Nazara Technologies Ltd. · NSE:NAZARA

Nazara Technologies — Q1 FY24 Earnings Presentation

35 slides from Nazara Technologies's earnings presentation, Jul 28, 2023

  1. Slide 1: Exchange filing cover letter

    Nazara Technologies Limited Nazara TM July 28, 2023 To, Listing Compliance Department Listing Compliance Department BSE Limited National Stock Exchange of India Limited Phiroze Jeejeebhoy Towers Exchange Plaza, Plot No. C/1. G Block, Dalal Street, Bandra -Kurla Complex, Bandra (East), Mumbai - 400 0

  2. Slide 2: Nazara Technologies Limited Investor Presentation Q1FY24

    Nazara Technologies Limited Investor Presentation Q1FY24 1

  3. Slide 3: Safe Harbour

    Safe Harbour This presentation and the accompanying slides (the “Presentation”), which have been prepared by Nazara Technologies Ltd. (the “Company”), have been prepared solely for information purposes and do not constitute any offer, recommendation or invitation to purchase or subscribe for any sec

  4. Slide 4: Q1FY24: 10 quarters of growth in revenue and profits since IPO

    Q1FY24: 10 quarters of growth in revenue and profits since IPO Q1 FY24 saw our revenue grow by 14% YoY to INR 254.4 cr, EBITDA by 10% to INR 33.1 cr & PAT up by 31% to INR 20.9 cr. Our EBITDA margin for Q1 stood at 13.0% Our revenue and EBITDA growth is expected to accelerate in coming quarters due

  5. Slide 5: 14% Revenue Growth, 13.0% EBITDA Margin, 31% PAT growth in Q1FY24

    14% Revenue Growth, 13.0% EBITDA Margin, 31% PAT growth in Q1FY24 (All figures in INR Cr) Q1FY24 Q1FY23 YoY% Q4FY23 QoQ% FY23 Revenue from operations 254.4 223.1 14% 289.3 -12% 1,091.0 Content, event and web server 90.4 71.2 133.6 450.9 Advertising and promotion 45.7 65.0 47.3 239.9 Commission 13.7

  6. Slide 6: Gaming, eSports and Adtech margins in Q1FY24

    Q1FY24: Gaming margin at 24.6%, eSports at 8.7%; Adtech at 4.8% in Q1FY24 Gaming eSports Q1FY24 Performance (INR Cr) Q1FY24 Performance (INR Cr) Revenue: 109.5 Revenue: 117.8 YoY Growth: 24% YoY Growth: 15% EBITDA (pre-unallocated Corporate EBITDA: 26.9 EBITDA: 10.3 costs): 38.5 Margin : 15.1% YoY G

  7. Slide 7: Segment wise Business Performance

    Segment wise Business Performance 6

  8. Slide 8: We have three segments: Gaming, eSports, Adtech

    We have three segments: Gaming, eSports, Adtech Gaming eSports Q1FY24 Rev. Contribution: 43% Q1FY24 Rev. Contribution: 46% Adtech Q1FY24 Rev. Contribution: 11% 7

  9. Slide 9: Gaming: Building leading IPs to capture the large gaming market opportunity

    Gaming: Building leading IPs to capture the large gaming market opportunity Q1FY24: Revenue: 109.5 Cr YoY Growth: 24% EBITDA Margin: 24.6% Monetization Market Financials Brand / IP Sub-segment Demographics Key Market Model Positioning Q1FY24, INR Cr #1 Grossing app in its category1 Revenue: 79.6 Gam

  10. Slide 10: Gaming -> Kiddopia: #2 Grossing App for Kids in the US

    Gaming -> Kiddopia: #2 Grossing* App for Kids (Under 5 years) in the US Geographies: USA 80+%; RoW 20% Gamified Audience: 2-8 years old Early Learning Revenue Model: Subscription Note: * Based on App Annie Top Grossing rank for Kids under 5 in the United States (iPhone) 9

  11. Slide 11: Gaming -> Kiddopia: Revenue up 10%, EBITDA up 67% YoY

    Gaming -> Kiddopia: Revenue up 10%, EBITDA up 67% YoY Q1FY24: EBITDA margins at 28.0% Quarterly KPIs +10% Key Metrics Q1FY23 Q2FY23 Q3FY23 Q4FY23 Q1FY24 57.6 CPT1 ($) $39.3 $37.9 $37.3 $35.9 $39.3 52.5 Marketing Spend (Mn) $2.7 $3.1 $3.4 $3.2 $2.6 28.0% 18.4% Avg. Activation Rate 70% 70% 70% 68% 68%

  12. Slide 12: Gaming -> Animal Jam: #1 Grossing App for Kids (9-11 years) in the US

    Gaming -> Animal Jam: #1 Grossing* App for Kids (9-11 years) in the US Gamified Early Learning Geographies: USA 80% RoW 20% Audience: 8-12 years old (80% girls) Revenue Model: IAP, Subscription Note: Ranking Based on App Annie Top Grossing rank for Kids between 9-11 years in the United States (iOS d

  13. Slide 13: Gaming -> Animal Jam: 22.5% EBITDA margin in Q1FY24

    Gaming -> Animal Jam: 22.5% EBITDA margin in Q1FY24 Quarterly Financials (INR Cr) • Animal Jam is the key IP of WildWorks Inc, which was acquired 100% Background by Nazara in August 2022 for INR 82 Cr 22.4 22.0 • Improved the analytics back-end to get more actionable insights • Leveraged Datawrkz fo

  14. Slide 14: Gaming -> WCC: India's leading Cricket Simulation game

    Gaming -> WCC: India’s leading Cricket Simulation game Geographies: India- 65% of MAU Freemium Audience: 13-45 years old Revenue Model: Advertisement, IAP Retention: ~1.7 Mn Day 1: 46% DAUs (vs. Avg. of 28% for Top 25 casual games in 20221) 10.6 Mn Day 7: 18% MAUs (vs. Avg. of 6.7% for Top 25 casual

  15. Slide 15: Gaming -> WCC: Revamp of the WCC Franchise

    Gaming -> WCC: Revamp of the WCC Franchise Key recent business updates • Christopher Franklin joined as the CEO of Nextwave Media CEO Hire • Chris has 20 years in the Game Industry with experience across in game design & studio leadership across GSN, Ludia and EA • Transitioning to online only mode

  16. Slide 16: Gaming -> WCC: Maintaining Revenue growth and profitability

    Gaming -> WCC: Maintaining Revenue growth and profitability while setting the stage for future growth Geographical Split Revenue Split 7.2 (MAU Q1FY24) 6.7 (Q1FY24) 4% 38.8% 34.4% 2.6 22% 2.5 96% 78% Q1FY23 Q1FY24 Figures in Rs. Cr Revenue EBITDA EBITDA% South Asia ROW Ad Revenue Others DAU (Mn) MAU

  17. Slide 17: Gaming -> Classic Rummy: RMG business faces regulatory turbulence

    Gaming -> Classic Rummy: RMG business faces regulatory turbulence 12.6 11.2 • Tamil Nadu banned all real money games (RMG) games including skill based games like Rummy in April 2023. TN 21.5% 2.2% contributed to ~20% of revenues and active player base 2.7 in FY23. Q1FY24 performance saw an impact du

  18. Slide 18: eSports -> Nodwin: #1 eSports company in India

    eSports -> Nodwin: #1 eSports company in India with a 360 degree offering for the eSports fan Robust Flanking Strategy to expand offerings / adjacencies across markets Unpaused Entertainment Live events and IP Gaming & eSports [PSH] business Content IPs Gaming accessories Gaming merch. Asia Pacific

  19. Slide 19: Nodwin declared INR 232 crores of equity investment

    eSports -> Nodwin Gaming: Nodwin declared INR 232 crores of equity investment ▪ NODWIN Gaming signed definitive and binding agreements for a funding round of $28M (INR 232 Cr) from marquee new and existing investors ▪ Majority of these funds will be channelized towards a) by growing the emerging mar

  20. Slide 20: Nodwin: Season 2 of Key IP, BGMI Master series, announced

    eSports -> Nodwin Gaming: Season 2 of Key IP, BGMI Master series, announced BGMI Master Series 1 (Q1FY23) BGMI Master Series 2 (Q2FY24) Broadcast Summary (Digital + OTT) • First-ever televised BGMI tournament was a collaboration between NODWIN Gaming and Star Sports. The television broadcast garnere

  21. Slide 21: Nodwin: Multiple IPs announced for the coming months

    eSports -> Nodwin Gaming: Multiple IPs announced for the coming months 20

  22. Slide 22: Nodwin: Key IPs shifted to Q2FY24, Marketing investments in Wings

    eSports -> Nodwin Gaming: Key IPs shifted to Q2FY24, Marketing investments in Wings Media Revenue (%) 15 36 64.4 68.6 Content Views (In Mn) 52 1.3% 103 Distribution (100 hours) 33 0.8 -4.8 43 Q1FY23 Q1FY24 Partners 133 128 Figures in Rs. Cr Revenue EBITDA EBITDA% Q1FY24 Q1FY23 ▪ Revenue Growth – Key

  23. Slide 23: Nodwin: New product launches and Shubman Gill as Wings brand ambassador

    eSports -> Nodwin Gaming: With several new product launches and Shubman Gill as brand ambassador, Wings gears up for festive season Q2 and Q3 are peak sales season for Wings 22

  24. Slide 24: Sportskeeda: 52% YoY growth in Revenues & 55% in EBITDA

    eSports -> Sportskeeda: 52% YoY growth in Revenues & 55% in EBITDA with over 80mn MAU Sportskeeda Revenue Split by Sportskeeda Revenue Split by +52% Sports2 Geography2 45.8 43.2 43.2 34.2% 7.9 6.0 30.0 33.6% 30.0 7.1 30.0 15.7 4.7 2.7 13.2 10.1 4.0 12.8 12.3 11.6 24.0 Q1FY23 Q1FY24 15.3 15.0 9.6 Fig

  25. Slide 25: Sportskeeda continues to have dominant position across key markets

    eSports -> Sportskeeda: Sportskeeda continues to have dominant position across key markets #9 Rank in the US #2 Rank in India #9 Rank in UK Domain Traffic Share MoM Change Domain Traffic Newsbrand Audience YoY espn.com 9.73% 17.72% (May 23) Change cricbuzz.com 61 mn si.com 2.06% 8.04% Sky Sports 6.9

  26. Slide 26: Adtech -> Datawrkz: Focused efforts for future EBITDA growth

    Adtech -> Datawrkz: Focused efforts for future EBITDA growth Figures in Rs. Cr Revenue* Gross profit* Gross margin% EBITDA* EBITDA% Increasing Contribution of High Margin Business1 -16% 32.1 15% 26% 28% 32% 42% 27.1 18.4% 22.9% 85% 74% 72% 68% 58% 10.6% 4.8% 5.9 6.2 3.4 1.3 Q1FY23 Q2FY23 Q3FY23 Q4FY

  27. Slide 27: Datawrkz: starting to deliver results for Nazara companies

    Adtech -> Datawrkz: starting to deliver results for Nazara companies Datawrkz has helped Animal Jam significantly improve quality of new users acquired $0.83 29% 27% 2.4% 3.2% 3.5% $0.74 23% 20% 1.8% $0.51 18% 1.6% 1.6% 1.5% 1.5% $0.35$0.36 10% 11% $0.28$0.31$0.29 9% Nov Dec Jan Feb Mar Apr May Jun

  28. Slide 28: Stage set for acceleration of growth in the coming quarters

    Stage set for acceleration of growth in the coming quarters Gaming eSports Adtech • Kiddopia expected to generate • Relaunch of popular titles, media healthy EBITDA in the coming revenues ramp-up, and a busy • Higher margin businesses (Vizibl and quarters. New revenue streams content / IP calendar i

  29. Slide 29: Our Strategy

    Our Strategy 28

  30. Slide 30: We have multiple IPs across the gaming and eSports value chain

    We have multiple IPs across the gaming and eSports value chain Gaming eSports Q1FY24 Rev. Contribution: 43% Q1FY24 Rev. Contribution: 46% Adtech Q1FY24 Rev. Contribution: 11% 29

  31. Slide 31: Leading to a diversified business model with multiple growth engines

    Leading to a diversified business model with multiple growth engines Revenue by Segment (Q1FY24) EBITDA by Segment (Q1FY24) Adtech 3% Adtech 11% Gaming Gaming eSports 27% 43% 46% 70% eSports Revenue by Geography (Q1FY24) Revenue by Business Model (Q1FY24) Platform Rest of the Fees IAP , 3% World 5%

  32. Slide 32: Demonstrated ability to scale businesses post acquisition

    And a demonstrated ability to scale businesses post acquisition FY23 FY23 FY23 Revenues: Revenues: Revenues: 388.7 Cr 122.4 Cr 220.6 Cr 8.6x in 3.8x in 22.9x in 3 years 3 years 5 years Mar’23 Mar’23 FY20 MAU: 71 FY20 Subs: 312K FY18 Revenues: mn Revenues: Mar’22 Revenues: 14.2 Cr MAU: 68 58.2 Cr Ano

  33. Slide 33: Multiple scaled assets with leadership positions in respective segments

    Multiple scaled assets with leadership positions in respective segments Gaming eSports Leading New Age Sports Media Platform World’s largest cricket #1 in Grossing Apps in simulation game; #1 eSports Company #2 in Grossing Apps in #9 Multi-sports US (for Kids Under 9- significantly higher in India a

  34. Slide 34: Growth delivered through a strong operating model

    This growth is delivered through a strong operating model M&A + Capital Corp Dev + Investor Reporting and Succession Planning Allocation Relations Accounting and Strategic HR Growth and User Brand BI & Analytics Acquisition Monetization Design and LiveOps and Content IP Development Culture and HR Su

  35. Slide 35: Contact Us

    Contact Us Company : Investor Relations Advisors : Nazara Technologies Limited CIN: U72900MH1999PLC122970 Strategic Growth Advisors Private Limited Mr. Rakesh Shah Chief Financial Officer Rahul Agarwal / Karan Thakker Ms. Anupriya Sinha Das rahul.agarwal@sgapl.net / Head of Corporate Development kar

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