Capcom Co., Ltd. · TSE:9697
Capcom — H1 FY3/2023 Earnings Presentation
17 slides from Capcom's earnings presentation, 2022
Slide 1: First Half Report, Fiscal year ending March 31, 2023
Capcom Co., Ltd. (TSE Prime, 9697) First Half Report Fiscal year ending March 31, 2023 Capcom Public Relations & Investor Relations Section Capcom Public Relations & Investor Relations Section 0
Slide 2: Major Takeaways
Major Takeaways Regarding H1 Results • Comparative downturn in sales and profit YoY created by major new title in same period of the previous year • Growth YoY in Consumer business game sales up from 19.8 million units to 21.3 million units • New title M onster Hunter R ise: Sunbreak tops 4.4 mill
Slide 3: Contents
Contents page 1. Forecasts for FY3/23 3 2. Q2 Financial Highlights 5 3. Business Segment Results 8 4. Plans for this Fiscal Year 14 5. Supplement 15 Summary of Major Financial Information / Our Major IP Forward-looking Statements Strategies, plans, outlooks and other statements that are not historic
Slide 4: Forecasts for FY3/23
1-1. Forecasts for FY3/23 Aiming for ten consecutive years of OP growth and highest profit in company history (million yen) 2023/3 2023/3 Difference 2022/3 Initial Plan Revised Plan (YoY) Net sales 110,054 120,000 125,000 14,946 Operating income 42,909 48,000 50,000 7,091 Operating margin 39.0% 40.0
Slide 5: Forecasts for FY3/23 – Upward Revision
1-2. Forecasts for FY3/23 – Upward Revision Full-year Forecasts by Segment (vs. Initial Forecast) (million yen) 2023/3 2023/3 Difference Previous Plan Revised Plan Net sales 120,000 125,000 5,000 Digital Contents 94,200 97,800 3,600 Consumer 91,400 95,100 3,700 Mobile Contents 2,800 2,700 -100 Arc
Slide 6: Q2 Financial Highlights – Consolidated Business Results (1)
2-1. Q2 Financial Highlights – Consolidated Business Results (1) 6 Months Results in FY9/21 vs. FY9/22 (million yen) 2021/9 2022/9 Difference Net sales 69,995 49,067 -20,928 Operating income 28,924 21,895 -7,029 Operating margin 41.3% 44.6% - Ordinary income 29,723 22,996 -6,727 Net income attribu
Slide 7: Q2 Financial Highlights – Consolidated Business Results (2)
2-1. Q2 Financial Highlights – Consolidated Business Results (2) FY9/22 Net Sales/Operating Income (by segment) (million yen) 2023/3 2021/9 2022/9 Difference Revised Plan Net sales 69,995 49,067 -20,928 125,000 Digital Contents 59,803 36,062 -23,741 97,800 Arcade Operations 5,647 7,323 1,676 15,00
Slide 8: Q2 Financial Highlights – Financial Position
2-2. Q2 Financial Highlights – Financial Position FY9/22 Balance Sheet/Statement of Cashflows (Summary) Consolidated Balance Sheet (million yen) Consolidated Statement of Cashflows (million yen) Assets 2022/3 2022/9 Difference 2021/9 2022/9 Difference Current Assets 151,312 162,422 11,110 Cash flo
Slide 9: Business Segments – Digital Contents (1)
3-1. Business Segments – Digital Contents (1) New massive expansion title contributes to digital sales Comparative downturn year-over-year Digital Contents Performance for the 6 months (100 million yen) 2023/3 2020/9 2021/9 2022/9 Revised Plan Net sales 353 598 360 978 Consumer breakdown Package 7
Slide 10: Business Segments – Digital Contents (2)
3-1. Business Segments – Digital Contents (2) Expanded sales from new massive expansion and PC catalog titles Major growth in digital and catalog unit sales Unit Sales for the 6 Months (Consumer) (units in thousands) 2023/3 2020/9 2021/9 2022/9 Revised Plan New Titles (SKU) 7 13 16 30 Number of ti
Slide 11: Business Segments – Digital Contents (3)
3-1. Business Segments – Digital Contents (3) Focused on ongoing sales of new major title and long-term sales of titles released in previous fiscal years 6 Months Highlights (Consumer) New title Monster Hunter Rise: Sunbreak tops 4.4 million units cumulatively Cumulative sales of Monster Hunte
Slide 12: Business Segments – Arcade Operations
3-2. Business Segments – Arcade Operations Sales and profits up from contributions of new and existing stores Continuing COVID-19 prevention measures 6 Months Business Results (100 million yen) 2020/9 2021/9 2022/9 2023/3 Net sales 40 56 73 150 Operating income -2 0 6 10 Operating margin - 1.3% 9.
Slide 13: Business Segments – Amusement Equipments
3-3. Business Segments – Amusement Equipments Sales and profit up from increased sales volume accompanying release of popular brands 6 Months Business Results (100 million yen) 2023/3 2020/9 2021/9 2022/9 Revised Plan Net sales 13 16 30 70 Operating income 0 3 17 30 Operating margin 1.4% 24.1% 56.
Slide 14: Business Segments – Other Businesses
3-4. Business Segments – Other Businesses Pursued Single Content Multiple Usage strategy in conjunction with game title sales 6 Months Business Results (100 million yen) 2023/3 2020/9 2021/9 2022/9 Revised Plan Net sales 13 29 26 52 Character/Media 12 28 25 49 eSports 1 1 1 3 Operating income 5 13
Slide 15: Plans for this Fiscal Year
4. Plans for this Fiscal Year Digital Contents business • R esident Evil R e:Verse , free DLC for R esident Evil Village , scheduled for October 28 release • New title R esident Evil 4 scheduled for March 24, 2023 release Arcade Operations business • Interactive amusement facility Miraino AEON M
Slide 16: Supplement: Summary of Major Financial Information
5-1. Supplement: Summary of Major Financial Information ●Profit and Loss Sheet (million yen) 2021/3 2022/3 2023/3 Revised Plan % 2022/9 Net Sales 95,308 110,054 125,000 113.6% 49,067 Gross Profit 52,741 63,011 73,000 115.9% 31,214 Margin (%) 55.3% 57.3% 58.4% - 63.6% Sales and G&A Expenses 18,145 20
Slide 17: Supplement: Our Major IP
5-2. Supplement: Our Major IP Capcom owns a wealth of brands originating from its games that boast worldwide popularity Cumulative Unit Sales and Examples of Brand Utilization • R esident Evil series: 131 million units • M onster Hunter series: 88 million units Carrying out free content updates fo