Defence.hub S.a. · NEWCONNECT:DFH

Defence.hub — Klabater — Investor Presentation (December 2021)

14 slides from Defence.hub's investor presentation, December 2021

  1. Slide 1: Klabater 2021 - In the Heart of Gaming

    tA KLABATER 2021 “IN THE HEART OF GAMING”

  2. Slide 2: General Information

    _ GENERAL INFORMATION DATE OF ESTABLISHMENT: DECEMBER 2018 BUSINESS PROFILE: PUBLISHER & DEVELOPER INITIAL CAPITAL: 153 132,30 € (12.11.2020) TRADED SINCE: OCTOBER 2019 NEWCONNECT ID: PLKLBTROOO14 MANAGEMENT BOARD: ROBERT WESOLOWSKI, MICHAEL GEMBICKI https://klabater.com IN THE NAUTICAL FOLKLORE, KL

  3. Slide 3: LinkedIn profile

    LinkedIn profile LinkedIn profile

  4. Slide 4: Pillars: Development, Porting, Publishing

    1. DEVELOPMENT Development is Klabater’s source of high-margin and long-term income. Our development activities include: * In-house development studio * External development studios working on our original IPs Juggler Games) * Full financing of our own games * Research and Development team * Special

  5. Slide 5: Porting & QA

    ALEKSEY KOZLOV Senior Porting Programmer Projects released so far: PORTING & QA WITH A TEAM OF EXPERIENCED PROGRAMMERS AND OFFICIAL PUBLISHER STATUS ON CONSOLES, WE BRING MANY YEARS OF EXPERIENCE IN CERTIFICATION AND SUBMISSIONS TO HELP DEVELOPERS SPREAD THEIR WINGS BEYOND THE PC MARKET. WE PROVIDE

  6. Slide 6: Publishing

    MARIUSZ DUDA Publishing Manager Projects released so far: ROSSROAD! Sonn? PUBLISHING WE BLEND TOGETHER AN EXPERIENCED PR AND MARKETING TEAM WITH A WIDE MEDIA CONTACTS. OUR MAIN GOAL IS TO SECURE A PROPER BUZZ AND MEDIA COVERAGE FOR OUR GAMES BUT ALSO GAMES DEVELOPED BY EXTERNAL DEVELOP- ERS. WE OFFE

  7. Slide 7: Back Catalog

    BACK CATALOG WITH A PROFESSIONAL BUSINESS DEVELOPMENT APPROACH, justyna WE CONTINUE TO BENEFIT FROM OFFERING A HUGE BACK URBANSKA CATALOG OF GAMES ALONGSIDE NEW RELEASES. ALL GAMES Sales Manager WE PUBLISH ARE SUBJECT TO A CAREFULLY PLANNED AND EXECUTED PROLONGED LIFE-CYCLE STRATEGY WITH A CLEAR PLA

  8. Slide 8: Community Management

    COMMUNITY MANAGEMENT VIDEO GAMES ARE ALL ABOUT GAMERS! GAMERS ARE A VIVID WorciceuK COMMUNITY. IN KLABATER, WE KNOW HOW IMPORTANT IT IS i FOR VIDEO GAME SUCCESS TO MANAGE SOCIAL NETWORKS AND COMMUNITY CHANNELS. THAT IS WHY WE TAKE RESPON- SIBILITY FOR DAILY COMMUNICATION WITH GAMERS TO MAKE DEVELOPE

  9. Slide 9: Partners and Platforms

    The Game Form u i) Marketer easencr B FANATICAL nuuvem Navigator Dom Maersk” ST ITM INDS : comecxnloarien os STEAM ., AA KLABATER SA, KLABATER ane a — PUBLISHING STUDIO fA KLABATER (@XSOxONE <P PlayStation intel A ATLASSIAN PARP OBS witcs Grupa PFR punch & punk Polyslash gf Posttecr| games wT we a f

  10. Slide 10: Boutique Publisher and Porting House Services

    KLABATER IS A BOUTIQUE PUBLISHER AND PORTING HOUSE. WE PROVIDE PARTNERS WITH A MODULAR, TAILORED OFFER BASED ON THEIR ACTUAL NEEDS WITHOUT CLAIMING THEIR IP. KLABATER CAN BE A PARTNER IN THE FORM OF A CLASSIC PUBLISHER, OPERATING WORLDWIDE ON ALL PLATFORMS OR AS A CO-PUBLISHER ON SPECIFIC MEDIA ONLY

  11. Slide 11: Publishing and Porting Models

    STEP 1 WE RECEIVE A GAME PITCH STEP 1 WE EVALUATE THE GAME. (REPO ACCESS NEEDED) PUBLISHING MODEL: STEP 2 STEP3 WE RUN AN INTERNAL y) WE ORGANIZE A KICK EVALUATION -OFF MEETING STEP 4 EXTENT OF KLABATER WORK, OUR SERVICES ¢GDD GAMEPLAY : CONCEPT 4: PRODUCTION SCHEDULE ¢ PRODUCTION SCOPE 4 CHOICE OF

  12. Slide 12: Production Line - Coming in 2022

    cs es) : PRODUCTION LIN 3’ a e Z x t COMING IN 2022 =< ==siess (R-FACTORY SIMULATION = ee SR 2 “Moonghine

  13. Slide 13: We. The Revolution

    We. The Revolution /SHELIBORNE HELIBORNE 2296 POV nN oe qT hepa | == iB ies re Tim: B GB @ 2096

  14. Slide 14: Contact

    AU KLABATER © q CONTAKT AL GEMBICKI :mbicki@klabater.com é

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