTERACTIVE GAMING LEISURE MONOPOLY, INSPIRED HIGH MARGIN, CAPITAL EFFICIENT GLOBAL TERMINAL DISTRIBUTION <4, INSPIRED

  5. Slide 5: Content Creation is Core Competency

    Content Creation is Core ROUTE OPS Competency Proven track record for creating engaging omni- channel games for regulated gaming, betting, lottery, interactive, social and leisure operators <4, INSPIRED PUBS BETTING SHOPS , LEISURE GAMING «| LEISURE PARKS CONTENT-LED APPROACH INTERACTIVE® VIRTUAL SP

  6. Slide 6: Content Creation is Core Competency

    Content Creation is Core Competency Cross-Channel Approach Works Across Product Portfolio Expanding library of high- performing content across omni- channel platforms Highly synergistic land-based and online/mobile operations Player recognition of brands/themes Ability for players to access games in

  7. Slide 7: ..to Leading Operators of Casinos, Sportsbooks, & Lotteries

    ..to Leading Operators of Casinos, Sportsbooks, & Lotteries ) et (3 2e1ano BETMGM re C & Loto ee PADDYPOWER £ )’ Québec CAESARS er > BETFRED GREENE KING . © FANDUEL py WESTERN = ey Beam 9 AGLE Haven WRAFT ~ KIN = “Sopa =ntain ce #OPGP — @GENTING % Sisal (Parkdean Kambi RUSHEm | OD _ hese LEIDSA rEG

  8. Slide 8: Strong Financial Performance

    Strong Financial Performance Revenue (SMM) 2 $281.6 $292.4 $198.3 $205.8 $71.2 $61.9 $153.4 : $49.0 20198 2020A.-=S-2021A-=-2022A-—S (2023 20198 = 2020A_-—S 2021 Adjusted EBITDA ($MM) 2023 Adjusted EBITDA Contribution* $99.0 $100.5 Land- based 45% Digital 55% 2022A 2023A <4 INSPIRED recurring revenu

  9. Slide 9: Well Positioned Digital Growth Strategy

    Well Positioned Digital Growth Strategy ©) MARKET EXPANSION MGM LOW OO} ~~ PRODUCT & CONTENT INVESTMENT TERMINATOR HYBRIDDEALER’® STRATEGIC PARTNERSHIPS we KA pak CUSTOMERS & Flutter BETMGM

  10. Slide 10: Digital Gaming - Virtual Sports

    Digital Gaming - Virtual Sports . A A pi i i of -HD luti 4/1 Spi Conti ei breadth of bet types Cross-over . ics: Participation-based long-term contracts = 2-year ‘AGR) of +26%! with approximately 85% Adj. EBITDA margin in 2023 Unmatched Ci = 9023 additions i . NEL", | Bas! | iation (“NBA”) and Natio

  11. Slide 11: Digital Gaming - Interactive

    Digital Gaming - Interactive 2 oe provides feature rich games the United States and Canada. iT ifii North United S , with comprising Pp p: DraftKings, BetMGM, C >90% of th li (GGR) in the U.S. . , income . 2023 h of +35% with 55% Adj. EBITDA margin 2019 to approxi y = Grown froma $4. in 2023 t growt

  12. Slide 12: Hybrid Dealer - Game Changing Product Category

    Hybrid Dealer - Game Changing Product Category HYBRIDDEALER’ <4, INSPIRED

  13. Slide 13: Hybrid Dealer - Game Changing Product Category

    Hybrid Dealer - Game Changing Product Category <4, INSPIRED BRANDING OPPORTUNITIES Enables operators of all scales to offer unique, branded casino content that reflects their distinct identity and style Offers opportunities for creative branding extensions, seamlessly integrating them into gameplay

  14. Slide 14: Gaming

    Gaming = Leading supplier of server-based gaming terminals to betting shops . Providing ¢ content on a distributed basis, allowing access to a wide d proprietary networks 35.000 machines Top games in key jurisdictions, including the UK, Greece and increasingly North America = oR pri ily g 1 through

  15. Slide 15: Leisure

    a, INSPIRED Leisure r-based gaming terminals and pay-to-play areas and holiday pubs, arcades, motorway servi resorts in the UK Ability to leverage top perf platform Deploying binet: d Combination of ser h vic across lei: | offici GREENE KING ( 2Resorts

  16. Slide 16: Proven and Experienced Management Team

    Proven and Experienced Management Team Lorne Weil Brooks Pierce Marilyn Jentzen Simona Camilleri Executive Chairman President and Chief Interim Chief Financial Officer General Counsel Executive Officer Deloitte, IGT Prior Experience Aristocrat, Scientific Game: Sportingtech, Scientific Sportech Game

  17. Slide 17: A Leading Global Gaming Technology Company

    A Leading Global Gaming Technology Company Omni-channel B2B technology and content provider with an increasing focus on its digital businesses! High growth/high margin digital gaming solutions powered by geographic, product and content expansion Leading supplier of server-based gaming terminals to U

  18. Slide 18: Appendix

    <4, “ ae . INSPIRED » Appendix

  19. Slide 19: Market Capitalization

    Market Capitalization (unaudited) Actual (US$ in millions, t sh price data) 6/30/24 Cash $24 Senior Secured Notes”? 297 Revolver Draw 19 Finance Lease | Liabilities 3 Total Debt $319 Net Debt $296 Diluted Shares Outstanding® (in millions) 28.497 As of market close August 19, 2024 $8.55 Equity Market

  20. Slide 20: Non-GAAP Reconciliation: 2023 and 2022 Adjusted Revenue

    Non-GAAP Reconciliation: 2023 and 2022 Adjusted Revenue Twelve Months Ended (In millions) December 31, 2023 December 31, 2022 Net reve! $ 323.0 $ 281.6 Less Low Margin Gaming Sales (30.6) : Adjusted Revenue $ 292.4 $ 281.6 Adjusted Revenue £ 234.7 £ 229.0 Exchange Rate - $ to £ 1.25 1.23 <4, INSPIRE

  21. Slide 21: Non-GAAP Reconciliation: 2023 Pro-Rated Segment Adjusted EBITDA Contribution

    Non-GAAP Reconciliation: 2023 Pro-Rated Segment Adjusted EBITDA Contribution Twelve Months Ended December 31, 2023 Total Adjusted Revenue Segment % of Total Adjusted Revenue Adjusted EBITDA Corporate allocation’? Segment -level Adjusted EBITDA including pro-rated corporate allocation <4, INSPIRED Vi

  22. Slide 22: Non-GAAP Reconciliation: 2023 Adjusted EBITDA by Segment

    Non-GAAP Reconciliation: 2023 Adjusted EBITDA by Segment Twelve Months Ended December 31, 2023 Statutory irtual (in millions) He jeading Total Gaming Sports Interactive _Leisure_ Corporate Net Income/ (loss) NetIncome $ 76 $ 235 $ 440 $ 112 $ 68 $ (77.9) Pension charges SG&A $ 0.9 0.9 Cost of Group.

  23. Slide 23: Non-GAAP Reconciliation: 2022 Adjusted EBITDA by Segment

    Non-GAAP Reconciliati <4, INSPIRED Twelve Mort Ended December 31, 2022 tated! on: 2022 Adjusted EBITDA by Segment Stanuory Virtual (in millions) Heading Total Gaming Sports Interactive Leisure Corporate Net Income/ (loss) fetIncome $206 $ 23184108 868 998 (20) Items Relating to Legacy Activities: Pe

  24. Slide 24: Non-GAAP Reconciliation: 2021 Adjusted EBITDA by Segment

    Non-GAAP Reconciliation: 2021 Adjusted EBITDA by Segment Twelve ais inded December 31, 2021 Rest: tated! Statutory Virt =) (in millions Heading _ Total Gaming Sports Interactive Leisure Corporate Net Income/ (loss) 340.65 035255 88S (16)S 696) Items Relating to Legacy Activities: Pension charges SG&

  25. Slide 25: Non-GAAP Reconciliation: 2020 Adjusted EBITDA by Segment

    Non-GAAP Reconciliation: 2020 Adjusted EBITDA by Segment ‘Twelve Months Ended December 31, 2020 As Restated’ Virtual Statutory Heading Total Gaming chy, —_‘ntera Leisure Corporate (in millions) fet Income’ (loss) Net Income (856.8) $290 $19.5 $48 ($38.1) ($72.0) Items Relating to Legacy Activi Pensi

  26. Slide 26: Non-GAAP Reconciliation: 2019 Adjusted EBITDA by Segment

    Non-GAAP Reconciliation: 2019 Adjusted EBITDA by Segment Twelve Months Ended 2019 As Restated! Dec 3 Virtual Total Gaming Sports Interactive Leisure Corporate (In millions) Net Income/(loss) $41.1)$ 038 2168 BIS 23$ (622) Items Relating to Legacy Act Pension charges 0.6 06 Costs of group restructure

  27. Slide 27: Any questions:

    Any questions: , = 646-277-1285 ( N S Pp ; R E D) WINNING ENTERTAINMENT

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