Artifex Mundi Sa · GPW:ART

Artifex Mundi Sa — Investor Presentation (April 2022)

21 slides from Artifex Mundi Sa's investor presentation, Apr 13, 2022

  1. Slide 1: Investor presentation

    Investor presentation Warsaw, 13 April 2022

  2. Slide 2: Introduction

    Introduction Key events HOPA segment F2P segment Financial results Plans and prospects

  3. Slide 3: Basic information about Artifex Mundi

    Basic information about Artifex Mundi Company profile: Selected market information: ▪ Video game developer and publisher ISIN PLARTFX00011 Number of shares 11,897,000 ▪ 15 years of experience in the video game market Capitalization(2) PLN 114.0 million ▪ 95 staff members Book value PLN 33.3 million

  4. Slide 4: Key events

    Introduction Key events HOPA segment F2P segment Financial results Plans and prospects

  5. Slide 5: 2021 recapped

    2021 recapped Record-breaking revenues and profits In 2021, we increased our sales by over a half, generating a record-breaking net profit of PLN 13.0 million (58% increase YoY), which was possible thanks to the rapid increase in the results of the free-to-play segment, with slightly lower results i

  6. Slide 6: HOPA segment

    Introduction Key events HOPA segment F2P segment Financial results Plans and prospects

  7. Slide 7: HOPA in 2021

    HOPA in 2021 Sales by platform Key events (PLN mln) Σ 20,8 1,1 ▪ Revenues of PLN 17.9 million in 2021, with PLN 20.8 million the year before; Σ 17,9 ▪ EBIT of PLN 12.2 million (PLN 13.1 million the year before), EBIT profitability improved by 5 percentage points – up to 68.2%; 1,6 ▪ Console sales on

  8. Slide 8: HOPA in the 1st quarter of 2022

    HOPA in the 1st quarter of 2022 Sales by platform Recap (PLN mln) Σ 5,2 Σ 3,8 ▪ Revenues of PLN 3.8 million, compared to PLN 5.2 million in the previous year; 2,2 ▪ Lower sales as the effect of, among others, a large base (which is partially connected to the lockdowns and the increase in the demand

  9. Slide 9: HOPA – the evolution of sales revenues

    HOPA – the evolution of sales revenues PLN thousands HOPA segment revenues by channels (PLN thousands) 3 000 50 45 2 500 40 35 2 000 30 1 500 25 20 1 000 15 10 500 5 0 0 PC/mobile consoles Android in China # games released on video game consoles

  10. Slide 10: F2P segment

    Introduction Key events HOPA segment F2P segment Financial results Plans and prospects

  11. Slide 11: Free-to-play in 2021

    Free-to-play in 2021 Segment revenues by game Sales results (PLN mln) Σ 20,6 ▪ An increase of 416% in the segment’s revenues in 2021, up to PLN 20.6 million. ▪ EBIT of PLN 7.4 million (compared to an adjusted EBIT of PLN 2.1 million in the previous year). ▪ The increase in revenues results from the

  12. Slide 12: Free-to-play in the 1st quarter of 2022

    Free-to-play in the 1st quarter of 2022 Segment revenues by game Sales results (PLN mln) Σ 7,1 ▪ An increase in the segment’s revenues of 40% in the 1st qtr. of 2021, up to PLN 7.1 million; ▪ The increase in revenues was made possible by, among others, the Σ 5,1 development of Unsolved and the perio

  13. Slide 13: Free-to-play – Unsolved

    Free-to-play – Unsolved Unsolved’s revenues – structure (PLN mln) 4th qtr. of 2021 r. – 1st qtr. of 2022 Σ 5.9 Σ 5.2 recapped Σ 4.1 0,04 Σ 4.1 2,74 Σ 3.5 0,76 4,49 2,20 0,94 ▪ The completion of works on a new UA methodology and campaign monitoring 2,70 tools; 1,82 1,94 2,38 1,45 ▪ Limiting UA expend

  14. Slide 14: Free-to-play – Unsolved development plans

    Free-to-play – Unsolved Unsolved Development plans Features: Content: UA: ▪ Meta-achievements ▪ Adding over ten ▪ Optimizing current new games strategies ▪ Store expansion ▪ Testing new starter ▪ Testing new 2023 games networks/channels ▪ Optimizing game progress Unsolved 2.0 ▪ Continuing to work on

  15. Slide 15: Free-to-play – RPGs

    Free-to-play – RPGs 0,5 Monthly revenues of Bladebound (PLN mln) 0,4 Bladebound in 4th qtr. of 2021 – 1st 0,3 qtr. of 2022 0,2 0,1 ▪ The project is in a low-maintenance mode – profit maximization with significantly limited expenditures; 0,0 ▪ Regular special offers to sustain interest in the game. A

  16. Slide 16: Financial results

    Introduction Key events HOPA segment F2P segment Financial results Plans and prospects

  17. Slide 17: 2021 in numbers

    2021 in numbers Sales revenues Recurring EBIT Net profit Recap (PLN mln) (PLN mln) (PLN mln) ▪ Further dynamic increase in revenues and profits ▪ High operating and net profitability 39,1 16,1 13,0 25,7 12,6 8,2 2020 2021 2020 2021 2020 2021 +52% +29% +58% Revenues in 2021 Recurring EBIT Net profit

  18. Slide 18: Selected financial data

    Selected financial data 4th qtr. of 4th qtr. of PLN thousands Change 2021 2020 Change 2021 2020 Sales revenues 8,313 6,822 22% 39,075 25,726 52% Gross profit on sales 6,173 4,458 38% 29,353 15,790 86% Sales costs 1,660 286 480% 9,474 566 1,574% General administration costs 1,435 723 98% 4,493 2,601

  19. Slide 19: Plans and prospects

    Introduction Key events HOPA segment F2P segment Financial results Plans and prospects

  20. Slide 20: Prospects

    Prospects Short-term Mid-term Long-term ▪ Development of Unsolved – ▪ Scaling of Unsolved ▪ Full transformation into the scaling, improvement of KPIs, F2P model of HOPA games expansion of content ▪ Development and scaling of (Unsolved, Unsolved #2) Unsolved #2 ▪ Development of Unsolved #2 ▪ Hard lau

  21. Slide 21: Artifex Mundi S.A. Contact info for investors

    Artifex Mundi S.A. ul. Wolności 262 41-800 Zabrze ir@artifexmundi.com Contact info for investors: Błażej Dowgielski b.dowgielski@makmedia.pl phone no.: +48 692 823 744 www.artifexmundi.com

Artifex Mundi — Investor Presentation (April 2022) on 6ix