Boombit Sa Class B · GPW:BBT

Boombit Sa Class B — Q3 2025 Earnings Presentation

13 slides from Boombit Sa Class B's earnings presentation, Nov 30, 2025

  1. Slide 1: Presentation

    PRESENTATION Ch g G oe \Y b.

  2. Slide 2: Q3 2025 Summary

    Q3 2025 SUMMARY TOP 10 – Q3 2025 Revenues in $M KEY HIGHLIGHTS $13.0M in sales revenue Darts Club 1.95 $1.7M adjusted EBITDA Hunt Royale 1.77 $0.3M adjusted net profit Car Sales Simulator 1.33 Strong start to Q4 October $5.1M in revenue Car Driving School Simulator 0.49 Dawn of Ages 0.47 Downhill R

  3. Slide 3: Big Helmets | Heroes of Destiny

    BIG HELMETS | HEROES OF DESTINY Release date: 03.10.2025 Initial results similar to Hunt Royale 32.5min Average Session Time Positive ROI after days 19% 47k Average DAU 40.9% D1 Retention 18.3% D7 Retention

  4. Slide 4: Mobile Games Segment

    MOBILE GAMES SEGMENT $13.0M revenues in Q3 2025 4.8% q/q) REVENUES ($M) * The presented revenues do not include the value of the adjustment from the soft launch phase, which, in accordance with the accounting principles of the Group, are capitalized as development expenditures.

  5. Slide 5: Mid-Core & Casual

    MID-CORE & CASUAL $6.3M in revenue in Q3 2025 11.3% q/q) $3.6M in revenue excluding UA 20.0% q/q) $2.5M in October, strong start Q4 thanks to Big Helmets REVENUES & USER ACQUISITION ($M) Strong start Q4 * The presented revenues do not include the value of the adjustment from the soft launch phas

  6. Slide 6: Hyper-Casual

    HYPER-CASUAL $6.5M in revenue in Q3 2025 22.6 q/q) $2.2M in revenue excluding UA 29.4% q/q) Revenue excluding UA in October – the highest level in over a year REVENUES & USER ACQUISITION ($M) Reve - UA: the highest level in over a year The data presented for October comes from the Groupʼ current

  7. Slide 7: Variable Costs

    VARIABLE COSTS $9.0M variable costs in Q3 2025 9.8% q/q) $4.0M revenues minus variable costs in Q3 2025 1.3% q/q) MAIN VARIABLE COSTS ($M) REVENUES REDUCED BY VARIABLE COSTS ($M)

  8. Slide 8: Costs

    COSTS $5.4M in operating costs reduced by variable costs (0.0% q/q, 5.3% y/y) Decrease in personnel costs 3.4% q/q, 9.7% y/y) DIRECT COSTS BLOCKCHAIN PROJECTS COSTS ($M) REDUCED BY THE MAIN VARIABLE COSTS ($M)

  9. Slide 9: CAPEX

    CAPEX $2.0M investments in Q3 2025 5.6% q/q) 64.2% total capital expenditures is for MidCore and Casual CAPEX AND INVESTMENT ($M) CAPITAL EXPENDITURES STRUCTURE (CAPEX & P&L) IN Q3 2025 Mid-core and Casual category includes applications.

  10. Slide 10: Group Results

    GROUP RESULTS Reversal of the negative trend Q/Q results improved in the mobile games segment - EBITDA 13%, net result 213% ADJUSTED EBITDA ($M) MOBILE GAMES* Q2 2025 Q3 2025 CHANGE % Revenues 12 414 12 829 3.3% EBITDA adjusted* 1 528 1 732 13.3% ADJUSTED NET PROFIT ($M) Net Result adjusted* 113 3

  11. Slide 11: Key Conclusions – Q3 2025

    KEY CONCLUSIONS – Q3 2025 Mobile Games segment – solid q/q improvement Reversal of the negative trend, increase in EBITDA and net profit Strong October – clear signal of rebound in Q4 October Revenue: $5.1M 27% m/m), the highest since January Big Helmets – successful launch Scalling Continues, pos

  12. Slide 12: Perspectives for Q4 and 2026

    PERSPECTIVES FOR Q4 AND 2026 Strong start to the quarter: October: $5.1M, highest revenue since January Preliminary data for November indicates a continuation of the positive trend compared to October Strong results in the mobile games segment Mid-Core and Casual continue to grow, with Hyper-Casual

  13. Slide 13: Thank You for Your Attention!

    Thank You for Your Attention!

BoomBit — Q3 2025 Earnings Presentation on 6ix