Sony Group Corporation · TSE:6758

Sony — Investor Day (June 2025)

41 slides from Sony's investor day presentation, Jun 13, 2025

  1. Slide 1: Game & Network Services Segment

    Web release date: June 13, 2025 Game & Network Services Segment President and CEO, Sony Interactive Entertainment Hideaki Nishino CEO, Studio Business Group, Sony Interactive Entertainment Hermen Hulst

  2. Slide 2: Introduction

    G&NS Segment Introduction Sony Group Corporation 2

  3. Slide 3: G&NS Segment

    G&NS Segment © 2025 MARVEL © 2025 MARVEL Sony Group Corporation 3

  4. Slide 4: Most Profitable Generation To-Date

    Most Profitable Generation To-Date G&NS Segment SALES $24B $44B $71B $107B $136B FY94 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 OPERATING INCOME $3B $2B -$4B $9B $13B Evolving Financial Profile with Increasing Operating Leverage Note: Total G&NS sales

  5. Slide 5: 5th MRP Theme

    G&NS Segment 5th MRP Theme G&NS Segment Sony Group Corporation 5

  6. Slide 6: Capitalize on Momentum

    Capitalize on Momentum G&NS Segment FOUNDATION FOCUS Established a Leading Capitalize on Momentum to Position in this Drive Profitable Growth & Console Generation Evolve the PlayStation Experience Sony Group Corporation 6

  7. Slide 7: The PlayStation Experience

    G&NS Segment The PlayStation Experience Sony Group Corporation 7

  8. Slide 8: G&NS Segment

    G&NS Segment Sony Group Corporation 8

  9. Slide 9: 124M MAU, 4K+ Creators, 12K+ Games

    G&NS Segment 124M 4K+ MAU* Creators* 12K+ Games* *As of March 31, 2025; Note: Monthly Active Users (MAU) is an estimated total number of unique accounts that played games or used services on the PlayStation Network during the last month of the quarter and is based on company research, and may be upd

  10. Slide 10: World Class Franchises and Growing Live Services Capabilities

    G&NS Segment Growing World Class Live Services Franchises Capabilities Rich Narrative On Console Experiences & Beyond Sony Group Corporation 10

  11. Slide 11: G&NS Segment

    G&NS Segment Sony Group Corporation 11

  12. Slide 12: Platform Business

    G&NS Segment Platform Business Sony Group Corporation 12

  13. Slide 13: Integrated Platform Driving Player Lifetime Value

    Integrated Platform Driving Player Lifetime Value G&NS Segment The PlayStation Console is a Gateway... ...to a Lifetime of Player Engagement and Value PERIPHERALS SERVICES CONTENT ILLUSTRATIVE PLAYER LIFETIME VALUE Differentiated and Leading subscription An expanding offering Ongoing value for diver

  14. Slide 14: Record Levels of Play & Engagement

    Record Levels of Play & Engagement G&NS Segment Continued growth in Monthly Active Users... ...driving record high levels of engagement Monthly Active Users* Annual Gameplay Hours* +14% 124M +14% 51B FY22 FY23 FY24 FY22 FY23 FY24 *As of March 31, 2025 Sony Group Corporation 14

  15. Slide 15: Multi-Generational Ecosystem & Growing Monetization

    Multi-Generational Ecosystem & Growing Monetization G&NS Segment Robust, multi-generational ecosystem... ...with high life-to-date (LTD) spend Monthly Active Users* Life-to-Date Spend per Console* % Growth 124M $846 +26% PERIPHERALS +27% $669 SERVICES +63% CONTENT +21% Note: Life-to-Date spend repre

  16. Slide 16: Durable & Predictable Revenue Base

    Durable & Predictable Revenue Base G&NS Segment Strong revenue base, underpinned by steady & recurring content and services % Total Revenue CONSOLE Evolving value proposition and increased & OTHER awareness driving profitable growth PERIPHERALS 14% 13% SERVICES 13% Diverse catalog of annualized rele

  17. Slide 17: PlayStation Store | Recurring & Diverse Content

    PlayStation Store | Recurring & Diverse Content G&NS Segment Consistent base of ongoing major franchises and high potential partnerships % PlayStation FY22 FY23 FY24 Store Revenue Stable base of revenue from major franchise titles, with a large share of ongoing content 53% 51% 53% Revenue Revenue Re

  18. Slide 18: PlayStation Plus | Compelling & Profitable Services

    PlayStation Plus | Compelling & Profitable Services G&NS Segment Evolving value proposition ...driving profitable subscriber growth, and increased awareness... engagement and retention Subscriber Mix FY22 FY23 FY24 38% Content Discovery 17% 19% Curated hub with personalization and 22% player lifecyc

  19. Slide 19: Peripherals | Enhancing the PlayStation Experience

    Peripherals | Enhancing the PlayStation Experience G&NS Segment Experience content in new and bespoke ways ACCESS Enhancing the Experience Increasing player immersion by allowing players to play in new ways, through CONTROLLERS both first- and third-party products AUDIO CUSTOMIZATION Personalization

  20. Slide 20: Platform Business | Operational Excellence

    Platform Business | Operational Excellence G&NS Segment Player & Supply Chain Distribution Creator Services Geographically diverse Best-in-class commerce Extensive player and operational footprint, experience, with creator features and with robust planning and ongoing investment in services ensuring

  21. Slide 21: Platform Business | Focus

    Platform Business | Focus G&NS Segment FOUNDATION FOCUS Established a Leading Position Capitalize on Momentum to Drive Profitable Growth in this Console Generation & Evolve the PlayStation Experience • Build a strong, multi-device ecosystem 124M • Continue to drive record levels of engagement Total

  22. Slide 22: Studio Business

    G&NS Segment Studio Business Sony Group Corporation 22

  23. Slide 23: Studio Business | Showcasing the PlayStation Experience

    Studio Business | Showcasing the PlayStation Experience G&NS Segment Single Live Player Services Franchises Creative Build Grow IP into Leadership & Foundation Powerhouse Consistent & Strengthen Franchises Delivery Capabilities in Gaming & Beyond Portfolio & Operations Technology Publishing Sony Gro

  24. Slide 24: World Class Creative

    World Class Creative G&NS Segment Global team with differentiated and complementary capabilities SINGLE PLAYER LIVE SERVICES CO-DEVELOPMENT / EVOLVING / MULTI-GENRE XDEV PUBLISHING SUPPORT ...and ongoing partnerships with additional studios Sony Group Corporation 24

  25. Slide 25: Single Player | Creative Leadership & Consistent Delivery

    Single Player | Creative Leadership & Consistent Delivery G&NS Segment Annual tentpole releases underpinned by established and emerging franchises FY21 FY22 FY23 FY24 FY25 UPCOMING © 2025 MARVEL © 2025 MARVEL Sony Group Corporation 25

  26. Slide 26: Highly Anticipated Next Installment in the Major Franchise

    G&NS Segment FY24 ACHIEVEMENT FY25 FOCUS Game of the Year and Highly Anticipated Ambassador of Next Installment in the the PlayStation Major Franchise Experience Sony Group Corporation 26

  27. Slide 27: Live Services | Build Foundation & Strengthen Capabilities

    Live Services | Build Foundation & Strengthen Capabilities G&NS Segment Establishing a portfolio of successful live service titles FY21 FY22 FY23 FY24 FY25 UPCOMING Day-and-date releases on PlayStation and PC Note: Day-and-date releases exclude MLB The Show (console-exclusive) Sony Group Corporation

  28. Slide 28: Strong Early Engagement for Bungie's New Title

    G&NS Segment FY24 ACHIEVEMENT FY25 FOCUS Multi-Award Winner With a Strong and 3.6M Strong Early Engagement for Bungie’s Bold and MAU* Highly Engaged Innovative New Title Player Base *As of March 31, 2025 Sony Group Corporation 28

  29. Slide 29: Track Record of Growing Game IP into Franchises

    Track Record of Growing Game IP into Franchises G&NS Segment Developing IP... ...with the potential to grow into enduring franchises Emerging IP © 2025 MARVEL Franchise Lifetime Engagement Hours* © 2025 MARVEL © 2025 MARVEL New IP + Others in Development © 2025 MARVEL *As of March 31, 2025 Note: Fra

  30. Slide 30: Establishing Transcendent Franchises

    Establishing Transcendent Franchises G&NS Segment Expanding audiences and invigorating engagement through new formats and experiences Gaming Audiences New Audiences, Formats & Experiences ANIMATION MOVIES LOCATION-BASED ENTERTAINMENT (LBE) TV SHOWS Sony Group Corporation 30

  31. Slide 31: Second Season of the Hit Action-Comedy Series

    G&NS Segment Strong Start for the Returning 5.3M Second Season of the Hit Action-Comedy Season 2 Premiere Emmy-Award Viewership* SEASON 2 Series Premiering in July SEASON 2 Winning Series (+13% vs. Season 1) *As of April 15, 2025 Sony Group Corporation 31

  32. Slide 32: Studio Business | Operational Excellence

    Studio Business | Operational Excellence G&NS Segment Portfolio Development Management Processes Operations Portfolio framework Robust development Global studio and creator for decision-making and testing framework, network, supported by to balance game- aimed at ensuring games central functions and

  33. Slide 33: Studio Business | Focus

    Studio Business | Focus G&NS Segment FOUNDATION FOCUS Established a Leading Position Capitalize on Momentum to Drive Profitable Growth in this Console Generation & Evolve the PlayStation Experience Single Player | Creative Leadership • Portfolio of leading and recurrent single player & Consistent De

  34. Slide 34: Concluding Remarks

    G&NS Segment Concluding Remarks Sony Group Corporation 34

  35. Slide 35: Evolving the PlayStation Experience

    Evolving the PlayStation Experience G&NS Segment Expanding audiences, deepening engagement and enhancing experiences PORTAL PC Providing access points off- Extending top franchises ACCESS console and experimenting beyond console to showcase with new form factors and the PlayStation Experience busine

  36. Slide 36: PlayStation x Sony Group

    PlayStation x Sony Group G&NS Segment Partnering across Sony Group to explore new opportunities and accelerate innovation IP & Audience Global Product & Technology Expansion Expansion Marketing Support Infrastructure Leveraging PlayStation IP and Sony Partnering on Sony Group expansion Cross-marketi

  37. Slide 37: Leading the Way with Responsible Growth

    Leading the Way with Responsible Growth G&NS Segment Forging an intentional path to do the right thing well ENVIRONMENT SOCIAL GOVERNANCE Road to Zero & Safety & Community Inspiring Change Accessibility Engagement Reducing PS5 energy consumption, Modernizing the moderation Partnering with the United

  38. Slide 38: G&NS Segment | Focus

    G&NS Segment | Focus G&NS Segment FOUNDATION FOCUS Established a Leading Position Capitalize on Momentum to Drive Profitable Growth in this Console Generation & Evolve the PlayStation Experience SALES Platform Business $29.4B $30.7B • Build a strong, multi-device ecosystem $26.8B • Continue to drive

  39. Slide 39: Positioned for Profitable Growth

    Positioned for Profitable Growth G&NS Segment The PlayStation Durable, Experience | Predictable Lifetime of Value Revenue Base Established + Improving Emerging Operational IP Franchises Leverage Sony Group Corporation 39

  40. Slide 40: Trademark notice

    SONY is a registered trademark of Sony Group Corporation. Names of Sony products and services are the registered trademarks and/or trademarks of Sony Group Corporation or its Group companies. Other company names and product names are registered trademarks and/or trademarks of the respective companie

  41. Slide 41: Cautionary Statement

    Cautionary Statement Statements made in this material with respect to Sony’s current plans, estimates, strategies and beliefs and other statements that are not historical facts are forward-looking statements about the future performance of Sony. Forward-looking statements include, but are not limite

Sony Group — Investor Day (June 2025) on 6ix