Capcom Co., Ltd. · TSE:9697

Capcom — H1 FY2024 Earnings Presentation

15 slides from Capcom's earnings presentation, 2023

  1. Slide 1: First Half Report, Fiscal year ending March 31, 2024

    Capcom Co., Ltd. (TSE Prime, 9697) First Half Report Fiscal year ending March 31, 2024 Capcom Public Relations & Investor Relations Section Capcom Public Relations & Investor Relations Section 0

  2. Slide 2: Major Takeaways

    Major Takeaways ◼ H1 Results • Sales and profit up due to digital sales, including major new titles • Sales of Street Fighter 6 surpassed 2.47 million units • Game sales grew YoY from 21.3 million units to 22.6 million units • Sales and profit grew YoY in Amusement Equipments; Arcade Operations busi

  3. Slide 3: Contents / Forward-looking Statements

    Contents page 1. Forecasts for FY3/24 3 2. Q2 Financial Highlights 4 3. Business Segment Results 7 4. Supplement 13 Summary of Major Financial Information / Our Major IP Forward-looking Statements Strategies, plans, outlooks and other statements that are not historical facts are based on assumptions

  4. Slide 4: 1. Forecasts for FY3/24

    1. Forecasts for FY3/24 Aiming for 11 consecutive years of OP growth driven by steady growth of Digital Contents business (million yen) 2020/3 YoY 2021/3 YoY 2022/3 YoY 2023/3 YoY 2024/3 Plan YoY Difference Net sales 81,591 -18% 95,308 17% 110,054 16% 125,930 14% 140,000 11% 14,070 Operating income

  5. Slide 5: 2-1. Q2 Financial Highlights – Consolidated Business Results (1)

    2-1. Q2 Financial Highlights – Consolidated Business Results (1) ◼ 6 Months Results in FY9/23 (consolidated) (million yen) 2019/9 YoY 2020/9 YoY 2021/9 YoY 2022/9 YoY 2023/9 YoY Difference Net sales 37,272 -14% 42,059 13% 69,995 66% 49,067 -30% 74,934 53% 25,867 Operating income 13,992 33% 17,863 28

  6. Slide 6: 2-1. Q2 Financial Highlights – Consolidated Business Results (2)

    2-1. Q2 Financial Highlights – Consolidated Business Results (2) ◼ FY9/23 Net Sales/Operating Income (by segment) (million yen) 2019/9 YoY 2020/9 YoY 2021/9 YoY 2022/9 YoY 2023/9 YoY Difference 2024/3 Plan YoY Net sales 37,272 -14% 42,059 13% 69,995 66% 49,067 -30% 74,934 53% 25,867 140,000 11% Digi

  7. Slide 7: 2-2. Q2 Financial Highlights – Financial Position

    2-2. Q2 Financial Highlights – Financial Position ◼ FY9/23 Balance Sheet/Statement of Cashflows (Summary) Balance Sheet (million yen) Assets 2020/3 YoY 2021/3 YoY 2022/3 YoY 2023/3 YoY 2023/9 YoY Difference Cash on hand and in banks 65,657 24% 71,239 9% 107,262 51% 102,116 -5% 122,164 20% 20,048 Not

  8. Slide 8: 3-1. Digital Contents (1)

    3-1. Business Segments – Digital Contents (1) Sales and profit up due to Consumer sub-segment digital sales growth, including for new titles ◼ Digital Contents Performance (100 million yen) 2019/9 YoY 2020/9 YoY 2021/9 YoY 2022/9 YoY 2023/9 YoY 2024/3 Plan Net sales 291 -15% 353 21% 598 69% 360 -40%

  9. Slide 9: 3-1. Digital Contents (2)

    3-1. Business Segments – Digital Contents (2) Record H1 sales volume driven primarily by overseas and catalog title sales growth ◼ Unit Sales for the 6 Months (Consumer) (units in thousands) 2019/9 2020/9 2021/9 2022/9 2023/9 2024/3 Plan New Titles (SKU) 15 7 13 16 30 31 Titles sold / sales regions

  10. Slide 10: 3-1. Digital Contents (3)

    3-1. Business Segments – Digital Contents (3) Promoted sales expansion of catalog titles with pricing strategies in addition to steady release of new titles ◼ 6 Months Highlights (Consumer) ⚫ Launched all-new IP Exoprimal (July 14, 2023) ⚫ FY23 Top Title Unit Sales (10 thousand units) Title FY23 Lif

  11. Slide 11: 3-2. Arcade Operations

    3-2. Business Segments – Arcade Operations Sales and profit up due to new and existing store contributions Profit levels recover to pre-COVID levels ◼ 6 Months Business Results (100 million yen) 2019/9 YoY 2020/9 YoY 2021/9 YoY 2022/9 YoY 2023/9 YoY 2024/3 Plan Net sales 62 13% 40 -35% 56 40% 73 30%

  12. Slide 12: 3-3. Amusement Equipments

    3-3. Business Segments – Amusement Equipments Release first smart pachislo model Profitability overall on par year-over-year ◼ 6 Months Business Results (100 million yen) 2019/9 YoY 2020/9 YoY 2021/9 YoY 2022/9 YoY 2023/9 YoY 2024/3 Plan Net sales 2 -89% 13 450% 16 22% 30 88% 25 -14% 100 Operating i

  13. Slide 13: 3-4. Other Businesses

    3-4. Business Segments – Other Businesses Promoting Single Content Multiple Usage strategy in conjunction with game sales ◼ 6 Months Business Results (100 million yen) 2019/9 YoY 2020/9 YoY 2021/9 YoY 2022/9 YoY 2023/9 YoY 2024/3 Plan Net sales 16 16% 13 -19% 29 122% 26 -9% 18 -29% 57 Character 11 -

  14. Slide 14: 4-1. Supplement: Summary of Major Financial Information

    4-1. Supplement: Summary of Major Financial Information ●Profit and Loss Sheet (million yen) 2020/3 YoY 2021/3 YoY 2022/3 YoY 2023/3 YoY 2024/3 plan YoY 2023/9 Net Sales 81,591 -18.4% 95,308 16.8% 110,054 15.5% 125,930 14.4% 140,000 11.2% 74,934 Gross Profit 40,947 10.0% 52,741 28.8% 61,317 16.3% 73

  15. Slide 15: 4-2. Supplement: Our Major IP

    4-2. Supplement: Our Major IP Capcom owns a wealth of globally popular brands originating from its games ◼ Cumulative Unit Sales and Examples of Brand Utilization • Resident Evil series: 150 million units • Monster Hunter series: 95 million units Separate Ways additional DLC for Monster Hunter serie

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