Slide 1: Making XR a reality for everyone
May 29, 2018 @qualcomm Augmented World Expo Making XR a reality for everyone Hugo Swart, Senior Director, Head of XR Business Management Hiren Bhinde, Director, XR Product Management Qualcomm Technologies, Inc
Slide 2: XR is the next mobile computing platform
Industrial & manufacturing Healthcare Engineering XR is the next mobile Education Retail computing platform Military Marketing & advertising Emergency response Entertainment 2
Slide 3: XR will serve a broad spectrum of roles in daily life
Children Young Adults Families Professionals Learning Exploring Socializing Working Children transported A young man exploring Families virtually brought Architects collaborating into Amazon jungle for Rome and seeing the together with life-like on a shared design to virtual lesson Colosseum as orig
Slide 4: Standalone devices are helping to make this happen
Standalone devices are helping to make this happen Oculus Go Lenovo Mirage Solo Shadow Creator w/Daydream HTC VIVE Focus ODG R9 A new category of devices has arrived 4
Slide 5: 186 Million standalone AR + VR install base by 2023
186 Million Standalone AR + VR Install Base by 2023 Source: IDC, ABI Research, Qualcomm Technologies 5
Slide 6: Consumers want convenience, comfort and affordability
45% 46% Too Prefer a expensive standalone device Top reason for not Higher-resolution screens buying AR/VR device are most desired feature Source: The reality of AR and VR survey: Technalysis Research Consumers want convenience, comfort and affordability 6
Slide 7: The quality of XR experiences is key
Cheap VR goggles PC tethered Low quality experiences that Quality standalone XR experiences For tech aficionados at high price give XR a bad name at an affordable price for mainstream users point and cumbersome setup High quality Premium quality The quality of XR experiences is key 7
Slide 8: Standalone XR devices offer options for consumers
High quality Premium quality Low quality experiences that For tech aficionados at high price give XR a bad name point and cumbersome setup 3DoF 6DoF Lean back and Room scale tracking 360 viewing and positioning Simple Ultrasonic controllers controllers and hand tracking High quality Premium quality
Slide 9: The first dedicated XR platform
Audio Artificial Intelligence The first Interactions dedicated XR platform Visual High quality XR experiences for #SnapdragonXR1 mainstream audiences 9 Qualcomm Snapdragon is product of Qualcomm Technologies, Inc. and/or its subsidiaries.
Slide 10: Heterogenous Compute: specially designed just for XR
Wi-Fi GPU DSP ISP Heterogenous Audio CPU Compute System Memory Security Location Specially designed just for XR #SnapdragonXR1 10
Slide 11: Watch
Watch Lean back and enjoy movies, videos and sports #SnapdragonXR1 11
Slide 12: Play
Play Interact in game environments #SnapdragonXR1 12
Slide 13: Capture
Capture Capture moments worth saving #SnapdragonXR1 13
Slide 14: Share
Share Share your experience as it’s happening • “See what I see” #SnapdragonXR1 14
Slide 15: An XR platform needs to address technology demands
Intuitive Visual interactions Stereo Camera Motion tracking Dual Display Application Video & Interfaces Graphics Performance IMMERSION Sounds Voice UI 3D Audio An XR platform needs to address technology demands to enable high quality XR experiences 15
Slide 16: Immersion highlights
Immersion highlights Get full immersion with low power and thermals that allow for sleek, lightweight and stylish headworn designs UltraHD Premium Qualcomm Aqstic and video playback Qualcomm aptX audio Adreno GPU Qualcomm Aqstic Fast graphics rendering voice UI at low power Kryo CPU QHD+ (2K) displa
Slide 17: Visuals
Visuals 17
Slide 18: Pixels so realistic they are indistinguishable from the real world
Pixels so realistic they are indistinguishable from the real world • Ultra HD premium video and display (up to 4K60 video w/ audio) • Jitter reduction • Fast graphics rendering at lower power and reduced memory bandwidth • OLED support for wide color gamut, and amazing contrast #SnapdragonXR1 18c 18
Slide 19: Audio
Audio Audio input/voice input 19
Slide 20: True-to-life sound is critical to immersive experiences
True-to-life sound is critical to immersive experiences The sounds and visuals must match —depth, direction, and magnitude of sound sources • Support Object and Scene based audio as well as Audiophile-grade DSD audio • Improved quality high fidelity sound w/ Qualcomm Aqstic and pre-integrated aptX &
Slide 21: Voice is a natural way to interact with devices
Voice is a natural way to interact with devices A hands-free interface is necessary in certain situations • Voice activation “Show me diagram and • Noise filtering, suppression, location to insert cord” and cancellation • Speech recognition • Natural language processing • Voice biometrics • Deep lea
Slide 22: Intuitive Interactions
Intuitive Interactions 22
Slide 23: Natural user interfaces with minimal latency
Natural user interfaces with minimal latency and precise head motion tracking • VIO Head Tracking • Motion to Photon latency less than 20ms • DSP Sensor Fusion • Support for 3DoF as well as 6DoF controllers #SnapdragonXR1 23c 23
Slide 24: Artificial Intelligence
Artificial Intelligence #SnapdragonXR1 24
Slide 25: On-device intelligence for XR
On-device intelligence for XR XR1 heterogeneous computing key for on-device intelligence Hardware Hexagon Adreno Kryo Vector Processor INT8 precision FP32 and FP16 FP32 and INT8 8bit networks precision networks precision networks Object classification Tools Pose prediction • Snapdragon Neural Proces
Slide 26: Coming Soon
Coming Soon #SnapdragonXR1 26
Slide 27: Qualcomm Snapdragon XR1 platform
Qualcomm 9 snapdragon XRI1 platform Wale ~®Pico & VUZIX
Slide 28: Making XR a reality for everyone
Making XR a reality for everyone Watch Play Capture Share Qualcomm Snapdragon™ XR1 platform ® #SnapdragonXR1 28
Slide 29: Thank you!
Thank you! Follow us on: For more information, visit us at: www.qualcomm.com & www.qualcomm.com/blog Nothing in these materials is an offer to sell any of the References in this presentation to “Qualcomm” may mean Qualcomm components or devices referenced herein. Incorporated, Qualcomm Technologies,