Multimetaverse Holdings Limited · OTC:MMVVF
Multimetaverse — SPAC Merger (October 2022)
27 slides from Multimetaverse's SPAC merger presentation, Oct 11, 2022
Slide 1: MultiMetaVerse Inc. Investor Presentation October 2022
M ultiMetaVerse Inc. Investor Presentation October 2022 Model Performance Acquisition Corp.
Slide 2: Disclaimer and Forward-Looking Statements
This investor presentation (this “Presentation”) is for informational purposes only to assist interested parties in making their own evaluation with respect to a possible transaction (the “Business Combination”) involving MultiMetaVerse Inc . (“MMV”) and Model Performance Acquisition Corporation (“M
Slide 3: Non-GAAP measures and illustrative model notice
MMV believes these non - GAAP measures of financial results provide useful information to management and investors regarding certain financial and business trends . These non - GAAP financial measures are subject to inherent limitations as they reflect the exercise of judgments about which expense a
Slide 4: A Professional and Experienced Management Team (SPAC Overview)
A Professional and Experienced Management Team SPAC OVERVIEW Claudius Tsang Chairman and CEO Over 20 years of experience in capital markets with a track record of success in private equity, M&A transactions and PIPE investments in Greater China and other emerging markets. Partner at Templeton Privat
Slide 5: A Unique Target to Invest and Operate IPs
A Unique Target to Invest and Operate IPs KEY HIGHLIGHTS A Visionary and Experienced Management Team with Track Record in Gaming 4 A Thriving Propriety Chinese Original Anime Brands with Engaged User Base and Deep UGC Culture A Growing Pipeline Expanding into the Metaverse Core Platform to Sustain I
Slide 6: Who We Are
Who We Are
Slide 7: MMV at a Glance
We O ffer High - quality Original Entertainment Content, and Promote UGC ( 1 ) Creation MMV AT A GLANCE Original Chinese animation series In terms of total views on Bilibili (890mn views) (2) Chinese animation viewed On Chinese short - video platforms Douyin (TikTok China) and Kuaishou (2) Total reg
Slide 8: Aotu World – One of the Most Popular Chinese Anime Brands
Aotu World – One of the Most Popular Chinese Anime Brands ESTABLISHED IP & ENGAGED USER BASE Bilibili Chinese Animation Annual Review * 2020 Most Beloved by Audience under 20 2021 Most Beloved by Audience under 10 Aotu World the Animation Total subscribers 3.6mn T otal views 890mn Daily UGC contribu
Slide 9: What We Have Built
What We Have Built
Slide 10: IP Brands Centered Business Model
9 IP Brands Centered Business Model WHAT WE HAVE BUILT – BUSINESS MODEL & GROWTH POTENTIAL Licensing Merchandise Others Video Games Content license for broadcasting, IP license for merchandising and others Licensing Design, development and sale of anime merchandise based on IP brands Merchandise Ani
Slide 11: Various Online/Offline Interactive Experience Opportunities
10 Various Online/Offline Interactive Experience Opportunities to Potentially Increase License and Merchandise Revenue WHAT WE HAVE BUILT – BUSINESS MODEL & GROWTH POTENTIAL • Cost - effective way to test the water in a new regional market. • First pop - up shop run in Fuzhou, China, attracting thou
Slide 12: Scalable Merchandise Revenue with Established Business Model
11 Scalable Merchandise Revenue with Established Business Model WHAT WE HAVE BUILT – BUSINESS MODEL & GROWTH POTENTIAL With a well - established business model for merchandise, MMV sees an opportunity to further grow revenue and operating results through: establishing partnership with more distribut
Slide 13: Video Gaming to be a Key Driver for Growth
12 Video Gaming to be a Key Driver for Growth WHAT WE HAVE BUILT – BUSINESS MODEL & GROWTH POTENTIAL Single Game Revenue Registered Users Payment Conversion Rate Life - time Value = x x Typical Financial Model of a Video Game • 5.4 million registered users in the first month of operation • 12.0 mill
Slide 14: A Systematic Approach to Identify, Develop and Monetize IPs
A Systematic and Continuous Approach to I dentify, Develop and Monetize Intellectual Properties WHAT WE HAVE BUILT – CORE PLATFORM Commerciali - zaton Channels End Users Creators Ideas & Contents Core Platform Screening, Incubation & Acquisition Genre Diversification Services Cooperation & Incentive
Slide 15: Flying Wheel Strategy Driven by Core Platform
Flying Wheel Strategy Driven by Core Platform WHAT WE HAVE BUILT – CORE PLATFORM • Further development to expand content offering to expand IP’s popularity • Market IPs both online and offline to younger generations • Encourage participation of UGC and PUGC • Apply the established monetization model
Slide 16: A Visionary and Experienced Management Team
A Visionary and Experienced Management Team WHAT WE HAVE BUILT – MANAGEMENT TEAM & BOARD MEMBERS X u Yiran (Alex) Chairman and CEO Served as CEO and other senior executive roles in top tier Chinese gaming companies with proven track record in global M&A and business integration; successful investor
Slide 17: Independent Directors and Leading Strategic Investors
Backed by Experience Independent Directors and Leading Strategic Investors WHAT WE HAVE BUILT – MANAGEMENT TEAM & BOARD MEMBERS Independent Directors Post - DeSPAC Xin Li • Served as CFO at ECMOHO Limited (Nasdaq: MOHO), AirNet Technology Inc.(Nasdaq: ANTE), Grass Green Group, and MD at CICFH • MBA
Slide 18: What To Expect Beyond
17 What To Expect Beyond
Slide 19: Strong Product Pipeline to Enhance Revenue Base
S trong Product Pipeline to E nhance Revenue Base WHAT TO EXPECT BEYOND – PIPELINE & PLAN 2022 2023 2024 2025 • Expected to be live in 2022Q4 • Card game on smartphone • Experienced development team with track record in card games • Abundant exclusive Aotu animated content Pipeline Update I: Project
Slide 20: Explore to Build Metaverse in Different Directions
19 Explore to Build Metaverse in Different Directions WHAT TO EXPECT BEYOND – PIPELINE & PLAN ‒ A role - playing simulation game ‒ Open world ‒ Each user to own its own planet as the starting point ‒ Highly social and interactive ‒ Enable high degree of UGC creation Aotu Meta Planet ‒ Co - develop w
Slide 21: Historical Financial Information
Historical Financial Information
Slide 22: Statement of Operations
(in US$mn ) 2020 2021 LTM Net revenue 12.5 10.5 14.2 Operating cost and expenses: Cost of revenue (excluding impairment loss) (10.0) (6.4) (7.3) Impairment loss (3.0) - - Selling expenses (0.6) (1.3) (1.4) General and administrative expenses (2.1) (30.0) (9.7) Share - based compensation - (25.7) (4.
Slide 23: Track Record of Realizing Rapid Growth
22 Track Record of Realizing Rapid Growth HISTORICAL FINANCIAL INFORMATION 22% 32% 32% 12% Notes: Disaggregated revenue as a percentage of the total is calculated using LTM financial data. License • 2020 - LTM CAGR 108% • Robust growth in revenue of both content broadcasting license and merchandise
Slide 24: EBITDA bridge
23 EBITDA bridge HISTORICAL FINANCIAL INFORMATION Increase in gross profit was partially offset by increased investment in R&D activities, which laid the foundation for future growth. Notes: EBITDA has been adjusted for non - recurring intangible asset impairment loss and non - recurring transaction
Slide 25: Thank you
Thank you
Slide 26: Risk Factors
MMV and MPAC are subject to a broad spectrum of risks and uncertainties that may lead to actual events, results or performance to differ materially from what is represented in this presentation . This summary should be read in conjunction with the “Risk Factors” in the proxy statement/prospectus sec
Slide 27: Risk Factors (continued)
• The PRC government has recently indicated an intent to exert more oversight and control over securities offerings and other capital markets activities that are conducted overseas and foreign investment in China - based companies like MMV and the PubCo . Such action to exert more oversight and cont