Solid Cloud Hf · OMXICE:SOLID

Solid Cloud Hf — Solid Clouds — Investor Day (November 2021)

16 slides from Solid Cloud Hf's investor day presentation, Nov 23, 2021

  1. Slide 1: Capital Markets Day

    Capital Markets Day 23 November 2021

  2. Slide 2: Solid Clouds

    Solid Clouds ● Solid Clouds specializes in creating and maintaining multiplayer games. ● Consist of a multidisciplinary team of 30 members with contractors included. ● Main development is in Iceland. ● Solid Clouds business strategy revolves around using it's technological framework for the creation

  3. Slide 3: Frontiers

    Frontiers ● Solid Clouds is focused on developing a new game named Frontiers. ● The game is a Party Battler where gameplay consists of; ● Collecting heros/units ● Leveling-up. ● Advancement ● The Party Battler segment on the mobile market has been growing fast for the last few years. ● Frontiers wil

  4. Slide 4: Target Market

    Target Market ● Western countries are our main target. ● We expect 50-60% of revenue to be coming from USA. ● Est. market size USD 10-15 Billion for mobile RPG/Strategy Games.

  5. Slide 5: Marketing Research

    Marketing Research. ● In order for us to be successful, we need the right customers at the most favorable prices. ● Typically about 85% of new users in free to play games will enter the game via direct marketing. ● We have performed 1.600 A/B tests to date in collaboration with Facebook. ● The tests

  6. Slide 6: Results

    Results ● Men were more likely to click the ads compared to women. ● 40+ were always the best age bracket in our tests. ● Spaceships performed overall best of the art. The angle of the ship is a significant factor. ● Messaging worked best when we gave an indication on how popular the game was along

  7. Slide 7: Next Steps In Marketing

    Next Steps In Marketing ● We will continue performing A/B tests to optimize our marketing materials. ● We will apply the same principles with our video content. ○ Video intros. ○ In game footage. ○ Messaging. ○ Music. ● We will test the look and feel of the game wherever it makes sense. ● Play and A

  8. Slide 8: Production Status

    Production Status Z) Preparation Y Core Game Content ee > Phase 1 Phase 2 Phase 3 Q Prototyping © Server Structure Y Systems Design © Art Pipeline © User Tests © Core Loop » Release “W. [Sa Vv Phase 4 Content Creation Quality Assurance Game Modes Store Tests Server Stress Tests Game Balancing SOLIDC

  9. Slide 9: Research Design

    RESEARCH DESIGN SOLIDCLOUDS

  10. Slide 10: «x

    «x SOLIDCLOUDS

  11. Slide 11: Design

    DESIGN «x SOLIDCLOUDS

  12. Slide 12: Production with Modular Components

    Production with Modular Components

  13. Slide 13: o

    o SOLIDCLOUDS

  14. Slide 14: Core Loop

    Core Loop 2S Power s5% [(S)[#) ‘ Vv ea” “possible Rewards SOLIDCLOUDS

  15. Slide 15: User Testing

    User Testing ● We are building a product where the user experience has to be great. ● Fresh eyes are extremely important to identify opportunities for improvements. ● We have performed three separate user tests with our Core builds. ● Each user test has given us valuable feedback and we have seen bi

  16. Slide 16: Production Next Steps

    Production Next Steps Systems Content User Tests Established Focused Large-Scale Server Architecture and Increasing our content Gain more accurate data by testing playable core loop ready creation team size with several thousand players Content Is King

Solid Clouds — Investor Day (November 2021) on 6ix