Gunosy, Inc. · TSE:6047
Gunosy — Q1 FY2025/5 Earnings Presentation
44 slides from Gunosy's earnings presentation, October 2024
Slide 1: FY2025/5 Financial Results for Q1
FY2025/5 Financial Results for Q1 株 式会 社 G un o sy Gunosy Inc. TSE Prime 東 証プ (6047) ラ イム (証券コード:6047)
Slide 2: INDEX
1. Executive Summary P 03 2. Financial Results for FY2025/5 Q1 P 10 3. Business Overview by Division P 14 INDEX 4. FY2025/5 Outlook P 26 5. Reference Material: Company Profile P 29 6. Reference material: slice P 38 (C) Gunosy Inc. All Rights Reserved. 2
Slide 3: Executive Summary
Executive Summary (C) Gunosy Inc. All Rights Reserved. 3
Slide 4: Executive Summary
Executive Summary Progress against FY2025/5 forecast YoY 83.7% Net sales 1,573 million yen 25.0% QoQ 92.8% FY2025/5 Q1 Progress against FY2025/5 forecast YoY - Operating profit 170 million yen 37.9% QoQ 93.0% Gunosy Game8 Others By company Net sales 987 million yen 586 million yen 0 million yen Oper
Slide 5: Gunosy Achieves Non-consolidated Operating Profit
Gunosy Gunosy Achieves Non-consolidated Operating (non-consolidated) Profit Through portfolio restructuring and continuous improvement of operational costs, Gunosy achieved operating profit on a non-consolidated basis in Q1. Business Cost Improvements FY24/5 FY25/5 Q1 Q2 Q3 Q4 Q1 Gunosy achieved non
Slide 6: Game8 Q1 Highlights
Game8 Game8 Q1 Highlights Performance remains strong, with sales up 128.5% YoY and operating profit up 166.9% YoY. The Store and Commerce (SC) business is progressing well after signing a basic agreement for collaboration with Sony Payment Services. Signed a basic agreement for FY2025/3 Q1 (Million
Slide 7: Progress of the Merger Process
slice Progress of the Merger Process With approval obtained from the National Company Law Tribunal (NCLT), the final administrative process is now underway. September 2023 March 2024 April 2024 July 2024 September 2024 October 2024 ⚫ Complete We have ⚫ Not completed (in progress) completed the neces
Slide 8: Key Points of the Merger
slice Key Points of the Merger To maximize growth after the merger, we plan to cease sending directors from our company and transition to a structure that can flexibly support slice's growth. After the merger, we aim to accelerate growth by providing an inclusive digital financial experience and ref
Slide 9: Accounting Treatment due to Exclusion from Equity Method Investee
Accounting Treatment due to Exclusion from slice Equity Method Investee Since the share of loss from entities accounted for using the equity method will no longer be recognized in the profit and loss statement from Q2 onwards, the equity method loss is expected to improve by 303 million yen compared
Slide 10: Financial Results for FY2025/5 Q1
Financial Results for FY2025/5 Q1 (C) Gunosy Inc. All Rights Reserved. 10
Slide 11: FY2025/5 Consolidated Results for Q1
FY2025/5 Consolidated Results for Q1 The consolidated operating profit has achieved a progress rate of 37.9%, maintaining positive operating profit for three consecutive quarters and continuing strong performance. (Million yen) QoQ comparison YoY comparison FY2025/5 Q1 FY2024/5 FY2024/5 Q4 QoQ YoY Q
Slide 12: Breakdown of Net Sales
Breakdown of Net Sales *1 Despite a QoQ decline, Game8 maintained a high level of net sales. The media business saw a slight QoQ decrease in net sales. Others Game8 ADNW (Million yen) Gunosy Ads*2 2,400 192 168 194 153 457 295 451 142 203 244 390 420 280 36 295 271 1,600 257 369 381 470 29 254 247 4
Slide 13: Cost Structure
Cost Structure We are focusing on streamlining our business portfolio and emphasizing cost control in our operations, resulting in continued cost reductions on a consolidated basis. (Million yen) 2,400 2,187 2,176 2,135 2,110 2,118 2,085 2,080 2,066 2,010 1,869 1,826 537 580 540 515 550 639 668 561
Slide 14: Business Overview by Division: Media Business
Business Overview by Division Media Business (C) Gunosy Inc. All Rights Reserved. 14
Slide 15: Business Model of Our Media Business
Media Business Business Model of Our Media Business We obtain content from external media (“content partners”) and offer the service to users free of charge. We provide advertising space to advertisers to serve ads to users, and we receive revenue from advertisers. Provide content Content partner ※
Slide 16: Progress Summary of Gunosy's Key KPIs
Media Business Progress Summary of Gunosy's Key KPIs DAU remained stable at 101% QoQ. Although Sales/DAU declined QoQ, net sales are progressing as planned. Gunosy Sales DAU *1 Sales/DAU YoY 94% QoQ 101% YoY 93% QoQ 95% *2 Cumulative downloads Retention rate *3 *4 YoY 105% YoY 94% AdImp/DAU CPM (Not
Slide 17: Total Number of Active Users (MAU)
* Media Business Total Number of Active Users (MAU) In Q1, while advertising investment was controlled, Gunosy's MAU slightly increased, but the overall media business saw a slight QoQ decline. LUCRA (Service ended in February 2023) NewsPass + au Service Today Gunosy Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3
Slide 18: Gunosy: Advertising Expenses and Estimated IRR
Media Business Gunosy: Advertising Expenses and Estimated IRR We continue to operate the business while controlling advertising investment. Q1 IRR significantly exceeded the benchmark. Estimated IRR and advertising expenses Advertising expenses (actual) Estimated IRR (Three-year IRR estimated from a
Slide 19: Business Overview by Division: Game8
Business Overview by Division Game8 (C) Gunosy Inc. All Rights Reserved. 19
Slide 20: Business Model of Game8
Game8 Business Model of Game8 Gate8 Inc. is engaged in the business of monetizing through advertising revenue from game walkthrough media. The company provides a wide range of marketing solutions by offering a variety of advertising strategies, including writing game walkthrough articles for game wa
Slide 21: Game8 (Sales and Operating Profit)
Game8 Game8 (Sales and Operating Profit) This quarter, despite the rebound effect from the previous quarter’s record-high sales and operating profit, sales and operating profit have continued to show strong YoY growth. Similar levels are expected to be maintained in Q2. The record-high performance d
Slide 22: Key KPIs of Game8
Game8 Key KPIsof Game8 Despite the absence of major hit game titles, PV (page views) remained strong both domestically and internationally. The benefits of the weaker yen continued, helping to maintain high profitability in overseas media. PVs RPM Despite some volatility depending on Maintained high
Slide 23: Updates on Store and Commerce Business
Game8 Updates on Store and Commerce Business We signed a basic agreement with Sony Payment Service to collaborate on offering payment-related services in the entertainment sector, including games. Planned Services Out-of-app payments within Game8 articles Out-of-app payments via publisher websites S
Slide 24: Business Overview by Division: Investment (slice)
Business Overview by Division Investment (slice) (C) Gunosy Inc. All Rights Reserved. 24
Slide 25: slice AUM
slice AUM The customer base expanded significantly through marketing investments until the first half of 2022. After the launch of the new product in December 2022, the burn rate was effectively controlled by focusing on organic customer acquisition, resulting in a recent upward trend in AUM. Respon
Slide 26: FY2024/5 Outlook
FY2024/5 Outlook (C) Gunosy Inc. All Rights Reserved. 26
Slide 27: Medium-Term Financial Goals: As of FY2027/5
Medium-Term Financial Goals: As of FY2027/5 As of FY2027/5 Business Investment Operating * ROIC IRR profit/EBITDA (on existing business capital) 900million yen 15% and over 30% * Cash and deposits available for investment are comprehensively evaluated according to the intended use of the funds, usin
Slide 28: FY2025/5 Full-Year Outlook (Consolidated)
FY 2025/5 Full-Year Outlook (Consolidated) As a result of incorporating the impact of the exclusion of slice from equity method affiliates (details on P9), the forecast for ordinary profit has been revised from a loss to a profit. (Million yen) FY2025/5 FY2025/5 Q1 Initial forecast Revised forecast
Slide 29: Reference Material: Company Profile
Reference Material Company Profile (C) Gunosy Inc. All Rights Reserved. 29
Slide 30: Mission
MISSION Optimally deliver information to people around the world (C) Gunosy Inc. All Rights Reserved. 30
Slide 31: Company History
Company History November 2021 June 2016 Achieved unicorn status in the fintech sector by raising “NewsPass” released significant funds in its Series B funding round November 2012 July 2018 Established Gunosy Capital Established Gunosy Inc. in and started investment Roppongi, Minato-ku, Tokyo busines
Slide 32: Gunosy Group Business Portfolio
Gunosy Group Business Portfolio Medium- to long-term growth driven by three businesses 1 2 3 + New Media business Game8 group Investment businesses • Gunosy • Game8 • Gunosy Capital • LLM • NewsPass • Au Service Today • Data accumulated since the inception of the company DATA • • Knowledge of algori
Slide 33: Growth Image
Growth Image Increase corporate value through growth of existing businesses and development of new businesses Aim for group-wide growth with a market capitalization of 100 billion yen as a medium- Investment to long-term target Game 8 Media business Gunosy Established (C) Gunosy Inc. All Rights Rese
Slide 34: New Management Team
New Management Team The management structure for FY2023/5 is as follows. New New Representative Chief Director and Representative Director Chairman, Group Chief Executive Director and Chief Director and Chief Director and Officer (CEO) Operating Officer (COO) Financial Officer (CFO) President Shunsu
Slide 35: Overview of Gunosy Inc.
Overview of Gunosy Inc. Basic Information Representative Director and Chairman, Company name: Gunosy Inc. Officers: Group Chief Executive Officer (CEO), Shinji Kimura Representative: Shinji Kimura Representative Director and President, Kentaro Nishio Yuya Taketani Director and Chief Operating Office
Slide 36: From "Gunosy Way" to "Gunosy Pride"
From “Gunosy Way” to “Gunosy Pride” The concept of "Gunosy Way", which had been defined as a milestone for Gunosy to follow, was redesigned as "Gunosy Pride“, which inherits the original thoughts and concepts. 1 “Triple win” philosophy Benefit the customer, the user, and the world. Benefit yourself,
Slide 37: Sustainability Initiatives
Sustainability Initiatives Provide information in a way that is socially beneficial as a media 1 outlet (eliminate echo chambers and filter bubbles, provide a quality game walkthrough wiki, etc.) 2 Ad review initiatives to provide a safe advertising experience Encourage diverse work styles that comb
Slide 38: Reference Material: slice
Reference Material slice (C) Gunosy Inc. All Rights Reserved. 38
Slide 39: slice inc. Business Description
s li c e slice inc. Business Description "slice" is India's leading fintech company providing payment services. It offers intuitive and easy digital payments and is highly supported by Millennials and Gen Z, the largest segment of the population. With more than 15 million users, slice is the market
Slide 40: Company History and CEO Rajan Bajaj
slice Company History and CEO Founded in 2015, “slice” expanded its digital payments business by focusing on BNPL (Buy Now Pay Later), which was not widely used in India at the time. Since 2019, we have invested a cumulative total of more than 3 billion yen in slice. In April 2022, it became our equ
Slide 41: slice Business Environment
s li c e slice Business Environment In India, credit card penetration is low compared to other countries, leaving significant room for market growth. Digital payment transactions Credit card penetration Digital consumer lending volume in India Number of digital Credit card penetration Total digital
Slide 42: slice's Strengths
s liビジネス ce slice’s Strengths ”slice” boasts a strong brand image that is highly supported by the Millennial Generation Z, the volume segment of the population. Low default rate is achieved through its unique credit expertise. Appeal to the younger generation, the volume segment of the 1 population,
Slide 43: slice P&L: Sales and Profit/Loss before Income Taxes
slice slice P&L: Sales and Profit /Loss before Income Taxes (Million yen) 15,273 FY2023/3 highlights Sales Profit (loss) before income taxes Sales CAGR 211% FY2019/3 – FY2023/3 15,273 Million yen 5,155 YoY 296% Profit (loss) before income taxes 715 1,200 162 ▲ 174 ▲ 17 ▲ 148 -7,123 Million yen YoY ー
Slide 44: slice B/S (As of the End of FY2023/3)
s li c e slice B/S (As of the End of FY2023/3) Total assets as of March 31, 2023 were 33.9 billion yen. The company is in sound financial condition, with an equity ratio of more than 50%. As of March 31, 2023 (Million yen) Current asset Liabilities 30,448 16,728 Total assets: 33.9 billion yen Equity