Slide 1: Financial Results Q1 2023
FINANCIAL RESULTS Q1 2023 MAY 2023 1
Slide 2: Key information
Key information $15M $3.3M revenue dividend payment 47.3M for 2022 downloads $0.1M $0.1M revenue from adjusted net profit blockchain projects till the end of April 2023 $10,9M cash at 31 March 2023 Q1 2023 EVENTS 2
Slide 3: Top games in Q1 2023 by revenue
Top games in Q1 2023 by revenue Q1 2023 games by revenue $14.9M 1. Hunt Royale $5.9M TOP 1 revenue from games in Q1 2023 2. Darts Club $1.8M 39% 3. Falling Art Ragdoll Simulator $0.9M revenue from games 4. Crazy Plane Landing $0,5M -6% 5. 6. Car Driving School Simulator Ship Ramp Jumping $0.5M $0.4M
Slide 4: Financial Results
BOOMBIT FINANCIAL RESULTS BOOMBIT
Slide 5: Revenue from games
Revenue in Q1 2023 Revenue from games. $14.9M revenue in Q1 2023 (-6% Y/Y) $5.6M revenue in April (+8% M/M) Increase in the share of Mid-Core games (62% in Q1 2023) Revenue* ($M) Revenue* ($M) *Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy a
Slide 6: Hyper-Casual
Revenue in Q1 2023 Hyper-Casual. $5.6M revenue in Q1 2023 (-29% Y/Y) $2.3M revenue in April (+10% M/M) Revenue and User Acquisition* ($M) Installs (M) Q1 2022 Q2 2022 Q3 2022 Q4 2022 Q1 2023 Q2 2023 Q1 2022 Q2 2022 Q3 2022 Q4 2022 Q1 2023 Q2 2023 *Presented revenue and UA costs doesn’t include value
Slide 7: Mid-Core i Casual
Revenue in Q4 2022 Mid-Core i Casual. $9.3M revenue in Q1 2023 (+18% y/y) $3.3M revenue in April 2023 (+7% M/M) Hunt Royale and Darts Club among best earning titles in portfolio Revenue and User Acquisition* ($M) Installs (mln) Q1 2022 Q2 2022 Q3 2022 Q4 2022 Q1 2023 Q2 2023 Q4 2021 Q1 2022 Q2 2022
Slide 8: Main variable costs
Main variable costs. $11.1M variable costs in Q1 2023 (-5% Q/Q) $3.9M revenue net of variable costs in Q1 2023 (-7% Q/Q) Main Variable Costs* ($M) Revenue Net of Variable Costs* ($M) 8 *Presented UA costs include costs from soft launch, which according to Groups' accounting policy are capitalized as
Slide 9: Costs
Costs. In Q1 2023 costs as a percentage of revenue amounted to 33% (vs 29% in Q4 2022) $0.9M for development of blockchain projects in Q1 2023 Cost categories other than main variable costs ($ M) Investments in Play-And-Earn projects ($ M) 9 $0.9M- blockchain projects development costs, incl. $0.5M
Slide 10: Investments
Investments. Stable expenses Q/Q Increase of the share of Mid-Core and Casual games Increase of Capex in blockchain segment CAPEX and investments ($M) Investments structure (CAPEX and P&L) in Q1 2023 10
Slide 11: Results
Results. Revenue ($ M) adjusted EBITDA* ($M) Adjusted net profit* ($M) -6% r/r -6% kw./kw. -47% r/r - kw./kw. -20% r/r, -75% kw./kw. Mobile games** Blockchain projects Operating segment results ($M) Q4 2022 Q1 2023 % change y/y Q4 2022 Q1 2023 %change y/y Revenue 15 908 14,907 -6% 2 91 +5,826% Adjust
Slide 12: Summary
BOOMBIT SUMMARY le ao = fo) fo} a 12
Slide 13: Outlook 2023
Outlook 2023. Development of projectes Development of games portfolio Testing and publishing agreements with external partners Commercialization analytical and marketing tools Release of Potential new Joint Ventures Hunters on-Chain on Mainnet BLOCKCHAIN 13
Slide 14: Attachments
14 BOOMBIT ATTACHMENTS BOOMBIT
Slide 15: Key financial data
Key financial data. kPLN Q1 2022 Q2 2022 Q3 2022 Q4 2022 2022 Q1 2023 Revenue** 15,888 18,681 15,418 15,909 65,812 14,998 Revenue - 3,898 variable costs 3,955 4,230 3,838 4,189 16,202 EBITDA 1,450 1,307 1,830 655 5,255 804 Net profit 546 446 723 342 2,067 77 One-off 34 effects*** 0 205 256 120 597 EBI
Slide 16: Thank You
Thank You Investor relations contact: Michał Dalba +48 533 339 770 boombit@tailorsgroup.pl