Ainsworth Game Technology Limited · ASX:AGI

Ainsworth Game Technology — Investor Presentation (August 2024)

34 slides from Ainsworth Game Technology's investor presentation, Aug 27, 2024

  1. Slide 1: Investor Presentation - Six Months Ended 30 June 2024

    Ainsworth Game Technology Ltd ABN 37 068 516 665 10 Holker Street, Newington NSW 2127 Tel: +61 2 9739 8000 www.agtslots.com.au 27 August 2024 ASX Market Announcements Office Exchange Centre 20 Bridge Street Sydney NSW 2000 ELECTRONIC LODGEMENT Investor Presentation - Six Months Ended 30 June 2024 We

  2. Slide 2: Investor's Presentation: Results for 6 months ended 30 June 2024

    Investor’s Presentation Results for 6 months ended 30 June 2024 Ainsworth Game Technology Limited 1 ABN 37 068 516 665 | ASX Code: AGI

  3. Slide 3: Disclaimer

    Disclaimer IMPORTANT NOTICE • This presentation has been prepared by Ainsworth Game Technology Limited ACN 068 516 665 (AGT) in good faith. No express or implied warranty is given as to the accuracy or completeness of the information in this document or the accompanying presentation. All statutory r

  4. Slide 4: Agenda

    Agenda • Results Summary • Consolidated Results • Segment Performance • Land Based Gaming Products • Global Digital Gaming • Conclusion 3

  5. Slide 5: Results Summary

    Results Summary 4

  6. Slide 6: Results Summary

    Results Summary • Underlying profit before tax (excluding currency and one-off items) is $14.3m for the 6 months ended June 2024 (“Current period”), a decrease of 39% compared the 6 months ended 30 June 2023 (“PCP”). • North America continues to be the strongest segment performer, contributing 56% o

  7. Slide 7: Gaming Operations

    Gaming Operations with recurring revenues and steady international sales contribution 6

  8. Slide 8: Consolidated Results

    Consolidated Results 7

  9. Slide 9: Profit & Loss Summary

    Profit & Loss Summary 6 months 6 months 6 months ended ended ended Current period vs Current period vs 30 Jun 2024 30 Jun 2023 31 Dec 2023 PCP Prior half In millions of AUD (Current period) (PCP) (Prior half) Domestic revenue 16.7 17.9 21.9 (1.2) (5.2) International revenue 104.7 125.7 119.4 (21.0)

  10. Slide 10: Results Adjusted for Currency Movement and One-off Items

    Results Adjusted for Currency Movement and One-off Items 6 months 6 months 6 months ended ended ended Current period vs Current period vs 30 Jun 2024 30 Jun 2023 31 Dec 2023 PCP Prior half In millions of AUD (Current period) (PCP) (Prior half) Profit / (loss) Before Tax 15.7 7.9 (5.3) 7.8 21.0 Forei

  11. Slide 11: Reconciliation: Profit Before Tax to EBITDA & Underlying EBITDA

    Reconciliation: Profit Before Tax to EBITDA & Underlying EBITDA 6 months 6 months 6 months ended ended ended Current period vs Current period vs 30 Jun 2024 30 Jun 2023 31 Dec 2023 PCP Prior half In millions of AUD (Current period) (PCP) (Prior half) Reconciliation: Profit / (loss) Before Tax 15.7 7

  12. Slide 12: Operating Costs

    Operating Costs 6 months 6 months 6 months 6 months ended 6 months ended ended ended ended Current period vs Current period vs 30 Jun 2024 at 30 Jun 2024 at pcp 30 Jun 2024 30 Jun 2023 31 Dec 2023 PCP Prior half prior half currency basis In millions of AUD (Current period) (PCP) (Prior half) currenc

  13. Slide 13: Staff Headcount

    Staff Headcount # Staff 30-Jun-24 30-Jun-23 31-Dec-23 Asia Pacific Sales 30 31 32 Service 51 56 56 Production 25 30 31 Administration 19 22 21 R&D 91 96 98 Total Staff Numbers - Asia Pacific 216 235 238 Americas Sales 26 27 30 Service 59 63 64 Production 56 58 58 Administration 83 87 92 R&D 85 76 73

  14. Slide 14: Net Profit Bridge – H1CY23 to H1CY24

    Net Profit Bridge – H1CY23 to H1CY24 • Latin America revenue reduced due to prior year sales in Argentina and importation changes within Mexico. The termination of the 5-year exclusivity agreement with GAN on 31 March 2024 also impacted online revenue. • Decrease of $13.9m in other expenses as PCP i

  15. Slide 15: Balance Sheet

    Balance Sheet In millions of AUD 30-Jun-24 30-Jun-23 31-Dec-23 Total assets 422.6 427.4 418.4 Net assets 333.9 325.7 315.6 Total debt 24.1 - 0.4 Net (debt) / cash (11.1) 24.6 19.4 Debt Ratios 30-Jun-24 30-Jun-23 31-Dec-23 Debt ratio (Total liabilities / Total assets) 21% 24% 25% Debt to equity ratio

  16. Slide 16: Cash Flow Statement

    Cash Flow Statement • Cash balance as at 30 June 2024 was affected due to the payment made to the Mexican Tax Administration Service in the current period. • Increase in net cash from financing activities due to the US$15.9m drawdown which occurred in the current period. 6 months 6 months 6 months e

  17. Slide 17: Segment Performance

    —_——_—_—————_ Segment Performance

  18. Slide 18: North America

    North America 6 months 6 months 6 months ended ended ended Current period vs Current period vs 30 Jun 2024 30 Jun 2023 31 Dec 2023 PCP Prior half In millions of AUD (Current period) (PCP) (Prior half) Revenue 67.9 68.5 71.9 (0.6) (4.0) Gross Profit 48.6 43.8 51.0 4.8 (2.4) Segment EBITDA 39.5 35.5 4

  19. Slide 19: North America Product Highlight

    North America Product Highlight • San FaTM family of games has produced premium performance since launch in December 2023. New titles San Fa RabbitsTM and TigersTM have been released with strong initial performance. • Pipeline of additional game families on A-STAR RaptorTM are in submission with Tri

  20. Slide 20: Latin America & Europe

    Latin America & Europe 6 months 6 months 6 months ended ended ended Current period vs Current period vs 30 Jun 2024 30 Jun 2023 31 Dec 2023 PCP Prior half In millions of AUD (Current period) (PCP) (Prior half) Revenue 29.3 45.5 34.6 (16.2) (5.3) Gross Profit 20.8 29.5 20.5 (8.7) 0.3 Segment EBITDA 1

  21. Slide 21: Asia Pacific (Australia, NZ and Asia)

    Asia Pacific (Australia, NZ and Asia) 6 months 6 months 6 months ended ended ended Current period vs Current period vs 30 Jun 2024 30 Jun 2023 31 Dec 2023 PCP Prior half (Current period) (PCP) (Prior half) In millions of AUD Revenue 19.1 21.2 27.6 (2.1) (8.5) Gross Profit 6.3 5.1 9.8 1.2 (3.5) Segme

  22. Slide 22: Online

    Online 6 months 6 months 6 months ended ended ended Current period vs Current period vs 30 Jun 2024 30 Jun 2023 31 Dec 2023 PCP Prior half In millions of AUD (Current period) (PCP) (Prior half) Revenue 5.1 8.4 7.2 (3.3) (2.1) Gross Profit 5.1 8.4 7.2 (3.3) (2.1) Segment EBITDA 4.7 8.1 5.9 (3.4) (1.2

  23. Slide 23: Land Based Gaming Products

    Land Based Gaming Products 2 22 2

  24. Slide 24: Key Market Highlights: North America

    Key Market Highlights NORTH AMERICA • A-STAR Raptor cabinet launched in US in late 2023. It has been on the Top 3 Performing New Upright Cabinet charts for 7 straight months on the Eilers report. Indexing 1.36x house and 1.30x zone average. • San Fa Pandas and San Fa Dragons on the A-STAR Curve and

  25. Slide 25: Key Market Highlights: Latin America & Europe

    Key Market Highlights LATIN AMERICA & EUROPE • Delivered strong results despite the geopolitical challenges in the region. Expansion opportunities continue to benefit stable performing gaming products. • A-STAR RAPTOR: Regional challenges affected the launch; however, first installs have delivered s

  26. Slide 26: Key Market Highlights: Asia Pacific

    Key Market Highlights Asia Pacific • Year of the Dragon is showing strong and consistent performance across all AU jurisdictions after 3+ months in the market. With over 350 installs and a turnover ratio of 1.3x, Year of the Dragon continues to show month on month stable performance. • Ancient Treas

  27. Slide 27: Game Development Investments: Clear Product Strategy

    Game Development Investments Clear Product Strategy • Expanding the A-STAR Raptor launch throughout the year with exclusive library content and flexibility to bring forward classic games for increased operator choice. • Improving market response titles for key market gaming segments including collec

  28. Slide 28: Game Development Investments: Growth in R&D Pipelines

    Game Development Investments Growth in R&D Pipelines • Focused use of game mechanics in development process thru market trend analysis. • Investment in hardware and ancillary packaging to produce future premium product roadmap. • Utilisation of Next-Gen math builder to shorten game math development

  29. Slide 29: Global Digital Gaming

    Global Digital Gaming 28

  30. Slide 30: B2B Real Money Gaming (RMG)

    B2B Real Money Gaming (RMG) The expansion of Ainsworth Interactive’s omnichannel slots strategy in 2024 has become an increasingly important factor in the distribution and sale of our gaming products. The omnichannel approach integrates physical and digital gaming experiences, delivering the conveni

  31. Slide 31: Social Casinos

    Social Casinos Ainsworth is also employing the omnichannel strategy significantly through our social casino partnerships with Zynga and Greentube. This will further expand Ainsworth’s distribution and engagement of our product and game library to ensure that players have a consistent and seamless ex

  32. Slide 32: Conclusion

    Conclusion 31

  33. Slide 33: Conclusion

    Conclusion • A-STAR Raptor has been on the Top 3 Performing New Upright Cabinet charts for 7 straight months. • The A-STAR 100 cabinet is now the dominant AGT cabinet in the ANZ market with over 1000 installs. • San Fa continues to be a strong brand for Ainsworth and with two new titles being releas

  34. Slide 34: Ainsworth Game Technology

    Ainsworth Game Technology 10 Holker St, Newington NSW www.agtslots.com 33 *All trademarks, logos and brand names are the properties of their respective owners

Ainsworth Game Technology — Investor Presentation (August 2024) on 6ix