Inspired Entertainment, Inc. · NASDAQ:INSE

Inspired Entertainment — Investor Presentation (August 2022)

22 slides from Inspired Entertainment's investor presentation, Aug 23, 2022

  1. Slide 1: Investor Presentation August 2022

    INVESTOR PRESENTATION August 2022

  2. Slide 2: Safe Harbor / Non-GAAP Financial Disclosures

    Safe Harbor / Non-GAAP Financial Disclosures Forward-Looking Statements This presentation includes forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. hese forward-looking statements include, but are not limited to, statements regarding our business

  3. Slide 3: Inspired Entertainment is a leading B2B provider of gaming content, systems and solutions

    Inspired Entertainment, Inc. is a leading BZB provider of gaming content, systems and solutions across online/mobile and retail channels around the world which predominantly generates recurring revenues pursuant to long-term contracts. cf ®. Experienced developer of differentiated CONTENT-DRIVEN and

  4. Slide 4: Proven and Experienced Management Team

    Proven and Experienced Management Team <4 Lorne Weil Brooks Pierce President and Chief Executive Chairman Operating Officer Position Chairman of the Board & CEO of Scientific Games Aristocrat, Scientific Prior Experience Games, Sportech Daniel Silvers Stewart Baker Carys Damon Executive Vice Preside

  5. Slide 5: Investment Highlights

    Investment Highlights Ga off 4 INSPIRED A leading omni-channel B2B gaming provider with recurring revenue through long-term contracts Growth potential in content-driven Interactive and Virtual Sports segments Strong resurgence of land-based channels following COVID-19 closures Margin expansion and d

  6. Slide 6: Content Driven Gaming Systems: Significant Momentum in North America

    <4, INSPIRED VIRTUAL SPORTS INTERACTIVE GAMING LEISURE 4, INSPIRED Content Driven Gaming Systems High-growth, capital efficient Strong recovery following COVID-19 retail reopening Fira va ay » Ht Us sad VIRTUAL SPORTS INTERACTIVE GAMING LEISURE Regulated Gaming Cross-Selling Globally Shifting Share

  7. Slide 7: Long-Term Growth Drivers

    Long-Term Growth Drivers = Continue to grow capital efficient Interactive and Virtual Sports businesses = Pennsylvania and Ontario iGaming launched in Q2 2022 Online Virtuals in Ontario in Q2 2022 = Retail & Online Virtuals with DC Lottery in Q2 2022 = Expand North American VLT distribution = Awarde

  8. Slide 8: Content Creation is Core Competency

    Content Creation is Core Competency Proven track record for creating feature-rich games that deliver exciting experiences for regulated gaming, betting, lottery, social and leisure operators across land-based and mobile channels worldwide => BETTING SHOPS GAMING { CONTENT-LED APPROACH INTERACTIVE ON

  9. Slide 9: Significant Momentum in Online Channels

    Significant Momentum in Online Channels Our content-driven Interactive and Virtual Sports businesses continue to grow their customer base in new, emerging and core markets ; 7 . SUGCET ‘ FANDUEL iGAMING a Une ES iforium novibet 2 Show Sewn ; : ® oe cco OS & aoe and BBG || MORI! eerby corns e oo iLOT

  10. Slide 10: Virtual Sports

    VIRTUAL SPORTS A pioneer and leader in Ultra-HD games that create an always-on sports —— feparence breadth a . Cross ‘Over produ sports betting and casino gaming = High margin with revenue primarily generated through rev share contracts = Popular in betting shops in the UK, Italy and Greece and onli

  11. Slide 11: Interactive

    INTERACTIVE Online gaming operators use our top-performing game titles online and on mobile devices worldwide High-growth, high-margin recurring revenue business Gaining share from the launch of new content across the estate, growth in the customer base in new, emerging and core markets and increase

  12. Slide 12: Gaming

    GAMING = Gaming growth shifting from large casinos to many distributed venues = — Inspired is a leader in server based gaming and provides content on a distributed basis, allowing access to a wide footprint through internet and proprietary networks = ~32,000 machines live with top games in key juris

  13. Slide 13: Leisure: server based gaming terminals and pay to play entertainment

    e A leading supplier of server based gaming terminals and pay to play entertainment products to pubs, arcades, motorway service areas and holiday resorts in the UK e Ability to leverage top performing content across platforms e Potential for digital transition to drive improved economics — Analog ma

  14. Slide 14: Investment Highlights

    Investment Highlights one A LEADING OMNI-CHANNEL B2B GAMING PROVIDER WITH RECURRING REVENUE THROUGH LONG-TERM CONTRACTS ith sigr = Anticipated to launch iGaming, Virtual Sports ani @ STRONG RESURGENCE OF RETAIL BUSINESSES FOLLOWING COVID-19 CLOSURES iLottery in several additional mark near term (022

  15. Slide 15: Market Capitalization

    Market Capitalization (unaudited) Actual US$ in millions, except per share data 6/30/22 Cash $31.8 Senior Secured Notes'” 285.4 Accrued Interest, Finance Lease Liabilities and Pension Liability” 4.3 Total Debt $289.7 Net Debt $257.9 Diluted Shares Outstanding” (in millions) 29.263 Share Price (As of

  16. Slide 16: Appendix

    INSPIRED . Appendix

  17. Slide 17: Summary of Q2 2022 Segment Performance

    Summary of Q2 2022 Segment Performance Three Months Ended June 3¢ 022 i Adjusted EBITDA Revenue Adjusted EBITDA’ ‘3 Margin’ (in $ millions) Q2 2022 Q2 2021 % Q2 2022 Q2 2021 % Q22022_ _Q22021 Segments Gaming $25.4 $16.2 7% . 3.5 168% 37% 22% Virtual Sports 14.0 8.2 71% 12.0 64 88% 86% 78% Interactiv

  18. Slide 18: Summary of FY 2021 Segment Performance

    Summary of FY 2021 Segment Performance ‘welve Months Ended December 31, 2021 Revenue Adjusted EBITDA’ Adjusted EBITDA Margin’ (in $ millions) FY 2021 FY 2020 % FY 2021 FY 2020 % FY 2021 FY 2020 Segments Gaming (ex VAT)” $78.3 $68.3 15% $23.1 $17.1 35% 29% 25% Virtual Sports. 36.0 32.4 11% 28.4 25.1

  19. Slide 19: Non-GAAP Reconciliation: Q2 2022 Adjusted EBITDA by Segment

    Non-GAAP Reconciliation: Q2 2022 Adjusted EBITDA by Segment Virtual Gaming Sports Interactive, _ Leisure Corporate Total (In millions) Net gain (loss) $ 48 $ lll $ DS cal 8 (4.7) $ 1S Items Relating to Discontinued Activities Pension charges — — —_— = 0.3 0.3 Items outside the normal course of busin

  20. Slide 20: Non-GAAP Reconciliation: Q2 2021 Adjusted EBITDA by Segment

    Non-GAAP Reconciliation: Q2 2021 Adjusted EBITDA by Segment Virtual Gaming, Sports Interactive, _ Leisure Corporate Total (In millions) Net gain (loss) $ @)S 428 268 (44) 8 (43.5)$ (43.8) Items Relating to Discontinued Activities Pension charges — _— — — 02 0.2 Items outside the normal course of bus

  21. Slide 21: Non-GAAP Reconciliation: FY 2021 Adjusted EBITDA by Segment

    Non-GAAP Reconciliation: FY 2021 Adjusted EBITDA by Segment Twelve Months Ended December 31, 2021 Virtual Gaming Sports __—Interactive —_Leisure Corporate Total (in millions) Net gain (loss) $ PGS 92 $8 (1.0) $ (69.5)$ (36.7) Items Relating to Discontinued Activities Pension charges = = = = 08 0.8 I

  22. Slide 22: Any questions:

    Any questions: e ° g IR@inseinc.com 646-565-6938 (INSPIRED ESSENTIAL ENTERTAINMENT 4 INSPIRED

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