Remedy Entertainment Oy · OMXHEX:REMEDY
Remedy Entertainment Oy — Investor Day (2024)
36 slides from Remedy Entertainment Oy's investor day presentation, 2024
Slide 1: Remedy's Capital Markets Day 2024
REMEDY’S _ CAPITAL . ‘MARKETS DAY 2024
Slide 2: Remedy Now and Our Future - Tero Virtala, CEO
© REMEDY ENTERTAINMENT 2024 REMEDY NOW AND OUR FUTURE TERO VIRTALA CHIEF EXECUTIVE OFFICER
Slide 3: 30 Years of Making Stand-Out Games
© REMEDY ENTERTAINMENT 2024 30 YEARS OF MAKING STAND-OUT GAMES
Slide 4: 2016 Transformation Started to Enable Future Growth
© REMEDY ENTERTAINMENT 2024 2016 TRANSFORMATION STARTED TO ENABLE FUTURE GROWTH
Slide 5: Long Road with Successes, Learnings and Improvements
© REMEDY ENTERTAINMENT 2024 LONG ROAD WITH SUCCESSES, LEARNINGS AND IMPROVEMENTS
Slide 6: 2023-2024 Building Blocks for Growth Are Put in Place
© REMEDY ENTERTAINMENT 2024 2023–2024 BUILDING BLOCKS FOR GROWTH ARE PUT IN PLACE
Slide 7: 2025 Era of Sustainable, Profitable Growth Begins
© REMEDY ENTERTAINMENT 2024 2025 ERA OF SUSTAINABLE, PROFITABLE GROWTH BEGINS
Slide 8: Agenda
AGENDA © REMEDY ENTERTAINMENT 2024 BACKGROUND: REMEDY NOW MARKET VIEWPOINTS STRATEGY 2025–2030
Slide 9: A Video Game Company Founded in 1995
A VIDEO GAME COMPANY FOUNDED IN 1995 © REMEDY ENTERTAINMENT 2024 Distinctive, high-quality AAA console and PC games that expand into world-class entertainment franchises ESPOO, FINLAND STOCKHOLM, SWEDEN
Slide 10: World-Class International Talent
WORLD-CLASS INTERNATIONAL TALENT © REMEDY ENTERTAINMENT 2024 THE MOST ATTRACTIVE EMPLOYERS IN FINLAND 2024 1. Google 2. Supercell 3. KONE 4. Fazer 5. Microsoft 6. Remedy Entertainment NEW 7. Apple 8. Danfoss NEW 9. Orion 10. Siili Solutions NEW SOURCE: ACADEMIC WORK YOUNG PROFESSIONAL ATTRACTION IND
Slide 11: Award-Winning Console and PC Games
AWARD-WINNING CONSOLE AND PC GAMES © REMEDY ENTERTAINMENT 2024 DEATH RALLY MAX PAYNE MAX PAYNE 2 ALAN WAKE ALAN WAKE’S 1996 2001 2003 2010 AMERICAN NIGHTMARE 2012 QUANTUM BREAK CONTROL ALAN WAKE CROSSFIREX ALAN WAKE 2 2016 2019 REMASTERED 2022 2023 2021 w
Slide 12: Significant Developments During 2023-2024
SIGNIFICANT DEVELOPMENTS DURING 2023 – 2024 © REMEDY ENTERTAINMENT 2024 ꟷ Alan Wake 2 finalized and released in ꟷ Control rights acquired great quality; we learnt a lot ꟷ Annapurna Pictures partnership ꟷ Vanguard cancelled, giving us more ꟷ Tencent convertible loan focus ꟷ Greatly improved ways of w
Slide 13: Games Currently in Development
GAMES CURRENTLY IN DEVELOPMENT © REMEDY ENTERTAINMENT 2024 FBC: FIREBREAK CONTROL 2 MAX PAYNE 1 & 2 IN FULL PRODUCTION IN PRODUCTION REMAKE READINESS IN FULL PRODUCTION
Slide 14: The Opportunity
THE OPPORTUNITY © REMEDY ENTERTAINMENT 2024 We now have the ability to ‒ Create and launch excellent games more regularly ‒ Expand our franchises to new games and mediums ‒ Grow our audiences ‒ Create much bigger commercial success
Slide 15: Agenda
AGENDA © REMEDY ENTERTAINMENT 2024 BACKGROUND: REMEDY NOW MARKET VIEWPOINTS STRATEGY 2025–2030
Slide 16: Video Games Is a Massive Market
VIDEO GAMES IS A MASSIVE MARKET © REMEDY ENTERTAINMENT 2024 +0.6% YoY +4% YoY -1% YoY +1.5% YoY North America PC Console Asia-Pacific 27% 28% 23% 46% Global market 2024 (forecast) BY REGIONS $187.7Bn BY PLATFORMS Latin America +2.1% YoY 5% +6% YoY Players 3.4 Bn Middle East Europe & Africa 18% Mobil
Slide 17: PC and Console Have a Big Active Player Base
PC AND CONSOLE HAVE A BIG ACTIVE PLAYER BASE © REMEDY ENTERTAINMENT 2024 $ 93.9 Bn PC & Console revenue STEAM EPIC GAMES STORE PLAYSTATION 5 XBOX X/S NINTENDO SWITCH ~150 million 75 million 65 million ~30 million 146 million MAU MAU Units sold Units sold Units sold + Other PC platforms Source: Newzo
Slide 18: Players Have Become More Selective on Where They Spend Playtime
PLAYERS HAVE BECOME MORE SELECTIVE ON WHERE THEY SPEND THEIR PLAYTIME © REMEDY ENTERTAINMENT 2024 EVERGREEN GAMES FRANCHISES WITH NEW GAMES AND PLATFORMS ANNUAL RELEASES Fortnite Call of Duty 48 titles took Warzone 90% of playtime 2017 Roblox 2006 EA Sports UFC spent on new games League of Legends N
Slide 19: New Games Still Have Plenty of Opportunities
NEW GAMES STILL HAVE PLENTY OF OPPORTUNITIES © REMEDY ENTERTAINMENT 2024 ‒ Players are still playing a diverse array of titles, especially in many sub-genres ‒ 90% of total playtime in 2023 went to 390 different titles 2023 estimated games sold: Far over 580M 286M + Xbox + EGS & other PC platforms +
Slide 20: Increasing Chances of Success for New Games
INCREASING CHANCES OF SUCCESS FOR NEW GAMES © REMEDY ENTERTAINMENT 2024 Great quality, distinctiveness and Players focus even more to studio fame build basis for good sales recognizable franchises Games with clear target audience Multiplayer and social continues to and focus grow in importance: need
Slide 21: Remedy Now & Market Outlook: Conclusions
REMEDY NOW & MARKET OUTLOOK: CONCLUSIONS © REMEDY ENTERTAINMENT 2024 We have built a strong basis for regular, successful game launches Existing fanbase, distinctiveness and clear focus give games an edge in the competed games market We have what it takes to grow our games into world-class franchise
Slide 22: Agenda
AGENDA © REMEDY ENTERTAINMENT 2024 BACKGROUND: REMEDY NOW MARKET VIEWPOINTS STRATEGY 2025–2030
Slide 23: Our Next Chapter: Remedy Now by 2030
OUR NEXT CHAPTER © REMEDY ENTERTAINMENT 2024 REMEDY NOW BY 2030 We are a highly We are a highly regarded creative regarded creative studio with some studio with sustainable, commercial success significant commercial success
Slide 24: Highly Regarded Creative Studio with Sustainable, Significant Commercial Success
© REMEDY ENTERTAINMENT 2024 WE ARE A HIGHLY REGARDED CREATIVE STUDIO WITH SUSTAINABLE, SIGNIFICANT COMMERCIAL SUCCESS
Slide 25: Our Strategic Pillars
OUR STRATEGIC PILLARS © REMEDY ENTERTAINMENT 2024 CREATE AND MAKE WORK IN WAYS SELF-PUBLISH GROW WORLD- DISTINCTIVE THAT ENABLE THE GAMES CLASS GAMING CATEGORY- SUCCESSFUL WE OWN FRANCHISES LEADING GAMES PRODUCTIONS
Slide 26: Two Business Areas Supporting Each Other
TWO BUSINESS AREAS SUPPORTING EACH OTHER © REMEDY ENTERTAINMENT 2024 OWN FRANCHISES PARTNER FRANCHISE CONTROL ALAN WAKE MAX PAYNE CONTROL ALAN WAKE MAX PAYNE 1&2 CONTROL 2 ALAN WAKE 2 REMAKE FBC: FIREBREAK ALAN WAKE REMASTERED AMERICAN NIGHTMARE REMEDY CONNECTED UNIVERSE
Slide 27: Objective with Partner Franchise
OBJECTIVE WITH PARTNER FRANCHISE © REMEDY ENTERTAINMENT 2024 MAKE AN EXCELLENT, BUILD A STRONG, COMMERCIALLY SUCCESSFUL REMEDY ACTION- MAX PAYNE REMAKE GAME TEAM We will have good strategic options for the longer-term future both with ‒ potential partner franchises, and ‒ Remedy’s existing or potent
Slide 28: Objective with Our Own Franchises
OBJECTIVE WITH OUR OWN FRANCHISES © REMEDY ENTERTAINMENT 2024 By 2030 we will grow CONTROL AND ALAN WAKE FROM TO WORLD-CLASS GREAT GAMES FRANCHISES
Slide 29: Franchises Grow Fanbase and Business Step by Step
FRANCHISES GROW FANBASE AND BUSINESS STEP BY STEP © REMEDY ENTERTAINMENT 2024 AAA SEQUELS Spin-off TV, Film, games Animation
Slide 30: Remedy's Market Focus
REMEDY’S MARKET FOCUS © REMEDY ENTERTAINMENT 2024 SINGLE-PLAYER AND MULTIPLAYER PREMIUM GAMES WITH ADD-ON SALES Consoles & PC BIG SCREEN PlayStation 5 install base 65 million units GAMES for CORE Casual players PLAYERS Xbox X|S install base 30 million units Hardcore players +150 million MAU just on
Slide 31: Smart Creativity to Balance Business and Creative Ambitions
SMART CREATIVITY TO BALANCE © REMEDY ENTERTAINMENT 2024 BUSINESS CREATIVE MINDSET AMBITIONS PRODUCTION TECHNOLOGY ORIENTATION CAPABILITIES
Slide 32: We Make Our Games with Credible Plans to Reach 100% ROI
© REMEDY ENTERTAINMENT 2024 WE MAKE OUR GAMES WITH CREDIBLE PLANS TO REACH 100% ROI
Slide 33: Making Games Iteratively While Building and Utilizing Synergies
MAKING GAMES ITERATIVELY WHILE BUILDING AND UTILIZING SYNERGIES © REMEDY ENTERTAINMENT 2024 Actively sharing resources and knowledge GAME 1 GAME 2 GAME 3 GAME 4 SHAREABLE ASSETS Systematically CONTENT PIPELINES utilizing, improving, and creating new resources NORTHLIGHT TECHNOLOGY & TOOLS PEOPLE & K
Slide 34: Self-Publishing Strengthens Our Position and Enables Financial Upside
SELF-PUBLISHING STRENGTHENS OUR POSITION AND ENABLES FINANCIAL UPSIDE, BUT REQUIRES © REMEDY ENTERTAINMENT 2024 MORE FROM US INVESTMENT needs from Remedy SHARE OF SALES to Remedy Self-publishing – – +++ CONTROL 2 Co-publishing – ++ Own IP with publishing partner –+ + Partner IP + ?
Slide 35: Summary: We Are Building a Strengthening Cycle
SUMMARY WE ARE BUILDING A STRENGTHENING CYCLE © REMEDY ENTERTAINMENT 2024 Expanding audience and stronger franchises Growing sales and profits Larger game catalogue, self-published STEADY RELEASE OF GAMES WITH GOOD PROFIT POTENTIAL HIGHER INVESTMENT CAPABILITIES, WITH LESS RISKS
Slide 36: ir@remedygames.com | investors.remedygames.com
ir@remedygames.com | investors.remedygames.com