Take-two Interactive Software, Inc. · NASDAQ:TTWO

Take-two Interactive Software — Wedbush Technology, Media & Telecommunications Conference 2012

19 slides from Take-two Interactive Software's conference presentation, Mar 7, 2012

  1. Slide 1: Take-Two Interactive Software, Inc. - Wedbush Conference

    Take-Two Interactive Software, Inc. (NASDAQ: TTWO) Wedbush Technology, Media & Telecommunications Conference March 7, 2012

  2. Slide 2: Forward-Looking Statements

    The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," o

  3. Slide 3: Company Overview

    A leading global publisher of video games, the strongest growth segment of the entertainment industry Proven growth strategy focused on building compelling interactive entertainment franchises - World-class creative teams - Diverse portfolio of industry-leading intellectual property - Actively inves

  4. Slide 4: Expanding Market Opportunity

    Expanding Market Opportunity Estimated Global Video Game Market Source: PWC Global entertainment and media outlook: 2011-2015. Excludes hardware and advertising. $ in Billions $54B $57B $62B $67B $73B $79B 8.2% CAGR 0 10 20 30 40 50 60 70 80 90 2010 2011 2012 2013 2014 2015

  5. Slide 5: Proven Growth Strategy

    Proven Growth Strategy World-Class Creative Teams Compelling Interactive Entertainment Franchises Innovative Marketing New IP Traditional Retail Emerging Platforms Distribution Across All Relevant Platforms Sequels

  6. Slide 6: World-Class Creative Teams

    World-Class Creative Teams High-quality titles for a range of gamers across all key platforms Shooter, action, role-playing, strategy, sports and family entertainment titles Owned and licensed mass-market brands Three divisions: 2K Games, 2K Sports and 2K Play 8 internal studios Groundbreaking actio

  7. Slide 7: World-Class Creative Teams

    Over 1,600 in-house developers Strong relationships with leading third-party studios Developed two of the three highest-rated titles for Xbox 360 and the highest-rated title for PS3 and DS Grand Theft Auto IV Grand Theft Auto IV BioShock Grand Theft Auto: Chinatown Wars Source: Metacritic.com as of

  8. Slide 8: Diverse Portfolio of Industry-Leading Intellectual Property

    Diverse Portfolio of Industry-Leading Intellectual Property 9 franchises with individual titles that have sold-in approximately 5 million or more units 5 new franchises launched since 2007 - BioShock - Borderlands - Carnival Games - L.A. Noire - The Darkness 33 distinct multi-million unit selling ti

  9. Slide 9: Key Rockstar Franchises

    Action/adventure game set in early 1900’s Western frontier Red Dead Redemption received average Metacritic ratings of 95 and over 150 “Game of the Year” awards Highly successful single and multiplayer add-on content Quintessential “Street racing” series Popularized the third-person shooter genre Max

  10. Slide 10: Key 2K Games Franchises

    Diverse Portfolio of Industry-Leading Intellectual Property Key 2K Games Franchises BioShock is one of the highest-rated titles on Xbox 360 and PS3 BioShock Infinite is planned for release in October 2012 One of world’s top strategy titles for the PC Includes Take-Two’s first social game – Sid Meier

  11. Slide 11: The NBA 2K Franchise

    Diverse Portfolio of Industry-Leading Intellectual Property The NBA 2K Franchise Top-ranked NBA title for 11 years running NBA 2K11 won more than 20 “Sports Game of the Year” awards NBA 2K12 achieved the highest scores in the history of the franchise and 2K Sports (90 – Metacritic)

  12. Slide 12: Key 2K Play Franchises

    Wide-ranging slate of games based on popular Nick Jr. programs Broadening lineup of youth oriented games Diverse Portfolio of Industry-Leading Intellectual Property Key 2K Play Franchises Family-friendly game offered on multiple platforms including Xbox 360 (Kinect), Wii, DS, 3DS and iOS

  13. Slide 13: Innovative Marketing

    Disc DLC June 2010 Sept 2010 Nov 2010 August 2010 Oct 2010 Create consumer excitement to expand audiences Extend life and value of franchises Drive value through evolving business models May 2010 Innovative Marketing

  14. Slide 14: Significant Investment in Traditional & Emerging Platforms

    Global distribution through packaged and digital retail Expanding offerings for tablets and smartphones Partnered with market leaders in Asia to develop online games – online version of NBA 2K for China – online baseball game for South Korea – MMO game based on a top 2K Games franchise Selectively i

  15. Slide 15: Capitalizing on Growth of Digital Distribution

    Capitalizing on Growth of Digital Distribution $52.9M $94.1M $105.5M TTM Dec-09 7% TTM Dec-10 8% TTM Dec-11 12% Digital Revenue Digital as % of Total

  16. Slide 16: Solid Financial Foundation

    Increased diversification of revenues 12 new titles plus wide range of catalog, add-on content and mobile offerings expected to contribute to revenue in fiscal 2012 Expanded global presence 40% of revenues expected from outside North America in fiscal 2012 (45% excluding sports business) Achieved $4

  17. Slide 17: Robust Pipeline of Titles in Development

    Robust Pipeline of Titles in Development

  18. Slide 18: Take-Two Positioned for Growth

    Global interactive entertainment company focused on building compelling franchises World-class creative talent Diverse portfolio of industry-leading intellectual property Actively investing in digitally delivered content, evolving business models and emerging platforms Solid financial foundation Str

  19. Slide 19: Non-GAAP Financial Measures

    Non-GAAP Financial Measures In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses Non-GAAP measures of financial performance that exclude certain non-recurring or non-cash items. Non-GAAP gross profit, income (loss) from

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