Remedy Entertainment Oy · OMXHEX:REMEDY

Remedy Entertainment Oy — Investor Day (2024)

36 slides from Remedy Entertainment Oy's investor day presentation, 2024

  1. Slide 1: Remedy's Capital Markets Day 2024

    REMEDY’S _ CAPITAL . ‘MARKETS DAY 2024

  2. Slide 2: Remedy Now and Our Future - Tero Virtala, CEO

    © REMEDY ENTERTAINMENT 2024 REMEDY NOW AND OUR FUTURE TERO VIRTALA CHIEF EXECUTIVE OFFICER

  3. Slide 3: 30 Years of Making Stand-Out Games

    © REMEDY ENTERTAINMENT 2024 30 YEARS OF MAKING STAND-OUT GAMES

  4. Slide 4: 2016 Transformation Started to Enable Future Growth

    © REMEDY ENTERTAINMENT 2024 2016 TRANSFORMATION STARTED TO ENABLE FUTURE GROWTH

  5. Slide 5: Long Road with Successes, Learnings and Improvements

    © REMEDY ENTERTAINMENT 2024 LONG ROAD WITH SUCCESSES, LEARNINGS AND IMPROVEMENTS

  6. Slide 6: 2023-2024 Building Blocks for Growth Are Put in Place

    © REMEDY ENTERTAINMENT 2024 2023–2024 BUILDING BLOCKS FOR GROWTH ARE PUT IN PLACE

  7. Slide 7: 2025 Era of Sustainable, Profitable Growth Begins

    © REMEDY ENTERTAINMENT 2024 2025 ERA OF SUSTAINABLE, PROFITABLE GROWTH BEGINS

  8. Slide 8: Agenda

    AGENDA © REMEDY ENTERTAINMENT 2024 BACKGROUND: REMEDY NOW MARKET VIEWPOINTS STRATEGY 2025–2030

  9. Slide 9: A Video Game Company Founded in 1995

    A VIDEO GAME COMPANY FOUNDED IN 1995 © REMEDY ENTERTAINMENT 2024 Distinctive, high-quality AAA console and PC games that expand into world-class entertainment franchises ESPOO, FINLAND STOCKHOLM, SWEDEN

  10. Slide 10: World-Class International Talent

    WORLD-CLASS INTERNATIONAL TALENT © REMEDY ENTERTAINMENT 2024 THE MOST ATTRACTIVE EMPLOYERS IN FINLAND 2024 1. Google 2. Supercell 3. KONE 4. Fazer 5. Microsoft 6. Remedy Entertainment NEW 7. Apple 8. Danfoss NEW 9. Orion 10. Siili Solutions NEW SOURCE: ACADEMIC WORK YOUNG PROFESSIONAL ATTRACTION IND

  11. Slide 11: Award-Winning Console and PC Games

    AWARD-WINNING CONSOLE AND PC GAMES © REMEDY ENTERTAINMENT 2024 DEATH RALLY MAX PAYNE MAX PAYNE 2 ALAN WAKE ALAN WAKE’S 1996 2001 2003 2010 AMERICAN NIGHTMARE 2012 QUANTUM BREAK CONTROL ALAN WAKE CROSSFIREX ALAN WAKE 2 2016 2019 REMASTERED 2022 2023 2021 w

  12. Slide 12: Significant Developments During 2023-2024

    SIGNIFICANT DEVELOPMENTS DURING 2023 – 2024 © REMEDY ENTERTAINMENT 2024 ꟷ Alan Wake 2 finalized and released in ꟷ Control rights acquired great quality; we learnt a lot ꟷ Annapurna Pictures partnership ꟷ Vanguard cancelled, giving us more ꟷ Tencent convertible loan focus ꟷ Greatly improved ways of w

  13. Slide 13: Games Currently in Development

    GAMES CURRENTLY IN DEVELOPMENT © REMEDY ENTERTAINMENT 2024 FBC: FIREBREAK CONTROL 2 MAX PAYNE 1 & 2 IN FULL PRODUCTION IN PRODUCTION REMAKE READINESS IN FULL PRODUCTION

  14. Slide 14: The Opportunity

    THE OPPORTUNITY © REMEDY ENTERTAINMENT 2024 We now have the ability to ‒ Create and launch excellent games more regularly ‒ Expand our franchises to new games and mediums ‒ Grow our audiences ‒ Create much bigger commercial success

  15. Slide 15: Agenda

    AGENDA © REMEDY ENTERTAINMENT 2024 BACKGROUND: REMEDY NOW MARKET VIEWPOINTS STRATEGY 2025–2030

  16. Slide 16: Video Games Is a Massive Market

    VIDEO GAMES IS A MASSIVE MARKET © REMEDY ENTERTAINMENT 2024 +0.6% YoY +4% YoY -1% YoY +1.5% YoY North America PC Console Asia-Pacific 27% 28% 23% 46% Global market 2024 (forecast) BY REGIONS $187.7Bn BY PLATFORMS Latin America +2.1% YoY 5% +6% YoY Players 3.4 Bn Middle East Europe & Africa 18% Mobil

  17. Slide 17: PC and Console Have a Big Active Player Base

    PC AND CONSOLE HAVE A BIG ACTIVE PLAYER BASE © REMEDY ENTERTAINMENT 2024 $ 93.9 Bn PC & Console revenue STEAM EPIC GAMES STORE PLAYSTATION 5 XBOX X/S NINTENDO SWITCH ~150 million 75 million 65 million ~30 million 146 million MAU MAU Units sold Units sold Units sold + Other PC platforms Source: Newzo

  18. Slide 18: Players Have Become More Selective on Where They Spend Playtime

    PLAYERS HAVE BECOME MORE SELECTIVE ON WHERE THEY SPEND THEIR PLAYTIME © REMEDY ENTERTAINMENT 2024 EVERGREEN GAMES FRANCHISES WITH NEW GAMES AND PLATFORMS ANNUAL RELEASES Fortnite Call of Duty 48 titles took Warzone 90% of playtime 2017 Roblox 2006 EA Sports UFC spent on new games League of Legends N

  19. Slide 19: New Games Still Have Plenty of Opportunities

    NEW GAMES STILL HAVE PLENTY OF OPPORTUNITIES © REMEDY ENTERTAINMENT 2024 ‒ Players are still playing a diverse array of titles, especially in many sub-genres ‒ 90% of total playtime in 2023 went to 390 different titles 2023 estimated games sold: Far over 580M 286M + Xbox + EGS & other PC platforms +

  20. Slide 20: Increasing Chances of Success for New Games

    INCREASING CHANCES OF SUCCESS FOR NEW GAMES © REMEDY ENTERTAINMENT 2024 Great quality, distinctiveness and Players focus even more to studio fame build basis for good sales recognizable franchises Games with clear target audience Multiplayer and social continues to and focus grow in importance: need

  21. Slide 21: Remedy Now & Market Outlook: Conclusions

    REMEDY NOW & MARKET OUTLOOK: CONCLUSIONS © REMEDY ENTERTAINMENT 2024 We have built a strong basis for regular, successful game launches Existing fanbase, distinctiveness and clear focus give games an edge in the competed games market We have what it takes to grow our games into world-class franchise

  22. Slide 22: Agenda

    AGENDA © REMEDY ENTERTAINMENT 2024 BACKGROUND: REMEDY NOW MARKET VIEWPOINTS STRATEGY 2025–2030

  23. Slide 23: Our Next Chapter: Remedy Now by 2030

    OUR NEXT CHAPTER © REMEDY ENTERTAINMENT 2024 REMEDY NOW BY 2030 We are a highly We are a highly regarded creative regarded creative studio with some studio with sustainable, commercial success significant commercial success

  24. Slide 24: Highly Regarded Creative Studio with Sustainable, Significant Commercial Success

    © REMEDY ENTERTAINMENT 2024 WE ARE A HIGHLY REGARDED CREATIVE STUDIO WITH SUSTAINABLE, SIGNIFICANT COMMERCIAL SUCCESS

  25. Slide 25: Our Strategic Pillars

    OUR STRATEGIC PILLARS © REMEDY ENTERTAINMENT 2024 CREATE AND MAKE WORK IN WAYS SELF-PUBLISH GROW WORLD- DISTINCTIVE THAT ENABLE THE GAMES CLASS GAMING CATEGORY- SUCCESSFUL WE OWN FRANCHISES LEADING GAMES PRODUCTIONS

  26. Slide 26: Two Business Areas Supporting Each Other

    TWO BUSINESS AREAS SUPPORTING EACH OTHER © REMEDY ENTERTAINMENT 2024 OWN FRANCHISES PARTNER FRANCHISE CONTROL ALAN WAKE MAX PAYNE CONTROL ALAN WAKE MAX PAYNE 1&2 CONTROL 2 ALAN WAKE 2 REMAKE FBC: FIREBREAK ALAN WAKE REMASTERED AMERICAN NIGHTMARE REMEDY CONNECTED UNIVERSE

  27. Slide 27: Objective with Partner Franchise

    OBJECTIVE WITH PARTNER FRANCHISE © REMEDY ENTERTAINMENT 2024 MAKE AN EXCELLENT, BUILD A STRONG, COMMERCIALLY SUCCESSFUL REMEDY ACTION- MAX PAYNE REMAKE GAME TEAM We will have good strategic options for the longer-term future both with ‒ potential partner franchises, and ‒ Remedy’s existing or potent

  28. Slide 28: Objective with Our Own Franchises

    OBJECTIVE WITH OUR OWN FRANCHISES © REMEDY ENTERTAINMENT 2024 By 2030 we will grow CONTROL AND ALAN WAKE FROM TO WORLD-CLASS GREAT GAMES FRANCHISES

  29. Slide 29: Franchises Grow Fanbase and Business Step by Step

    FRANCHISES GROW FANBASE AND BUSINESS STEP BY STEP © REMEDY ENTERTAINMENT 2024 AAA SEQUELS Spin-off TV, Film, games Animation

  30. Slide 30: Remedy's Market Focus

    REMEDY’S MARKET FOCUS © REMEDY ENTERTAINMENT 2024 SINGLE-PLAYER AND MULTIPLAYER PREMIUM GAMES WITH ADD-ON SALES Consoles & PC BIG SCREEN PlayStation 5 install base 65 million units GAMES for CORE Casual players PLAYERS Xbox X|S install base 30 million units Hardcore players +150 million MAU just on

  31. Slide 31: Smart Creativity to Balance Business and Creative Ambitions

    SMART CREATIVITY TO BALANCE © REMEDY ENTERTAINMENT 2024 BUSINESS CREATIVE MINDSET AMBITIONS PRODUCTION TECHNOLOGY ORIENTATION CAPABILITIES

  32. Slide 32: We Make Our Games with Credible Plans to Reach 100% ROI

    © REMEDY ENTERTAINMENT 2024 WE MAKE OUR GAMES WITH CREDIBLE PLANS TO REACH 100% ROI

  33. Slide 33: Making Games Iteratively While Building and Utilizing Synergies

    MAKING GAMES ITERATIVELY WHILE BUILDING AND UTILIZING SYNERGIES © REMEDY ENTERTAINMENT 2024 Actively sharing resources and knowledge GAME 1 GAME 2 GAME 3 GAME 4 SHAREABLE ASSETS Systematically CONTENT PIPELINES utilizing, improving, and creating new resources NORTHLIGHT TECHNOLOGY & TOOLS PEOPLE & K

  34. Slide 34: Self-Publishing Strengthens Our Position and Enables Financial Upside

    SELF-PUBLISHING STRENGTHENS OUR POSITION AND ENABLES FINANCIAL UPSIDE, BUT REQUIRES © REMEDY ENTERTAINMENT 2024 MORE FROM US INVESTMENT needs from Remedy SHARE OF SALES to Remedy Self-publishing – – +++ CONTROL 2 Co-publishing – ++ Own IP with publishing partner –+ + Partner IP + ?

  35. Slide 35: Summary: We Are Building a Strengthening Cycle

    SUMMARY WE ARE BUILDING A STRENGTHENING CYCLE © REMEDY ENTERTAINMENT 2024 Expanding audience and stronger franchises Growing sales and profits Larger game catalogue, self-published STEADY RELEASE OF GAMES WITH GOOD PROFIT POTENTIAL HIGHER INVESTMENT CAPABILITIES, WITH LESS RISKS

  36. Slide 36: ir@remedygames.com | investors.remedygames.com

    ir@remedygames.com | investors.remedygames.com

Remedy Entertainment — Investor Day (2024) on 6ix