Streamplay Studios Limited · ASX:SP8

Streamplay Studios — Investor Presentation (August 2021)

28 slides from Streamplay Studios's investor presentation, Aug 5, 2021

  1. Slide 1: Investor Presentation August 2021

    ASX:EM1 INVESTOR PRESENTATION August 2021 emergegaming.com.au 1

  2. Slide 2: Overview

    Overview Emerge Gaming Limited (ASX: EM1) is a leading eSports, Gaming and Technology Company. EM1 has built a leading Leveraging inhouse and owned “The World’s 2.7 competition offering for the esports competition technology. Billion Gamers Will casual mobile gaming market. Spend $159.3 Billion B2B

  3. Slide 3: Management

    Management Executive Management GREG STEVENS Steve Meyer CEO & Executive Director Chief Revenue Officer Nic Van Den Bergh Byron Tudhope Fiona Scott-Berning Andrew Philp Alex Baroutsos Mandi Van der Poll Chief Marketing Officer Chief Technology Officer Media & Production Creative Director Chief Innovati

  4. Slide 4: Gaming Industry

    Gaming Industry Eclipsing Movies, Music and Books Industry TELEVISION $286B Revenue GAMING $175B BOOKS $123B MOBILE $86B OTT MUSIC $40B $58B MOVIES $16B ‘15 - ‘20 -17% -3% 2% 14% 23% 4% CAGR Source: Newzoo, PWC, Grandview Research, OTT is “over the top” (i.e. streaming media offered directly to view

  5. Slide 5: 2.6 Billion 5G Subscribers

    2.6 Billion 5G Subscribers Opportunity The Market USD $90 billion global mobile gaming revenue Mobile games dominate with 51% of the total global gaming industry revenue (Source: Dot Com Infoway) 5 billion global mobile phone subscribers 2.6 billion 5G subscribers by 2025 Proven market appetite with

  6. Slide 6: The Problem

    The Problem Over 90% of the global market are casual gamers starved of high quality, engaging content due to common barriers like large downloads, high costs & additional hardware requirements US $90b 2.7b 56% global mobile mobile gamers play 10+ hrs gaming revenue worldwide per week Barriers Downlo

  7. Slide 7: More Game Developers Equals More Games

    More Game Developers Equals More Games Saturation Point Revenue Per Install (RPI) for the $30.00 #1 iOS game in the world: $30 Avg. Cost Per Install (CPI): $6.61 (2020) $6.60 30,000 $0.25 Avg. Cost Per Install (CPI): $0.25 (2014) 10M (2009) #1 #1,000,000 (today) Game GAME RANK BY ESTIMATED REVENUE P

  8. Slide 8: The Solution

    The Solution Providing immersive and entertaining content solutions to emerging and developed markets PWA Competition Innovative Anti-Cheat Accessibility mechanics Technology Fair Play Non Traditional Marketing 8

  9. Slide 9: Our Products: Mobile esports

    Our Products Mobile esports 9

  10. Slide 10: Key Features

    Key Features Tournaments and Extensive Games Global Distribution Competitions Libraries of Exciting Prizes Big Brand Fair Competition Social Engagement Collaborations (Anti-cheat) Features Subscription Billing & Multilingual Redeemable Management Customer Support Rewards 10

  11. Slide 11: Globally Scalable Platform

    Globally Scalable Platform Auto Scaling Front-End Back-End Database 11

  12. Slide 12: Go-to-Market Strategy

    Go-to-Market Strategy B2C Direct Selling 130 Accepting payments in more than 160 Countries Globally Million Global Direct Sales Representatives 1 ICT Agreement 33 • Emerge owns and operates Miggster social gaming platform Million • Emerge earns up to 62% of the net revenue • Emerge earnings reduce a

  13. Slide 13: Go-to-Market Strategy

    Go-to-Market Strategy B2B2C Mobile Network Operators • Partnerships with multinational MNOs • Mass user scale and adoption • Partner marketing support for VAS product • Mobile subscription billing integration Emerge & MTN Demonstrate Cloud Game Streaming over 5G. 270 21 Million MTN Agreement • Emerg

  14. Slide 14: Our Products: Game Streaming

    Our Products Game Streaming HIGH PERFORMANCE Play high quality AAA graphics games anywhere, anytime. NO DOWNLOAD NEEDED Choose desired game and play immediately. WORKS ON ANY DEVICE No need for high-end expensive phones. COMMUNITY Social Network with fellow gamers. *Games displayed on interface are

  15. Slide 15: Go-to-Market Strategy

    Go-to-Market Strategy B2B Microsoft • ISV Partner with Microsoft 475m Addressable SSA • MS Azure edge MENA subscriber computing for market Game Cloud Streaming • Opportunity to cosell Game Cloud Streaming with Microsoft 61 • B2B distribution to MNOs & PayTV Microsoft Azure providers countries USD$ 8

  16. Slide 16: B2B Microsoft Partnership Structures

    B2B Microsoft Partnership Structures Emerge B2B - SaaS Partnership Offering Emerge B2B - Licensed Partnership Offering Customer self-deploys Applications delivered as a service online Emerge Emerge app into their publishes own Azure subscription app into via template published Corporate Marketplace

  17. Slide 17: Our Products

    ™ Our Products Media = Le) Ye i _ oh st we GAMING. *- on &-COCONUTS Ea: @ 5 Cll

  18. Slide 18: Monetisation

    Monetisation Pay-As-You-Use (“PAYU”) Corporate Sponsorship Service Revenue Revenue Subscription Based Recurring Advertising eCommerce Revenue Revenue (DRR / MRR / ARR) Revenue - Digital Assets 18

  19. Slide 19: Monetisation

    Cll ™ Monetisation Payment flow SS. tone of our subscription plans Please select your prefered payment Please select the subscription pian that lor vouchers to purchase ‘method below ‘ould best suit you below Please select one of our subscription pe ‘orvouchersto purchase Voucher Code Pease enter yo

  20. Slide 20: Subscription Business Model

    Subscription Business Model B2C - MIGGSTER Direct Sales MIGGSTER limited period promotions • Annual Subscriptions offered on promotion $ 107 (# See note) ($ 64) (# See note) at discounted prices under promotional terms • First 1 million subscriptions at $3.20 thereafter Annual User Subscription Less

  21. Slide 21: Subscriptions

    Product Subscription Performance $25M 1 200 000 ARPU $20M 1 000 000 $14.68 $20M $19.2M $17.5M $16.7M $15M 800 000 Subscriptions Sold Value $13.3M $12.4M $10M 600 000 $11.9M MAU > 270,000 $5M 400 000 $5M 200 000 Competitive %0 0 Games Played > 20 million Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun 20

  22. Slide 22: Investment Highlights

    Investment Highlights SHARE PRICE GROWTH FINANCIALS • Significant potential to increase • Global Growth Strategy • Well funded with AUD $16M in the bank • Strong business newsflow • Multiple Global Go-to-Market strategies • No long-term debt • Short, medium and long term returns • Highly scalable recu

  23. Slide 23: Timelines

    Timelines JUN JUL AUG SEPT OCT NOV DEC NOV 2020 2020 2020 2020 2020 2020 2020 2021 + 5G EMERGE Miggster Premium Live 5G Game MTN Arena Independent Miggster Mobile (Game Streaming) in Streaming Launched Software Vendor Launched Launch partnership Demo Management with Microsoft MTN SA Official MTN Mark

  24. Slide 24: Future

    Future Dec 2021 Feb 2022 Jul 2022 Game Portal Redesign with Blockchain NFT Automated Engagement USA Launch Marketplace Launch - AAA Game integration Smartphone Apps Australia Launch Emerge AAA Game Global Enterprise Studio Development Crypto Economy Partnership 24

  25. Slide 25: Global Reach

    Global Reach Emerge Gaming MTN Miggster EM1 Operational Head Office EM1 Corporate Head Cape Town, South Africa Office Perth, Australia 25

  26. Slide 26: Company Snapshot

    Company Snapshot GREG STEVENS BERT MONDELLO PHILIP RE ROB HERSOV FIRDHOSE COOVADIA JONATHAN HART CEO & Executive Director Non-Executive Chairman Non-Executive Director Non-Executive Director Non-Executive Director Non-Executive Director Co-Founder with 10 years’ Experienced company executive Experie

  27. Slide 27: Disclaimer

    Disclaimer This presentation has been prepared by Emerge Gaming Limited referred to as the Company. It contains opinions or conclusions expressed in the course of this presentation. This presentation does not purport general information about the Company’s activities current as at the date of the pr

  28. Slide 28: Thank You

    Thank You For further information: South Africa Gregory Stevens CEO E: greg@emergegaming.com.au Australian Office: +618 6380 2555 Gregory Stevens, CEO of Emerge: “The future of gaming is the streaming of immersive and interactive high-quality 3D graphic content delivered in high definition video and w

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